1. Asthereal (TO):
Swamp,
Swamp,
Blackmail,
Porcelain Legionnaire
The mirror always results in DD - the place OTD hides Blackmail and we each take the other's threat.
2-2
2. dte:
Hickory Woodlot,
Channel,
Hand of Emrakul,
Nantuko Tracer
You can always hide the land from Blackmail, which is enough. LL
0-6
3. Reeplcheep:
Vault of Whispers,
Orzhov Basilica,
Peppersmoke,
Extricator of Sin
OTP: you have to hide Vault of Whispers from Blackmail or you never do anything. I can take your threat to force a draw, but I can't win. D
OTD: same as a above but Vault is "hidden" by being in play. D
2-2
4. FTW:
Strip Mine,
Plains,
Knight of Sursi,
Knight of Sursi
2 threats I can't block and Strip Mine. Can't get there even in a race (taking Strip Mine with Blackmail, since you have to hide the Plains) although it is close. LL
0-6
5. alphastryk:
Swamp,
Swamp,
Blackmail,
Porcelain Legionnaire
This is me
6. silkster:
Mountain,
Rite of Flame,
Rite of Flame,
Barbed Shocker
Wow, I remember Barbed Shocker from another round - deviant legacy I think?
OTP: I can take any 1 card with Blackmail and that's enough. W
OTD: I lose my hand to Shocker. L
3-3
7. Wrath of Pie:
Strip Mine,
Island,
Phantasmal Bear,
Phantasmal Bear
I think I always force a draw - if you hide Strip Mine from Blackmail, I can take the Island and prevent your threats. If you let me take Strip Mine instead, I make a 3/1 with First Strike and sit on defense all day to force the draw. Don't think its meaningfully different play vs draw. DD
2-2
8. H:
Rushwood Grove,
Vine Trellis,
Elephant Ambush,
Acorn Harvest
That's a lot of threats! You'll always have to hide the land from Blackmail, so I'll get to take the wall away to make it a race. The fastest way you can get rid of my first striker is by making 4 squirrels for 6 mana on your turn 7. I'll be playing my threat on my turn 2, and have to attack 7 times to win. Thats never fast enough. LL
0-6
9. GoblinSmashmaster:
Hickory Woodlot,
Channel,
Eldrazi Devastator,
Porcelain Legionnaire
You always hide the land from Blackmail, leaving my to take Channel or the Eldrazi. Either way, we end up both with Legionaries so its a draw. DD
2-2
10. maxx!:
Forest,
Tinder Farm,
Reclaim,
Anurid Scavenger
Interesting, nothing I can take with Blackmail does much at all. On the other hand, my worst cast I can force a draw by having a first striker. We both produce our threats on turn 2 (I couldn't find a way to slow yours down a turn but I might have missed it). That means when I'm OTP I'm attacking first so I can eventually force a block, and you can't grind Reclaim every turn so that's enough. When I'm OTD however, you're winning the race so I'm forced to go on defense. WD
4-1
11. Tylert:
Swamp,
Chronomaton,
Wretched banquet,
Unearth
You always hide your Swamp from Blackmail, and Unearh always gets back Chronomaton so the only meaningful thing I can take is Wretched Banquet. Unfortunately, I can't beat Chronomaton ever. LL
0-6
Total: 15 points