@Acclimation: AWESOME REPORT! Very helpful. Thank you! You did great. Those games where we draw an opening hand of awesomeness, and then don't see land for 20 cards, suck.
Dave
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@Acclimation: AWESOME REPORT! Very helpful. Thank you! You did great. Those games where we draw an opening hand of awesomeness, and then don't see land for 20 cards, suck.
Dave
I completely agree. Just today I was thinking about a game I had where I mulled to 4 and never saw a mana source. Then drew for several turns and still never saw a mana source of any kind. I had seen 25 cards and not a single mana source. As you say, those games happen.
Then the next game you win on turn 1. #awesomeness
LOL.
Great showing Logan - sucks that the variance gods weren't entirely on your side.
Thanks for the report. It sucks when this list mana screws you.
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The deck giveth the deck taketh.
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Congrats on the strong finishes.
I tried Tinfins myself after playing lots of TES and ANT games for a little diversification :)
Can't settle on a list though.
I have the feeling that the decklists I tried suffered from some inconsitencies.
In your report you mentioned that you are playing your same list as always, using the same boarding plans, but I am unable to find it...scrolling back lots of pages.
The only thing I found is that you are playing 61/14 ;)
Is it possible to share your list?
Thanks in advance.
Regards Chris
http://tappedout.net/mtg-decks/tin-fins-05-03-13-1/
Currently in bed, so here's a quick link.
I talked about sideboards on page 70 or 71 IIRC. It was a long post, with another post nearby talking about various hate people bring in for us.
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No problem! It's Koby's creation, and I have had lots of success with it.
Biggest problem I have comes from needing a petal to continue comboing, but it doesn't come up too often.
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I tried to solve this with a second Chrome Mox instead of a dual. Not sure about it yet. Neither would have mattered in 40 goldfished games.
I seem to struggle with finding Entomb in those Games where I did not start with one. Tried a list with more Griselbrands and exchanged Ponder for Careful Study. Study was nice to get some fat into the grave, but in all other situations and especially in board games Ponder is superior by far...addionally...more Griselbrands on starting seven suck as well :D
What I am pretty sure on is that 4/3 protection suit fits me better than 4/2/1.
I am probably not mulliganing right with this deck. If I do not kill on turn 1 or 2 I am not satisfied ;)
But I will definitly give this list a try. Like the sideboard too. Started with Lelay's list from Stormboards with a transformational board.
Greetings Chris
I'd gauge the Turn 1 win percentage is around 20-30% of the time. Adding Turn 2 kills to that metric bumps it up to about 50-60%, if not more. I don't have exact numbers on this since I have not kept any statistics whatsoever. It's all based on experience.
My list is shown on my log (see signature), or this recent top finish. I recently pushed the Silence to the SB in a tournament anticipating lower amount of combo decks. It's the same 75 however.
I was going to post a detailed note about my Sunday tourney where I placed T4, but my browser ate the post before I finished it, so here's Version 2:
41 players @ Card Addiction Legacy
R1: Classic Reanimator (2-1)
R2: Quad Laser Dredge (2-1)
R3: Cheater Miracles [maindeck REB] (2-0)
R4: Esper Stoneblade [heavy counters] (0-2)
R5: Loam Depths (2-0)
R6: ANT (ID)
T8: Esper Stoneblade [different player] (2-0)
T4: ANT (0-2)
Won a Tropical Island. Woot!
I managed one Turn 1 kill, vs the Miracles player when he mulliganed to five. It contained no lands!
I hard cast Griselbrand once, also vs Miracles when he was Brainstorm locked without a 2nd Island.
It's hard to beat a Esper Stoneblade holding 2 Counterspell, 1 FoW, 1 Flusterstorm when your opponent has 5 lands in play to your 1.
Don't keep a hand that contains 2 Griselbrand and Emrakul unless it also has a Dark Ritual, discard, and Shallow Grave along with a land. You'll lose otherwise.
Several of us have seen this kind of problem. If you're going to run a 61/14 list from previous posts, try 14 land, 1 Chrome Mox, and one Mox Diamond. It seems to work really well. The Diamond shows up right in the middle of combo-ing off, and gives you that one mana source you need to cast your Dark Rituals and win.
Currently I'm running 15 lands, 1 Chrome, 1 Diamond, and I'm much happier...but I've taken a turn from the traditional Tin Fins list and added Daze along with Careful Study.
Dave
Lim-Dul's Vault has been a big help in making the deck more consistent. I love casting it on t2 to secure a t3.
As Koby mentioned, the Silence was dropped to the board due to less combo being around.
In fact, if you click on his blog, read the Tinfins hands post, it has a lot of good info on mulligans and how to play things out.
Last thing to note, I highly recommend learning how to play with a reactive sideboard. Many of the transformational ones are slower, and learning how to fight through hate makes you stronger with the deck.
That's how I lost to Deathblade! 1 land vs gorillion counterspells.Quote:
It's hard to beat a Esper Stoneblade holding 2 Counterspell, 1 FoW, 1 Flusterstorm when your opponent has 5 lands in play to your 1.
Don't keep a hand that contains 2 Griselbrand and Emrakul unless it also has a Dark Ritual, discard, and Shallow Grave along with a land. You'll lose otherwise.
I've played a lot of games and feel like this is accurate. I should probably keep some statistics, but that's too much work.Quote:
I'd gauge the Turn 1 win percentage is around 20-30% of the time. Adding Turn 2 kills to that metric bumps it up to about 50-60%, if not more. I don't have exact numbers on this since I have not kept any statistics whatsoever. It's all based on experience.
Good showing! Sucks that the detailed report got eaten.Quote:
41 players @ Card Addiction Legacy
R1: Classic Reanimator (2-1)
R2: Quad Laser Dredge (2-1)
R3: Cheater Miracles [maindeck REB] (2-0)
R4: Esper Stoneblade [heavy counters] (0-2)
R5: Loam Depths (2-0)
R6: ANT (ID)
T8: Esper Stoneblade [different player] (2-0)
T4: ANT (0-2)
Won a Tropical Island. Woot!
Went 4-0 and a local legacy event tonight. I don't usually do tournament reports but I figured i'd throw this up. I ran Koby's list with a 15 card SB (3 chain of vapor).
Round 1 vs. Dredge
The pilot doesn't usually play legacy and was just filling in so we had an even number. I won 2-0 by outracing him, nothing really notable happened.
Round 2 Vs. Lands
I win game 1 on turn 2.
Game two he goes chalice for one on t1, and I cant find an answer before I get hit with a 20/20.
Game 3 was long. He gets an early chalice on 0 and sphere of resistance. I get a Grizzle into play twice but can't storm out, leaving him at 6 life. I end up keep a land to drop, petal, entomb, shallow, chain of vapor, entomb, and ponder. He end up with another chalice at 0 and another sphere of resistance. End of his turn, I bounce his sphere. He decides to play confidant on his turn instead of recasting sphere. This misplay costs him the game, as on his turn I have just enough mana to get out another grizzle and seal the deal.
Round 3 vs. Junk Depths
Game 1 is a t1 win.
Game two is really long. I get a couple grizzle swings in but im playing through chalice at 0 and thalia. I get her down to 6 life, with tendrils and a ritual and jst enough mana to go lethal. However, I dont realize I have no lands left in my deck when I fetch. I scoop, neglecting to realize I should have tendrils for 4 and hoped she died to her Dark Confidant, but im at 4 looking at thalia, bob, and knight of the reliquary and I scooped thinking I was done for.
Game three I win on turn 3. Turn one she plays double mox diamond, chalice at 0, chalice at 1, my turn two I land a serenity and 6 for 1 her. I combo out on my next turn.
Round 4 vs. Burn
I decide to draw for the money on the line, but we played the games anyway and I ended up winning. I was a little worried about playing burn and dying when trying to combo, but I probably should have played it out. G1 I fizzle while comboing, not getting enough to to tendrils and has to swing the grizzle.
Game 2 I win on turn 2 or 3, easy game.
Game three I go off t2 and draw my entire deck, got to 100 life for fun, and cast tendrils for about 40.
All in all it was a great tournament. Won some cash and had a good time. Serenity was an all star and LDV was amazing every time I had it, including being able to imprint it against a port/ wasteland deck. I definitely think the U/B/W version is the one to play.
Cheers!
Another good showing! Team Griselbanned doing work this week!
Getting a 6 for 1 off of Serenity feels so good- I did that to a friend playing lands last Friday while we were play testing.
All these great reports, making me want to start running this bad boy again. FWIW, I've stuck to the 13 land/2 mox configuration and have been pretty happy with that when going off. I don't feel like I get screwed any harder than when running 14 lands, although I haven't been keeping stats so I could be completely talking out of my ass.
Regardless, congrats to all of you guys for the great finishes.