Originally Posted by
Namida
All right, I've got a lot of questions.
This opening hand business is still the hardest part of the deck for me. When it comes to keeping your hand, the general question one would ask is "Can this hand do something?" In decks like SI or Belcher, "doing something" is "winning the Game/drawing a billion cards to win the game next turn," and in other decks, it's "establishing board presence/disrupting the opponent, before establishing board presence." In this deck, how would you define what "doing something" is? I ask this because many of the hands I look at when goldfishing are perplexing to me--For instance, I don't know how acceptable it is to keep a hand that is mainly cantrips, because cantrips could be exactly what you need, or absolutely nothing that you wanted.
To seek some advice, I took the Deck with the Chants in it and I pulled up ten sample opening hands. Which hands would you keep against an unknown opponent, and why? Would you alter your choices if you knew what you were playing against in the first Game?
Hand 1) Bayou, Underground Sea, IGG, Top, Ponder, Orim’s Chant, Cabal Ritual
-Would you keep this hand? If you would keep that hand, would you keep this hand with one less land in it?
Hand 2) Ponder, Brainstorm, LED, Duress, Scrubland, Flooded Strand, Polluted Delta
Hand 3) Doomsday, Brainstorm, Underground Sea, Ponder, LED, Dark Ritual, Cabal Ritual
Hand 4) Doomsday, Brainstorm x2, Ponder x2, Lotus Petal, Misty Rainforest
Hand 5) LED, Top, Infernal Tutor, Orim’s Chant, Tropical Island, Flooded Strand, Bayou
Hand 6) Brainstorm, Misty Rainforest x2, Infernal Tutor, Flooded Strand, Orim’s Chant, Tundra
Hand 7) Cabal Ritual, Bayou, Infernal Tutor, Rain of Filth, Ponder, Underground Sea, Polluted Delta
Hand 8) Meditate, Dark Ritual, Flooded Strand, Top, Doomsday, Rain of Filth, Infernal Tutor
Hand 9) IGG, Top, Flooded Strand, Duress, Brainstorm, Infernal Tutor, Rain of Filth, Duress
Hand 10) Ponder x2, Flooded Strand x2, Polluted Delta, Top, Dark Ritual
I also have a few more questions.
-In hands with multiple cards like Brainstorm, Ponder, and Top, what order do you play them in?
-Do you aim to go off protected in every game?
-Do you normally want Ill-Gotten Gains, Tendrils, or Meditate in your hand? Do you usually try to shuffle them away with Brainstorm/Top when you see them?
-Are there any tips for using Lim-Dul’s Vault? I realize that you can manipulate the piles if your library isn’t in a multiple of five, but how does that work? For instance…say I want a Ritual and Doomsday in my hand to win the game next turn, and I’ve got Lim-Dul’s Vault and Brainstorm in my hand at the end of my opponent’s turn, with the mana to cast both. How often would you say I'll be able to LDV for the two cards I'm looking for? How would I stack the piles if I had 52 cards in my deck? 51?
Any and all help is appreciated.