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Originally Posted by
EaD
The point is that i think the tempothresh lists are performing better than the swans, against the bad matchups (which still are bad even they got more favorable), and that the good matchups still remain good.
Bullshit since the canadian ThreshThreshThreshThreshThresh tends to lose against Loam-based decks where SwanThresh can still shine with BASICLANDS, Counterbalance and maybe even SB Blood Moons which are really good against Lands.dec.
Additionally you always have the random combokill which allows you to out-control them even though you don't have threats, but you can still win during 1 or 2 turns.
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For instance, take the landstill matchup:
It's bad, since they're all playing the cunningstill versions, the handicap is like about 70-30, in landstills favor.
Of course there are cc4 slots in the Swanlists, which allow you to counter the humility and the wraths.
So being able to counter everything is bad or what?
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But you just play 3 swans and having one of them in the opening hand is really a pain if you aren't able to shuffle it away, or aren't able to dive into it with the cb-top engine. As well if you can manage to reveal the swan it's still a manaconsuming process, since the landstill guy will know, that you have to counter their bunch of threats.
Threats? In Landstill? What? Which threats?
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The only thing to really attack landstill is the manabase. Mooneffects are great, but so is wasteland and stifle.
Stifle allows you to slow them down by fetch into the right mana, to deny the decreetoken and to save your mongoose from EE's and even from deeds , if they play any.
Yeah, try to attack the manabase of UWb LS which plays 5-6 basics. -.-
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Wasteland destroy's a dual or a mishra for sure, so you can race them with burn and beaters.
And you have more burn, which proved to be really good against landstill, right?
canadian thresh: 4 Bolt, 4 Fire//Ice -> 20 Damage
Swans: 4 Bolt, 3 Chain, 1 Lightning Storm -> 22 + (2 x n) Damage, n being the amount of lands you discard.
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Swan is just splashing red for the chains, which are not designed for tempo (but still are a good card).
SwanThresh was not designed for straight tempo-play in teh first place. You failed hard at understanding the concept, meh.
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Closing the ideal version of UGr ThreshThreshThreshThreshThresh is the tempovariant due to better supportment of the gameplan.
That's a sloppy conclusion. SwanThresh might not be as good as Tempotresh concering tempogamin, but it is still able to do so.
That is also the thing I like about the deck. You can actually choose with role to play, whether you simply out-control him or beat him down with critters and burn. And being that flexible, I'd prefer SwanThresh.