Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mockingbird
What are thoughts on playing
Phyrexian Revoker in the Mainboard. It's been a huge success in other mana intense decks (namely 12-Post), so I was curious what other players thoughts were on it.
I use 3 in my main too. Used mostly to shutdown Planeswalkers and Griselbrand. But has a lot more that it can shutdown.
If Chalice is not online, it can slow down elves from generating loads of mana early and stop them from drawing lots of cards.
You can temporarily stop Grindstone from the combo especially if you have greaves successfully equipped on it.
Re: [Deck] MUD (Metalworker)
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mr. Froggy
Isn't this (nameless one)'s list?
4 Ancient Tomb
4 Cloudpost
4 Glimmerpost
4 Mishra's Factory
3 City of Traitors
3 Vesuva
3 Wasteland
4 Mox Diamond
3 Grim Monolith
4 Lodestone Golem
3 Kuldotha Forgemaster
3 Phyrexian Revoker
2 Phyrexian Metamorph
1 Steel Hellkite
1 Sundering Titan
1 Wurmcoil Engine
4 Chalice of the Void
4 Sphere of Resistance
4 Tangle Wire
1 Crucible of Worlds
Sideboard:
4 Tormod's Crypt
3 Ratchet Bomb
3 Spellskite
2 Spine of Ish Sah
1 Duplicant
1 Steel Hellkite
1 Wurmcoil Engine
This was (Nameless One)'s list before he started experimenting on Smokestacks. It could be him... :really:
Thank you for the list. I was looking for a Smokestacks build.
Re: [Deck] MUD (Metalworker)
That's not me but kudos to the person that top8ed with it. I haven't really tested the deck in a while now due to busy schedule.
As for my version of Smokestack, it was also running Ensnaring Bridge. The reason behind it Bridge is if you can't dominate the board, stall it. Smokestacks and Forgemaster should get rid of the Bridge if you need to get through with Wurmcoil, Hellkites or Colossus.
Re: [Deck] MUD (Metalworker)
Hey all! About to go to my first small legacy event. I've played solitaire with myself a bunch with my list. I feel pretty strong with the main board. I unfortunately have only guesses on how to sideboard. Here is my list.
Lands
3 Wasteland
4 Ancient Tomb
4 City of Traitors
4 Glimmerpost
4 Cloudpost
2 Vesuva
3 Cavern of Souls
24 Lands
Creatures
4 Metalworker
4 Kuldotha Forgemaster
1 Steel Hellkite
4 Wurmcoil Engine
1 Sundering Titan
1 Blightsteel Colossus
4 Lodestone Golem
19 Creatures
Spells
4 Grim Monolith
4 Chalice of the Void
4 Trinisphere
1 Staff of Domination
2 Staff of Nin
2 Lightning Greaves
17 Other Spells
Sideboard
1 Spine of Ish Sah
3 Phyrexian Revoker
1 Platinum Emperion
1 Duplicant
2 Ratchet Bomb
2 All Is Dust
2 Tormod's Crypt
2 Ensnaring Bridge
1 Spellskite
There should only be around 10 people playing tonight. Any last minute changes someone more experienced with deck would do?
Thanks a bunch!!
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Sleight
Hey all! About to go to my first small legacy event. I've played solitaire with myself a bunch with my list. I feel pretty strong with the main board. I unfortunately have only guesses on how to sideboard. Here is my list.
There should only be around 10 people playing tonight. Any last minute changes someone more experienced with deck would do?
Thanks a bunch!!
Board is always meta dependent. Try to see what people are playing when you get there.
You hated Reanimator already.
If you see more Show and Tell players, add in another Spine in your board.
UW Miracles, don't know, I think Trinispheres are enough already.
If you see Maverick, you may have to add another Ratchet Bomb against Teeg.
Also, it is dependent on how you play your main cards in game 2 and 3.
When I get the feeling they are siding in Ancient Grudges, I make sure to have Chalice at 2 or get a faster race on.
When you feel like they are siding in more removals to add to their StP, which may be PtE, and you get a feel they have one in their hand, you may have to hold back fatties in your hand until you have Chalice at 1 active or bait them with smaller beaters.
Overall, I think you'll do good. Good luck!
Re: [Deck] MUD (Metalworker)
Thanks for the pointers. Unfortunately last nights event got canceled. I did get to play against a tin fins list though. Played three games and essentially locked out first two games with chalice on one. The last game was t1 monolith to trinisphere, scoop.
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Re: [Deck] MUD (Metalworker)
As a tin fins player, MUD is the exact reason (along with CB) for my running 2-3 serenity in my sideboard. I'm guessing he wasn't, otherwise I don't think he would have scooped.
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Re: [Deck] MUD (Metalworker)
Must not have been running them I guess. Since there isn't much of a legacy group in my area I feel like their sideboards must just be set up without MUD in mind. If that is the case I should be looking pretty good once I actually get a chance to play here.
Re: [Deck] MUD (Metalworker)
I'm definitely liking Smokestacks in my deck. It is still a situational card though.
Just as a side deck idea, its interesting to see Sundial of the Infinite work in decks.
Sundial of the Infinite
Stifle
Smokestack
Eater of Days
Phyrexian Dreadnought
Parallax Wave
Parallax Tide
Just to mention a small amount.
Re: [Deck] MUD (Metalworker)
Hi all.
I've lost a bit of faith in the post version and I'm going back to welder mud. Im interested in hearing peoples opinions on which is better, mox diamond, mox opal and lotus petal? My theory is petal is better but then again i haven't played welder in ages!
Also, is faithless looting/gamble worth it? Ive only seen a few lists running them but the theory checks out.
For context my meta is mainly jund, delver and s&s with a scattering of combo decks eg high tide and ant.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
nerv2004
I've lost a bit of faith in the post version and I'm going back to welder mud.
As probably one of the biggest advocates for Cloudpost out there, I can say that I do feel for pain. While MUD-Post is one of my two primary decks (my second being 12-Post... there's a pattern here), there are times when I feel like it's just not working out, so I go back and forth between them. My one request is keep Cloudpost in mind because it comes in and out of favor.
==And now for a double update==
----First Update----
First, semi-related to what I just posted above, MUD-Post ranked third at SCG Charlotte today. Congratulations to Gregg Spano for making such a good ranking. So MUD has another ranking to tuck into its belt. Link.
List:
//Lands: 24
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Vesuva
4 Wasteland
//Creatures:19
1 Blightsteel Colossus
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
3 Sundering Titan
3 Wurmcoil Engine
//Planeswalkers: 2
2 Karn Liberated
//Artifacts: 15
4 Chalice of the Void
4 Grim Monolith
2 Staff Of Domination
1 Staff of Nin
4 Trinisphere
//Sideboard
1 Batterskull
3 Ensnaring Bridge
2 Ratchet Bomb
2 Spine of Ish Sah
1 Trading Post
3 Phyrexian Revoker
1 Platinum Angel
2 All Is Dust
Things to note:
No Steel Hellkite, Duplicant, or Cavern of Souls. Instead he opted for the full 12-Post base, doubled down on Staff of Domination, and... Trading Post? I'm curious to see what comes of this latest ranking because while it's pretty close to the stock MUD-Post list, there are some slight variables that intrigued me.
And my personal opinion, while I don't entirely know what to make of this list, Cavern of Souls is usually something I don't skimp out on because it makes Sundering Titan a blow-out for sure against control.
----Second Update----
For those that remembered, last month there was a bit of a stir on this forum when StarCityGames writer Drew Levin wrote an article calling for a revolution in MUD, centering around the claim that the meta had shifted away from one of our most favorite plays: Turn 1 Chalice of the Void @ 1 counter. Most of us didn't have premium so we either read the bootlegged article before it was removed from this site or heard things about it second hand. That article has now been released to the public, and if there're are any more desires to discuss it, we can discuss the article in full, and here is the Link to do so. My personal opinion hasn't changed on it.
It's a thought-provoking idea but wrong, wrong, wrong.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Mockingbird
As probably one of the biggest advocates for
Cloudpost out there, I can say that I do feel for pain. While MUD-Post is one of my two primary decks (my second being 12-Post... there's a pattern here), there are times when I feel like it's just not working out, so I go back and forth between them. My one request is keep Cloudpost in mind because it comes in and out of favor.
Yeah the post list is obviously powerful as seen by greg and ali yesterday and today. My main issue is sometimes it will just fold to itself more than the other versions because of the higher curve and increase prison pieces. Who here hasn't locked themselves up with a 3sphere hahaha.
Yeah greg did awesome today. Ali aintrazi finished 12th in the legacy portion of scg charlotte today also with gregs exact list. He had the r9 feature with one of the uw miricles players and lost out narrowly keeping a 3x ancient tomb hand (cried a little).
Re the levins article (which is still and excellent read), im going to rip off chris vanmeter and drop this knowledge bomb
Chalice on 1 stops the following:
Brainstorm
Ponder
Preordain
Swords to Plowshares
Path to Exile
Surgical Extraction
Deathrite Shaman
Aether Vial
Thoughtseize
Inquisition of Kozilek
Spell Pierce
Cabal Therapy
Entomb
Reanimate
Faithless Looting (both halves!)
Careful Study
Putrid Imp
Dark Ritual
Rite of Flame
Duress
Gitaxian Probe
Nimble Mongoose
Delver of Secrets
Stifle
Grim Lavamancer
The majority of Burn (Lava Spike, Lightning Bolt, Goblin Guide, etc.)
The majority of Elves
http://www.starcitygames.com/article...itational.html
I will keep chalice as a 4x thank you very much :D
Re: [Deck] MUD (Metalworker)
Chalice is invaluable and the first reason to play this deck to begin with.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
kingtk3
Chalice is invaluable and the first reason to play this deck to begin with.
Agreed the amount of free wins with chalice set to 1 is astounding. And if you really want to spice it up, play tangle wire and tap both chalice and tangle wire for infinite value! :-)
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
nerv2004
Hi all.
I've lost a bit of faith in the post version and I'm going back to welder mud. Im interested in hearing peoples opinions on which is better, mox diamond, mox opal and lotus petal? My theory is petal is better but then again i haven't played welder in ages!
Also, is faithless looting/gamble worth it? Ive only seen a few lists running them but the theory checks out.
For context my meta is mainly jund, delver and s&s with a scattering of combo decks eg high tide and ant.
I think that Welder MUD might become a bit better as Post MUD begins to appear on more peoples' radar (which it may well do after the decent showings at recent SCG events).
As for the merits of Mox Diamond, Mox Opal, and Lotus Petal, I actually run one of each in my Welder list. Opal is the most powerful in the abstract, but it's unlikely to generate mana on turn one to any significant effect. Mox Diamond is nice and you often will end up with a spare land in hand because of reluctance to sac a City of Traitors in play, but one land hands aren't wholly uncommon with the 21-22 land Welder lists. Lotus Petal is nice for a number of more subtle reasons. It allows you to get metalcraft for an Opal on turn one and it provides an artifact that is readily put in the graveyard so that you have something to weld (nice for getting value out of Wurmcoil targeted by a Swords to Plowshares, for example).
As for Faithless Looting and Gamble, I'm not a fan, solely in that they conflict with Chalice of the Void.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
CaptainTwiddle
I think that Welder MUD might become a bit better as Post MUD begins to appear on more peoples' radar (which it may well do after the decent showings at recent SCG events).
As for the merits of
Mox Diamond,
Mox Opal, and
Lotus Petal, I actually run one of each in my Welder list. Opal is the most powerful in the abstract, but it's unlikely to generate mana on turn one to any significant effect. Mox Diamond is nice and you often will end up with a spare land in hand because of reluctance to sac a City of Traitors in play, but one land hands aren't wholly uncommon with the 21-22 land Welder lists. Lotus Petal is nice for a number of more subtle reasons. It allows you to get metalcraft for an Opal on turn one and it provides an artifact that is readily put in the graveyard so that you have something to weld (nice for getting value out of Wurmcoil targeted by a Swords to Plowshares, for example).
As for Faithless Looting and Gamble, I'm not a fan, solely in that they conflict with Chalice of the Void.
Thank you for the feedback. I think ill probably start off running just petals and maybe look to acquire 1-2 opals.
On another note, has anyone thought of using sneak attack in welder builds? Its not as obscene as dropping an emerakul, but i can see the merits of dropping a wurmcoil, sundering titan or even a blightsteel. Thoughts?
Re: [Deck] MUD (Metalworker)
ran the 12 post build at a local event tonight, the consistency of the deck is fixed, it can cast everything, which is huge, chalice for 1 on turn one followed by trinisphere is still the biggest beating to give to a player
Re: [Deck] MUD (Metalworker)
I think Trading Post and Spine of Ish Sah has very good interaction with each other once you have the mana up, likely late game. Even if Spine gets countered, you have a way of recurring it. That's for monobrown MUD users.