Was second on 14 man tournament:
http://thecouncil.es/tcdecks/deck.ph...5&iddeck=44272
Few words about the build:
Its hybrid with LED/LED-less lists.
13 lands - enough to get 2 on draw and also not so annoying when dredging too many lands - I used Undiscovered Paradise as 13th land (don't like Citadel in some aggro MU like burn etc)
MD Angel of Despair - Hate losing vs random MD hate like Ensnaring Bridge or Moat, works good - good body and always useful (u can blow up chasm for etc)
Other targets for DR - Sphinx of the Lost Truths and FKZ - normal combo package.
Discard outlets - 4 Putrid Imps, 3 LEDs, 1 Tireless was very good in speed/stability compromise.
Drawing spells - 4 Careful Study, 4 Breakthrough and additional Deep Analysis to maximize stability and gold fishing with LED.
11 Dredges and here is something new - Life from the Loam - it works so good here that i couldn't imagine.
Trick: Hand: LED, Loam, Deep A, any land, Dredger
Play land, LED crack LED for green/blue (doesn't matter), Deep A, dredge both Loam and Dredger, cast Loam -> have nuts on hand (lands for example Cephalid Coliseum with ********).
Mostly it was used as Coliseum recurring with additional dredger, and avoiding wastelands mana disrupt.
SB:
In meta was Merfolks, U/R painter, Rocks, Zoo, storm combo + other blind meta.
vs merfolks:
2 Darkblast - very useful to blow up cursecatcher waiting for bridges
3 Firestorm - obv board cleaner
vs combo:
-Iona
vs Zoo:
Ancestor's Chosen
vs Painter:
4 Ancient Grundge
vs Hate:
- Terastodon (its needed additional to Angel in Lands MU)
2 Darkblast vs Gaddock Teeg
-2 Chain of Vapor + Nature's Claim vs Leyline and Wheel
-4 Ancient Grudge vs Crypts/Relics
Last word about build:
Sometimes I miss 4th Therapy but didn't know what to take off anyway it was 61 cards already.