Originally Posted by
Silent Requiem
Well, I have a tournament report, and a bit of a story from this weekend.
Apparently, my local meta is quite highly regarded (not just in Legacy) for the standard of technical play. I did not know this - it's something I was told this weekend. I've always known that we tend to have a constant stream of people from far afield (in UK terms) showing up for our tournaments, but apparently this is because we are seen as a good gauntlet to prepare people for larger tournaments. It's put some of their comments ("This is nothing like legacy back home", "I just wasn't ready for the range of tier one decks here", "It's just so different playing here" - all comments made this weekend, and similar to comments made at previous tournaments) in a new context; for me, it was just my local store.
Apparently, we have a number of players locally who have been invited to play nationally on more than one occassion, but who refuse on the basis that it is not compatable with their careers. My guess is that their game (and they really are excellent players) has helped the rest of us reach a standard of play that we would not have reached otherwise.
Any way, this is not meant to be about bigging up my local, but to explain why the UK team decided to use our tournament on the weekend to brush up on their legacy skills before heading off to a big tournament (one of them mentioned Japan) where one of them would be playing in the legacy team event. Of course, we were all quite excited to be visited by such celebrities (god, we are such nerds!), and although I don't follow the pro tour at all, I got to hear all about them from other players.
Apparently, one of them made top 8 in Madrid (or some similar tournament - my day is always such a blur when playing Solidarity), and another of them was apparently the number one ranked Legacy player in the UK. The others were equally impressive.They all brought tier one decks, and we had a fair number of other visitors coming down for the tournament - I forget exactly how many we had, but it was between 24-30 players, total.
I played Solidarity, of course, and my list was very similar to my Nationals list, but I changed up the sideboard and switched the Forest for another Island.
Tournament structure was 5 rounds of swiss, with a cut to the top 8.
Round 1 - Andrew Smith with Dark Depths type deck.
Historically, Andrew has always wrecked me with his maindecked Meddling Mages and Armageddons. I have spent hours trying to find a build that beats his deck, but I eventually gave up, as his deck is so niche that I prefer to just dodge. In any case, he has switched decks, having finally gotten bored of Meddling Mage. He has now build something between Dark Depths and Rock, but Andrew is a genuine deck builder, so it would be unfair of me to simply say that he was playing "X deck".
Game 1: I'm on the draw, and although he manages to resolve an early Dark Confidant, he fails to draw into much gas, and has very little pressure on the board. He forces me to discard several cards, but I am eventually able to go off with a fair amount of land in play.
Game 2: He keeps a killer hand with two Hymn to Torach and two lands - a Swamp and a Wasteland. He hopes to topdeck another swamp fast enough to shut me down, but the next land he finds is Maze of Ith. I go off easily.
Results: 1-0
Round 2 - Andrew Rouse with Dredge
I go into game two feeling pretty good. Andrew is an excellent player, switching between Belcher and Dredge, but I feel that I am usually favoured against Dredge.
Game 1: Game one is really tough, as it always is against Dredge, but I still manage to get there, simply by having Remand at the right time and racing him. Needed to Freeze myself, though. FoI is so broken.
Game 2: This game goes horribly, horribly wrong. I keep an excellent hand, with FoW and Fae Macabre, but I just can't find a fourth land. Around turn 7 he Cabal Therapies me with only one land in play. Now, I could probably have gone off with three lands at this point - I had two High Tides and two Resets - but because he had been stuck on one land for the whole game I decided to Remand the Therapy and try and find that fourth land. Needless to say, he then drops another land and Therapies again. The game was pretty much over from there. Misplay on my part, and a well deserved game loss.
Game 3: Game three was another race, which I nearly won, but a Meditate (in the face of lethal damage) into two lands, FoW and Fae Macabre ended with a match loss for me.
Results: 1-1
Round 3 - Joe Jackson (apparently number one in the country) with TES
Joe played a really tight game, but apparently our local Merfolk player (Tom) had 2-1'd him in Round 2.
Game 1: I've never faced TES, but he's never faced Solidarity. He plays conservatively, which should have been a mistake, but when I go off in response to a turn 4 Duress, I Meditate into 4 Islands. He then jacks my storm and Tendrils me.
Game 2: I keep a hand with Remand and Cunning Wish, which should shut him down if I can make it to turn two. I don't.
Results: 1-2
Round 4 - Affinity
Pretty sure I'm out of the running for the top 8, I relax a bit and just play some Magic.
Game 1: I Force the Ravager and go off later in the game. I Hunting Pack kill for the first time that day.
Game 2: He has a blisteringly fast start, but I have Cunning Wish for Rebuild. I get the time I need to pull a win.
Result: 2-2
Round 5 - Goblins
At the start of this game it is announced that the way the matchups have fallen will alow a single 3-2 player into the top 8. That means the pressure is back on, and my opponent and I are playing for a top 8 shot!
Game 1: He plays Lackey, which I Force. He then play's Aether Vial. I try to go off in response to lethal, but his Rishdan Port wins him the game because I only have Turnabout as my untap - he tapped one land on my turn, and one land on his turn, leaving me with only two lands open. In hindsight, I should have tried to go off in my turn, because I could easily see what would happen on his turn, and I had the Turnabout. Ultimately, though, I am so used to going off on my opponent's turn that I did not think about it until I had passed the turn. Another well deserved game loss.
Game 2: He plays a Lackey, which I have no answer to, but I am hoping to race. It turns out to be unnecessary, though, as he has no other goblins in hand! He was hoping to topdeck, but gets nothing meaningful for several turns. I go off at my leasure.
Game 3: A tense game - everything is on the line. He gets a Lackey and a Vial and starts pumping out the Goblins. I make it to turn four largely because he does not get a Piledriver until then. I casts a bunch of Goblins (who all have haste due to lord) and attacks. I ride his storm into a Hunting Pack, blocking all his Goblins, and swinging for the win on my turn.
Results: 3-2
It turns out that my tie-breakers are fantastic because my two losses (Andrew Rouse and Joe Jackson) came in 2nd and 1st respectively. I sneak into the top 8!
Round 6 - Joe Jackson with TES
Of course, being the lowest ranked, I face up against Joe again.
Game 1: I keep a decent hand, but Joe has no less than 3 Duresses before going off. He doesn't fizzle.
Game 2: I decide to side in my Mindbreak Trap and Echoing Truth - I have yet to be able to actually Wish for them because of lack of mana or discard. Being able to dig for them will therefore be a better option. I keep a rubbish hand with loads of disruption - 2 FoW, Echoing Truth and only one land.
Joe Duresses on turn two, and thinks hard about what to take. Given that he has fetched for a Volcanic Island, I know he has the Warrens win in hand. He goes for Force, however, hoping to tutor for an alternate win. I then topdeck a load of lands, while Joe topdecks into gas and no way to deal with my disruption. We end up playing for about 15 turns before I go off - I had to play around Orim's Chant, but by that time I had loads of mana open to do so.
Game 3: I keep a hand very similar to last game, but it also has Mindbreak Trap. All disruption, one land, no gas. I keep. Again, Joe has Duress, and can't figure out how to play around. I topdeck lands more slowly this game, so I have to strike a balance between discarding gas and discarding disruption. When I pitch Echoing Truth, Joe goes for a mini Warrens - only 6 tokens so he does not give me free storm for the Brain Freeze in my hand. It's enough to put the pressure on, and I Meditate at the end of his turn to swell my hand. I decide to try going off, and cast Reset, but he Orim's Chants. Figuring I can survive a few turns, I let it resolve.
Joe hits me for six, and I then untap, passing the turn back. He has apparently drawn what he wants, and tries to Chant, but I Force. He hits me for another six and then passes the turn. At the end of his turn, though, I go off through two Pyroblasts. As the match ends I can't believe that I've actually won.
Results: 4-2 This was easily one of the most difficult matches I have ever played. Absolutely awesome.
Round 7 - Survival
Game 1: He gets a nuts hand, but mine is better; I go off on turn three with a Hunting Pack in response to lethal. I wipe his board and kill him on my turn. He had a Stifle, but I had FoW.
Game 2: He is not as fast this game, and I am able to combo off conventially.
Results: 5-2
Round 8 - Andrew Rouse with Dredge.
I am keen to play this match, because I believe (despite my earlier loss to Andrew) that the matchup is in my favour. However, it is getting late, and he has a birthday party to get to. I don't want to be a dick, so I split the prize pool with him.
Results: 5-1-2
Exhausted, I use the prize money to get myself a "victory dual", a new Tropical Island for my deck, to replace the current one. A sort of trophy, if you will.
Thoughts and Observations
This tournament was an object lesson in why you should just keep playing for the sake of playing. I thought I had no shot at top 8, but I did not drop (as some others did) because I came here to play Magic, a game I enjoy, with a deck I enjoy. That was enough to get me into the top 8.
As for the deck, I am really, really, happy with this build. I was really, really happy with it at Nationals too, but my midrange placing thanks to my double Reanimator matchup pushed me towards other builds. Short of new cards or Frantic Search being unbanned, though, I don't think I'm going to mess with the maindeck any further. The balance is perfect for my playstyle. It only took me, what, 18 months to get here? :laugh:
I lost two matches by Meditating into 3 or 4 lands. I lost one match due to mana screw. I also managed to win from some one land hands that I kept for their disruption, all because I could reasonably expect to topdeck into more lands. Taken together, I am very happy with the 20 land build.
Hunting Pack was MVP, though. I won several key games that don't think could have been won conventionally. When you need to go off turn three, you only need High Tide, two untaps and a Cunning Wish to get there.
The 2 Remand/1 Cryptc split was just perfect.
TL; DR Version
There was a tournament. I won.
-Silent Requiem