I played the Ancient Tomb manabase last night. I wanted to revisit the SB Chalice plan, and the Ancient Tomb manabase is the best manabase in Affinity suitable to utilize that option. I also wanted to try out Spine of Ish Sah lol. It's a pretty hilarious card, and I theorized that I could somehow hardcast it if I had Tombs on the board - and it did happen!
Lands
12 Artifact Lands (Esper)
4 Tomb
8 mana rocks
1 Mantle
Creatures
8 Cheeri0s
4 Ravager
4 SFM
4 Champ
3 Skirge
Business
4 Plating
4 Thoughtcast
3 Tezz
1 SoFI
SB
4 Chalice
3 Cage
3 Spine
2 Canonist
1 Tezz
1 Karakas
1 Jitte
Round 1: Alex (BUG Delver) 1-2
Game 1 - I win the usual way of applying too much pressure.
Game 2 - This is why I hate Ancient Tomb. He draws two Wastelands. I don't get mana screwed, but I'm just saying, that is why I don't like Ancient Tomb. This is also why I hate Chalice, because I draw it when it's too late, in game states where I would rather have something as slow as Tezz.
Game 3 - I durdled way too much and fail to draw any business. It happens.
0-1
Round 2: Nick (Mono-green ramp) 2-0
Not much to talk about here. Nick's deck is more or less casual so the games were really short.
1-1
Round 3: Miles (Goblins) 2-1
Game 1: He uses Tuk Tuk to nuke my SoFI, but I get Tezz down, and I alpha strike with Tezz's -1 targeting Ornithopter and distributing Ravager counters. Apparently, he would have won next turn or I wouldn't have been able to win if I hadn't gone for it because he was going to get Kiki-Jiki and Tuk Tuk online :eek:
Game 2: He wastes me twice on Ancient Tomb (:mad: This is why I dislike Ancient Tomb! Being griefed on mana happens with this deck if every one of your lands can be nuked by Wasteland!), and then shortly gets Tuk-Tuk + Kiki-Jiki. Game over.
Game 3: I get Jitte out. Fast. He can't win.
2-1
Round 4: Jeremy (Miracles) 2-1
Game 1: I win with pressure, except I give him an extra turn because I'm at 4-6 life and I chose not to play a Plating FTW because I didn't want to lose 2 life AND walk into removal. I still should've went for it, because if he used STP, I would've gained life that way, and I still would've been able to use my Tombs. Again, I wouldn't have had to make those decisions if I wasn't running Ancient Tomb in the first place.
Game 2: He Enlightened Tutors for Serenity. I still went for a SOFI-equipped strike. My friend Jeremiah remarked "this man has some cajones." I lose obviously. I ask Jeremy if I should bring in Spine against him. He says if I can cast it, it's in the realm of possibility. I take his advice.
Game 3: And I win with Spine, by topdecking Ancient Tomb to cast it, targeting his Rest in Peace, the turn before he was going to cast Helm. LOLOLOL. Oh wait, I'm not done. After I nuke Rest in Peace, I use Ravager to sacrifice Spine EOT. What happens, you ask? Spine goes back to my hand. Next turn, Spine again. He STPs my Ravager, but then I play another one. I don't remember the sequence, but he also played Supreme Verdict and Terminus that game. You know how much you overwhelmed Miracles if you still won after facing two of their mass removals. That was a fun match and a great way to cap off the night.
3-1 (won a Spanish Canonist!)
Notes:
- I hate Ancient Tomb. As far as big tourneys go, I am sticking with what I feel most comfortable with and thus sticking with Citadels. However, as weeklies go, I'm going to keep testing the Tomb manabase because there's Elves and Cloudpost in my metagame and I think Chalice is one of the best SB options.
- SoFI is SOOOO good.
- Jitte is still needed in the SB as well.
- Remember the triggers of Spine leaving the battlefield. Any transition of play after neglecting to return it to your hand, say playing a land, leaves Spine in the grave. Jeremy warned me about this, so I will take this to heart.
- Must get the Born of the Gods art for Springleaf Drum. Sorry, that was a note to myself.