I played in a 84-man tournament and finished 13th (tiebreakers show a 0.0x difference between places 9-13, so I rather think of it as 9th ;) ). This was my first time playing this deck outside the kitchen table, so a few errors were made.
Here's my decklist:
4 Polluted Delta
4 Misty Rainforest
11 Island
4 High Tide
4 Force of Will
4 Brainstorm
4 Impulse
4 Reset
3 Meditate
3 Cunning Wish
3 Opt
3 Turnabout
2 Flash of Insight
2 Remand
2 Brain Freeze
2 Peer Through Depths
1 Cryptic Command
Wishboard:
2 Mindbreak Trap
1 Stroke of Genius
1 Meditate
1 Remand
1 Turnabout
1 Repeal
1 Brain Freeze
1 Vision Skeins
1 Dispel
1 Echoing Truth
1 Wipe Away
1 Ravenous Trap
1 Rebuild
1 Hibernation
Few notices:
I never mulligan, though once I probably should have. I still managed to find my second land via brainstorm after fetching. Traps were awesome, at least in that meta, where combo was prevalent and aggro was absent. I'll definitely add a third one.
Cryptic Command was quite useless.
Peer's were excellent. I think it's quite irrelevant if I reveal a card or two to my opponent.
Skeins was excellent. I found myself a couple of times a bit short of mana, so I had to rely on it. Dispel was also good to wish for when needed.
I had no idea how to sideboard, so I mostly changed - opt + hibernation/remand/trap between games. Worked out quite well apparently.
Long story short:
Match 1 Merfolk
He aggroed on me, before I even had a remote chance of comboing. Game 2 he counters everything. Bad start.
0-1
Match 2 New Horizons
I combo through his stifles and force of wills. Game 2 I counter his Knight and after emptying my grave 'cos of Flash, he drops 1/1 Terravore. I combo, but couldn't get enough backup mana, to wish Stroke/Skeins so his Terravore grew. Luckily he was too bored of my Solitaire, so he scooped. Afterwards I poured some salt on him and told him, he could have won if he had attacked.
1-1
Match 3 Belcher
Quite easy MU imo. He does his combo on 1st turn, I had no forces in my hand and my brainstorm doesn't reveal anything helpful. 10 tokens rush me before I find enough mana to wish Echoing Truth. Game 2 I counter everything and after a dozen turns I finally find some draw-cards and combo. Third game is quite much the same.
I made a mistake siding in both Mindbreaks, luckily I drew to them.
2-1
Match 4 Domain Zoo
This should have been a piece of cake. Game 1 I combo. Game 2 he seizes my High Tide and I couldn't find another. Game 3 I fizzle in the middle of my combo after my Impulse and Meditate drew blanks and flashbacked Insight shows no Resets or Turnabouts. Only time I fizzled :(
2-2
Match 5 IDK
I have no idea what it was. Somekind of homebrew that had Kokusho, Birds and Murderous Redcaps. I combo with ease.
3-2
Match 6 Ad Nauseam
Game 1 he does his combo. Game 2 I cover my comboparts with Brainstorm in response to his Duress and combo in response to his Infernal tutor later on. 39 cards were enough, as his Wishes and Tendrils were milled. Game 3 I combo afterwards when he duresses my Remand and Impulse away instead of High Tide and Reset.
4-2
Match 7 Enchantress
This MU is a bye. I combo with easy until a bystander notices that I've had played my italian Reset in my opponents upkeep. I already had played a number of spells after that though, so I get a warning. I was so excited of this quite easy MU so much, that I thought it was his draw step. A bit shamed of my stupidity I finish the combo quickly. Game 2 I combo as normal, though I end up almost fizzling as my Meditate draws blanks and I have to wish Stroke, play it for six and freeze 39 cards from his library. Apparently it was enough as he had only 43 card left.
5-2
The deck worked like a charm and was incredibly fun to play, though it requires a bit of changing as it wasn't perfect. I found myself wanting to wish into High Tide as it was earlier in my wishboard, but it worked quite well here.