Originally Posted by
Que
In response to some recent comments made:
@Vandelize:
So against blue decks on the draw you're running out your LEDs into Dazes/Pierces instead oh you know invalidating that strategy of theirs and DDDing? Do that for a couple of turns before you commit your lands. If he/she is not dropping any threat to pressure you then you have all the time. If they tap out then go ahead and try to cast some spells bra. I'm forcing them to have the FOW (zing!)
I used to side out LEDs all the time and now I just keep them in. Sure they're pretty "all in", but so is Breakthrough and that is an easier cut for G2 than LED. At least LED still lets me play around cards like Pierce and Daze while still giving me the potential nut hand if they turn 1 Goose, DRS, Delver etc. on the play (How to play LED: Play Land to avoid Daze, play LED, ???, Profit) Resolving a Careful Study, Faithless, or Breakthrough even if having to use LED to pay the tax will start the engine and eventually end the game.
Also MBing Firestorm is going to be semi dead in Combo matchups as they normally don't play any creatures and you lose the consistency of recurable discarding (in the case you're dropping Putrid Imp for it mb). I just feel that Legacy is so diverse that running a narrow answer to DRS is not worth cutting out "Black Lotus". If I'm trying to bury DRS in card Advantage LED helps me achieve that by binning a large percentage of my GY simply on the back of one Faithless + Flashback. DRS requires a G up to active and can only take a card a time. They're much too worried about multiple cards to really hurt you (assuming they don't pair it with a 2nd DRS which isn't unbeatable either without Firestorm). I still think playing Firestorm is too controly for my taste. I normally don't have any issues with aggro. With all that being said I am currently testing out 2x Firestorm in my sb and will post results from my next local if I get to use em.
My SB has Wispmare to deal with RIP which may not be as prominent anymore considering the downturn in Miracle players. Because of those faster combo decks you mentioned like TES/ANT and even Belcher I have geared my SB towards beating faster combo. Hence the extra DR, Iona, and Mind Break Trap. I've won on the back on Mind Break many a times; usually Belcher and even Storm can't afford to play around a spell like that because within a couple of turns time we may just therapy away their action anyway.
@Final Fortune:
I guess we are combating different metas because I've not seen LOTV played in the past 2 years. At least I haven't seen it in any list that has topped recently. And decks like Rogue Hermit, Manaless, and even Tin fins are a lot more fringe than Dredge is so I'm not going to commit too much to those decks. I will admit I am pretty much conceding the matchup to a deck like Reanimator, Tin Fins, and to a lesser extent the Dredge Mirror because I don't play oppossing grave hate. I have practiced the matchups though should the pilot give me an opening to capatilze.
Thougseize seems fine as extra hand disruption, but the fact that its only really affective in your opening hand makes it less attractive. Thats part of the reason I never added additional discard to pair with cabal therapy like Duress, Inquisition, or the more widely discussed Unmask. On paper I would rather play Unmask, but it seems like you would need too many things to go right for it to work. Plus the 2 or 3 damage (City of Brass) you'd be taking from casting Thougtseize is nothing to scoff at when you're attempting to play a longer grindier game. Again you no longer have LEDs to work with nor do you have DR (dunno if u board these in when you board in your Thougtseizes so just guessin).
I still play 1 DR MD. And I normally keep the 1 in post board anyway. I must be bad at this game. The upside to running a single copy of DR should outway the negative situation where you open your hand with it (which isn't the worst either as pairing it with cards like LED, Putrid Imp, and even Therapying yourself for it means its never really dead in your hand). The DR gives the deck a seperate angle of attack (please note I don't have any dedicatred DR targets mb) by threating to flood the board with zombies off the back of a single spell; therapy is awesome, but its not going to generate an obscene amount of zombies like DR will regardless of whether it gets countered or not. Additionally some decks actually can't beat a large troll such as RUG and Jund. DRS is at times forced to eat a DR for simple fear of the aforemenioned hoard of zombies coming in which is fine by me if it means my Ichorid, Therapies, Narcos (off the stack), or Dredgers aren't being pilfered. Bonus points if they're forced to Surgical DR lol.
I think at the end of the day there is no right or wrong on playing DR as its 1 card. Playstyle and preference will determine your
md. I'm splitting hairs at this point.
On Spirit of Lab. I honestly could not care less about the card against Dredge. Or am I missing something?