supposably, this land exists in OGW...
GB Manland
~ comes in to play tapped.
T: G or B
GB: becomes a 3/3 until eot with 1B: regen
looks pretty playable to me...
Printable View
supposably, this land exists in OGW...
GB Manland
~ comes in to play tapped.
T: G or B
GB: becomes a 3/3 until eot with 1B: regen
looks pretty playable to me...
Sure, in modern Jund.
Opinions on Seagate Ruins?
http://mythicspoiler.com/ogw/cards/seagateruins.jpg
http://mythicspoiler.com/ogw/cards/seagateruins.html
Immediate thoughts is that it's pretty sweet but it's worse then horizon canopy in this deck.
Yeah, cool card but I'm rarely hellbent without manabond so it's not going to be doing much in most games. It's also really inefficient when compared to thicket and canopy.
I am more into World Breaker as a top end answer to Miracles.
http://mythicspoiler.com/ogw/cards/worldbreaker.jpg
If only it wasn't so freaking expensive. I love that card and was definitely trying to do some mental gymnastics to make it work in my head. Having to sac a land and then pay 7 is so difficult to pull off without completely exposing yourself though. It's great to exile a CB or a plains but that isn't going to win games against miracles if you are spending 10 mana and sacrificing a land to do it.
Agreed, but I like cute things and this is cute.
Also, the one thing that seems to be a constant against Miracles is we have time.
It thoroughly checks the cute box haha.
For a couple more mana you can play Newlamog and exile two permanents.
Sea Gate seems pretty sweet lol.
Only issue is you really need a Manabond/Exploration in play to really abuse it by getting your hand empty every turn. Without a Manabond/Exploration, it's pretty hard to keep your hand consistently empty.
Was about to post exactly that. I think I would rather have Canopy or Thicket. This doesn't look like a fantastic addition to me since its only really helpful if we are both unable to access our graveyard while also being able to empty our hands.
It's also a dead card game two and three when your holding cards like Grip and you are unwilling to cast them. This means you are unable to go hellbent and you remove the cards value.
I'm okay with the hellbent restriction. At some point in the game I will have no cards in hand and it will be great to draw 2 potential sideboard cards. Strangely this does make Manabond much better.
It's not green, it's not efficient, and it requires some sort of corner-case scenario to be better than cards we already play.
I'll be happy to be wrong but at the moment I'm not seeing a good reason to bother with it.
Another video. Looks like I won't be able to make too many videos during the Christmas break. Watching the kid and all.
Building a Fortress #79
That has to be one of my least favorite matchups. I don't ever even feel like Karakas is good enough since they'll just draw 7+ cards and get to do it again, or use Sneak attack to get multiple creatures down. Oh and blood moon. Always seems like an up hill battle on our end.
Hi there, I have a question: I play 1 copy of Molten Vortex in sideboard but I didn't find it so useful every matchup I boarded it in (Elves, D&T, Delver.decks).
Let me explain: due to the heavy Loam recursion (or a bad pick resolving Gamble), too often it hit my graveyard.
I'm thinking to cut it to free a slot for Boseiju (there are many Miracles around here).
What do you think?