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Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Final Ritual
This is the list I've been testing. Probes have been very good to me in the Landstill and Merfolk matchups. The information you gain is worth the price of two life IMO. In most of my games I found that I would achieve threshold much faster when I was able to cast Probe on turn 1. Also you are able to make a better decisions on what to ship with the cantrip spells, such as holding onto or shipping the protection.
-4 Ponder
-4 Brainstorm
-3 Preordain
-3 Gitaxian Probe
-4 Durress
-3 Thoughtseize
-4 Dark Ritual
-4 Cabal Ritual
-4 Infernal Tutor
-1 Ad Nauseum
-1 Ill-Gotten Gains
-1 Tendrils of Agony
-4 Lions Eye Diamond
-4 Lotus Petal
-2 Chrome Mox
I'm running 16 land right now in the TNT build. I tried running the list from the GP with 14 land and found myself mulling too often just because of land tight hands rather than anything else. I'm not sure how 14 lands got that far, but cheers if you can draw hot.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
4 Dark Ritual
4 Rite of Flame
4 Lion's Eye Diamond
4 Lotus Petal
4 Burning Wish
3 Infernal Tutor
4 Brainstorm
4 Ponder
1 Ill-Gotten Gains
1 Ad Nauseam
4 Duress
3 Thoughtseize
3 Orim's Chant
1 Tendrils of Agony
2 Chrome Mox
2 Underground Sea
1 Volcanic Island
4 Gemstone Mine
2 City of Brass
2 Scalding Tarn
1 Bloodstained Mire
2 Polluted Delta
SB: 1 Ill-Gotten Gains
SB: 1 Tendrils of Agony
SB: 1 Thoughtseize
SB: 1 Meltdown
SB: 4 Xantid Swarm
SB: 2 Echoing Truth
SB: 1 Wipe Away
SB: 1 Grapeshot
SB: 1 Hurkyl's Recall
SB: 1 Infernal Tutor
SB: 1 Pyroclasm
This is I guess what people nowadays are calling a TNT list. I cut the preordains and changed around the landbase to add in 3 chants into the mainboard. The rainbow land also allows for swarm to come back into the board over confidant which I've been very unimpressed with. I've added in 2 chrome mox back into Lord's TNT build for a higher success rate post AdN. I've also opted to keep 4 duress and 3 seize main along with the 3 chants as the meta has now shifted over to infinite_counterspell_jace.dec so 10 protection spells seems like it might make the post turn 3 game quite a bit more playable.
Any input would be much appreciated.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
lorddotm
You are definitely wrong, much more fun to kill people when they are defenseless.
I'm really surprised you think this, as I acknowledge you as a good combo player. Every idiot can take this deck and win against aggro. Why prefer matchups that don't reward player skill?
On 10 protection spells main: I don't think this is such a good idea, you'll want to shoot yourself everytime you open with a hand of 3 protection spells only to get raced by steppe lynx or lackey.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Diprivan
I'm really surprised you think this, as I acknowledge you as a good combo player. Every idiot can take this deck and win against aggro. Why prefer matchups that don't reward player skill?
On 10 protection spells main: I don't think this is such a good idea, you'll want to shoot yourself everytime you open with a hand of 3 protection spells only to get raced by steppe lynx or lackey.
thoughtseize and chant can buy you turns against steppe lynx and lackey
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Chikenbok
We are not calling this TNT
Man, this list literally took all the bad parts about ANT and smashed them with all the bad parts about TES. The cantrips make Cabal playable, and the basics make ANT and TNT viable. Adding in slower rituals and a worse mana base is a really bad idea. Also, you will never, in your life, need more than 8 protection main. Ever.
Quote:
Originally Posted by
Diprivan
I'm really surprised you think this, as I acknowledge you as a good combo player. Every idiot can take this deck and win against aggro. Why prefer matchups that don't reward player skill?
Why can't blue players be defenseless? After I turn sideways with a green dude, they are pretty defenseless.
I don't really think long drawn out games are that fun, whatever deck I'm playing. They don't really reward play skill too much, they just reward top decking. Bryant is a much better top decker than I am. TNT was designed to play a longer game, so there isn't much skill involved with that, you just wait until you can Seize them a few times with a Tendrils in hand. Even idiots can do that. What I like are turns 1-3 against a blue deck with TES. Knowing when to go off is the single most important thing against blue, so being able to read people for Force is important. If you let the game go too long, they get a clock down or they amass countermagic, if you go off too soon though, you just get Forced.
That being said, I always have to play against Junk in my clutch rounds, and get Hymned/Seized/Mull to oblivion. Literally, every single game that mattered against Junk, my opponent went Seize, Hymn. Without fail.
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[Deck] TNT (Burning Wish Ad Nauseam)
TNT is the next evolution of ANT. Noticing that the best part about ANT was that you got to play with Cabal Ritual and basics, a few of us set about to solve the dilemma of Grim Tutor. Not only is it unreasonably priced, the card itself is terrible. The initial mana cost of 1BB, along with the 3 life, made it extremely difficult to cast Ad Nauseam after using Grim Tutor, not to mention if Grim Tutor was the only tutor you flipped, it was smacking you for 6. Another problem that I noticed post Ad Nauseam when I cut the Grim Tutors was that LED or Tendrils had to be flipped over to win the game, and while this usually was not an issue, at lower life, it made Ad Nauseam completely worthless. This made me give up on playing ANT and kept me playing TES.
Here is where Iņaki Puigdollers saved the day by suggesting Burning Wish:
Quote:
Originally Posted by
egosum
I
Lands 16
4x Polluted Delta
2x Bloodstained Mire
1x Misty Rainforest
1x Flooded Strand
1x Scalding tarn
2x Island
2x Swamp
2x Underground Sea
1x Volcanic Island
Cantrips 12
4x Brainstorm
4x Ponder
4x Preordain
Acceleration 16
4x Dark Ritual
4x Cabal Ritual
4x Lotus Petal
4x Lion's Eye Diamond
Protection 7
4x Duress
3x Thoughtseize
Bussiness 9
3x Infernal Tutor
3x Burning Wish
1x Ad Nauseam
1x Ill-Gotten Gains
1x Tendrils of Agony
Sideboard 15
4x Doomsday
1x Emrakul
1x Shelldock Isle
1x Wipe Away (or the 2nd Ad Nauseam)
2x Chain of Vapor
1x Hurkyl's Recall
1x Tendrils of Agony
1x Infernal Tutor
1x Deathmark
1x Meltdown
1x Thoughtseize
This was pre-Mental Misstep, so I ignored it since TES had been treating me well. However, once Mental Misstep had been previewed, I looked for alternative strategies to fight what I thought (and was proven correct) would be a metagame filled with slower blue decks. My thoughts returned to ANT, and I remembered the list that Iņaki posted. I disagreed with some of the choices after my usual 5 goldfishes (I goldfish every Storm list 5 times before I try any changes), and noticed that almost every time I had Preordain, I was digging for business spells, so I made that switch. One thing I was really liking though, was the 4 basics along with only 1 red source. I believe that adding another red land is a huge mistake that a lot of people are doing, with proper fetching, it is never an issue. My tip is this, whenever you fetch for a dual, expect it to be gone. Not to mention you should never be wasting fetches, but that is a whole other rant.
One thing that will seem strange to a lot of people is the Infernal in the board (if you read Bryant's primer, you will notice how he argues against this). In a faster Storm list like TES, the Infernal in the side is horribly wrong for game 1, however, once you decide to try to make turn 3 your kill turn, Burning Wish can be cast on turn 2 to set up for the turn 3 kill if you do not have the mana to cast it and grab the Infernal. Not to mention, this makes Burning Wish into an actual tutor, and not just a card that grabs Tendrils and fringe answers.
The sideboard needed a complete overhaul. I am personally not a fan of Doomsday, I have always found it to be overly complicated and never worth the trouble. With 6 slots freed up, I added in 2 more Tendrils, as siding them in is your best plan against the Uw Standstill decks seeing as how they have a huge problem beating the ol' 8 against 7 with Tendrils in your hand. I also cannot imagine not playing an Ill-Gotten Gains in the board, so I threw one in. The last three slots I have been debating a lot recently, but I am currently running 3 Dark Confidants. Traditionally, I have hated Bobs in Storm as they just dilute your normal game plan of Ad Nauseam, but with extra Tendrils, he seems like an extremely reasonable choice against the BUG decks. Also, three Bobs change with three Preordains very nicely. My current 75 looks like this:
4 Dark Ritual
4 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal
4 Burning Wish
3 Infernal Tutor
4 Brainstorm
4 Ponder
3 Preordain
4 Duress
3 Thoughtseize
1 Ad Nauseam
1 Ill-gotten Gains
1 Tendrils of Agony
4 Polluted Delta
2 Scalding Tarn
1 Misty Rainforest
2 Bloodstained Mire
2 Underground Sea
1 Volcanic Island
2 Island
2 Swamp
1 Thoughtseize
2 Echoing Truth
1 Hurkyl's Recall
1 Wipe Away
3 Tendrils of Agony
1 Ill-gotten Gains
1 Infernal Tutor
1 Meltdown
1 Pyroclasm
3 Dark Confidant
One thing that people constantly ask me about is the lack of both Empty the Warrens and Diminishing Returns. Both are excellent in TES since TES has no problem producing RR for Burning Wish into Empty, and it has a lower land counter to go along with Chrome Mox to make Diminishing Returns more consistent.
One thing that always seems to stump people when playing combo is sideboarding, so here is a cheat sheet for my TNT list:
Against Zoo, Goblins, and other non blue Aggro decks:
-2 Duress
-(1/2) Seize
+2 Echoing Truth
(+1 Recall)
(+1 Wipe Away)
Only bring in the last two when there are going to be a lot of hate cards, or when you know Recall gets all their hate. I often don't bring in the Wipe Away.
Against aggro blue decks (Merfolk, Bant).
-1 Preordain
+1 Thoughtseize
You want more protection to fight against them, but you don't really want Bobs since they are dead off of Ad Nauseam, and can be a liability against the quick clocks these types of decks can pull off.
Against Slow (Standstill, Visions, etc.) Control
-1 AdN
-1 IGG
-3 Preordain
-1 Ponder
+2 Tendrils of Agony
+1 Thoughtseize
+3 Dark Confidant
The idea is to wait until you have 8 cards in hand, including a Tendrils, along with some Rituals and a couple of Duresses, then just empty your hand. This plan becomes considerably worse if they start playing Flusterstorm.
Against Hymn decks
-3 Preordain
+3 Dark Confidant
You don't want to overload on Duress effects, even against BUG, since they are really bad when you don't have a hand. Bobs help fight the good fight against Hymns. This match up is considerably easier if they do not have countermagic.
Feel free to just post any further questions, and I will constantly be updating this for you all.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
median
thoughtseize and chant can buy you turns against steppe lynx and lackey
Ofc they can, but you'll lose games against aggro with too many protection spells clogging up your hand.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Thanks for the primer!
I really appreciate the sideboarding strategies, I normally just start shaving numbers like TES does when I sideboard with this deck. I have to say one of the things that made me fall in love with this build and Confidant in Storm in general, is against slow blue decks, watching them squirm against your Confidant is awesome The other thing is the fact that the mana base gives me infinitely less headaches that TES' did.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
I tested this against one of the new BUW Esper Control lists (FOW, Misstep, Snare, Mystic, Bob, Mox Diamond, Jace, etc.) the other day for a couple of hours. While I won the first several games, once my opponent started to figure out where to throw his counters, it became rather bad for me, and I would have liked additional protection. The lack of chants becomes a huge issue against Spell Snare because that card destroys this deck, and Duress effects usually either get Misstepped or need to take FOW. IGG shutting off against heavy blue is also an issue, especially when your opponent plays T1 Mystic into T2 Batterskull and clocks you while gaining a ton of life.
The manabase was extremely consistent, which was excellent. I almost wanted SDT though, as it's slow enough for that card to actually matter (although cutting actual cantrips makes Cabal Ritual worse). I ran Empty in the board but never used it - boarding in a bunch of Tendrils worked occasionally (although I forgot to run Bobs, which might have improved things).
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Could you elaborate a little further on the Ill-Gotten Gains in the sideboard? I understand a regular Ill-Gotten Gains loop with Infernal Tutor, but Burning Wish is exiled after you cast it. Is it specifically just for situations where Tendrils/Infernal Tutor just happens to be in the graveyard for a loop, or am I missing something?
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Trying out different builds of Ant:
4 Lotus Petal
4 Brainstorm
4 Infernal Tutor
3 Chrome Mox
2 Personal Tutor
4 Dark Ritual
4 Ponder
4 Duress
1 Ad Nauseam
3 Misty Rainforest
4 Lion's Eye Diamond
1 Tendrils of Agony
4 Polluted Delta
2 Swamp
3 Island
4 Cabal Ritual
4 Gitaxian Probe
3 Thoughtseize
2 Underground Sea
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
death
So TNT = ANT with red splash (Burning Wish) or TES with duals (-Chants -ETW -DR)
It's a hybrid.
It uses the consistency of ANT's manabase and uses the versatility from TES's burning wish.
The ideas for a hybrid have roaming for a long time now and now it has finally made it's appearance.
I actually don't like the above decklist.
Because your ad nauseams are so strong now when you place ill-gotten gains and tendrils in SB, relying on your burning wish only to reach it and I think it can be played with less lands as well.
I'm not yet completely sold on the mainboard iggy it's been awkward for me since there's way to much blue and against aggro you should be able to either resolve a fast ad nauseam or get enough mana to get the combo out of your SB and finish it from there.
CB is near dead so doomsday plan is very optional:
I have MD differences atm (will change though)
-swamp
-fetch
- sea
- iggy
- tendrils
+ ad nauseam
+ infernal tutor
+ badlands
+2 chrome mox
SB currently:
pulverize
thoughtseize
4x xantid
tropical
etw
tendrills
iggy
pyroclasm (replaced deathmark)
diminishing returns.
SB and mainboard have room for improvement or small adaptions like first post list. It's not perfect, since the chains might be outdated..then again, they are really nice to play with in comparison to wipe away or rebuild.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Liam - Nice primer. It's great that you spelled everything out, especially sideboard strategies - as this was the one part that has always baffled me. It's been a while since I've played storm (2006? shit it's been that long?), and this list looks like one that I would like to pick up again.
Has any discussion taken place about a transformational sideboard into non-storm combo element? Would Hymn to Tourach be viable against control decks? Is it even necessary? Just some ideas to generate discussion.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
rukcus
Has any discussion taken place about a transformational sideboard into non-storm combo element? Would Hymn to Tourach be viable against control decks? Is it even necessary? Just some ideas to generate discussion.
I've actually been thinking about running Hymn, at the very least as a wish target (although my "this is bad" senses keep tingling). If Mind Twist is ever unbanned, I would run that in the board for sure as an additional protection spell.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
Admiral_Arzar
I've actually been thinking about running Hymn, at the very least as a wish target (although my "this is bad" senses keep tingling). If Mind Twist is ever unbanned, I would run that in the board for sure as an additional protection spell.
Back when I used to play nearly mono-black Storm (budget, on MTGO) I would board into Hymn to Tourach, Dark Confidant, and other black control cards to be able to play the disruption + draw 8 cards - cast mini tendrils plan.
This deck has much stronger power level and much better mana acceleration, where this wouldn't be an issue. It is still an interesting option.
Mind Shatter is also available, as a slightly weaker Twist.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
ANT + "Burning Wish ANT" (TNT) merged. Burning Wish doesn't make a new deck. Additionally, if you look throughout the thread, Burning Wish has been discussed and used before.
-4eak
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
4eak
ANT + "Burning Wish ANT" (TNT) merged. Burning Wish doesn't make a new deck. Additionally, if you look throughout the thread, Burning Wish has been discussed and used before.
-4eak
The reason was that a lot of people have been PMing me about my list, even though it can be found in the thread, it gets buried after a while.
Koby, I have tried Hymn, but in Storm, the only cards you care about are counters, and if you hit two random cards, they can still stop you.
About Spell Snare, yes it is an issue, but right now there is no reason to add in the extra colour and throw away the advantage of your deck choice (the white splash would just lead to turning this into TES, a weaker mana base cannot be expected to survive until turn 3 against Merfolk, so running more speed makes sense, good luck making a 4 colour mana base that can support the awesome amount of basics I do). My suggestion for that is to dig for extra tutors to go and find discard (Burning Wish into Seize, Infernal into more Duress, etc.)
@practical joke
How are you planning on getting 2 mountains against a deck like Stax when your only mountains are nonbasic. That seems like a flawed strategy. The IGGy has been insane for me, this deck can easily get enough mana to get back Duresses off of Iggy.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Hi everybody! Looking for list i found the following:
// Lands
3 [ZEN] Scalding Tarn
2 [U] Underground Sea
4 [ON] Polluted Delta
2 [ZEN] Island (4a)
2 [ON] Bloodstained Mire
2 [ZEN] Swamp (2a)
// Spells
4 [DIS] Infernal Tutor
1 [SC] Tendrils of Agony
4 [TE] Lotus Petal
4 [MM] Dark Ritual
1 [ALA] Ad Nauseam
4 [FNM] Brainstorm
4 [MI] Lion's Eye Diamond
2 [MR] Chrome Mox
4 [M10] Duress
4 [LRW] Ponder
1 [US] Ill-Gotten Gains
2 [LRW] Thoughtseize
1 [ON] Chain of Vapor
3 [CHK] Sensei's Divining Top
2 [AL] Lim-Dul's Vault
4 [TO] Cabal Ritual
// Sideboard
SB: 1 [ALA] Ad Nauseam
SB: 1 [LRW] Thoughtseize
SB: 1 [FUT] Slaughter Pact
SB: 1 [ZEN] Sadistic Sacrament
SB: 1 [DS] Echoing Truth
SB: 2 [ON] Chain of Vapor
SB: 1 [TE] Meditate
SB: 1 [10E] Hurkyl's Recall
SB: 4 [WL] Doomsday
SB: 1 [ROE] Emrakul, the Aeons Torn
SB: 1 [LRW] Shelldock Isle
It has the doomsday combo switch. Has anybody tested it?? Did it work? When??
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
The doomsday plan was to beat counterbalance decks(without wasteland) but now the debate is whether doomsday is a good enough storm enabler to be a burning wish target and if the doomsday plan g2 is worth the amount of slots it requires.
I feel that the shelldock plan is not good enough right now but that doomsdays should be kept in the sideboard to help against discard decks where a resolved doomsday, with mana on the board, can win you the game. It also helps up your "bomb" number in attrition match-ups.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
lavafrogg
The doomsday plan was to beat counterbalance decks(without wasteland) but now the debate is whether doomsday is a good enough storm enabler to be a burning wish target and if the doomsday plan g2 is worth the amount of slots it requires.
I feel that the shelldock plan is not good enough right now but that doomsdays should be kept in the sideboard to help against discard decks where a resolved doomsday, with mana on the board, can win you the game. It also helps up your "bomb" number in attrition match-ups.
The Meditate in the sideboard of the deck displayed indicates that the creator felt that there were situations other than Counterbalance decks where it would be appropriate to side into DDFT--Doomsday is still a great storm enabler even if you don't play Shelldock Isle. Ad Nauseam is just usually considered to be better because you don't have to jump through the hoops that Doomsday requires--You just cast the card, draw a billion new cards, and most of the time that wins you the game. The deckbuilder might even randomly be using it as a way to have access to their anti-hate cards.
I think I agree about the Shelldock Plan being unnecessary, but I would only take it out if you need the sideboard space, since Emrakul can steal wins easily if you find yourself matched up with an opponent who cannot disrupt you.
In addition to your comments about attrition matches and discard, I'd also side Doomsday in against any aggro deck with no counters, because that gives you both the IGG-Loop and Pass-the-turn piles with Doomsday to win quickly--Hell, you could even get wild with it and throw Emrakul into the mix if you so desired. But aggro is usually something like a Bye for combo decks anyway, so this is probably unnecessary and just stems from me trying to find an excuse to play DDFT more.
I'm not entirely sure about the deck shown there, but I like it how it looks. Lim-Dul's Vault seems like a so-so replacement if you want to stay in two colors and don't want to play Grim Tutor or extra Ad Nauseam, but I couldn't tell you if the card is good here. It's certainly better when you add SDT to the mix--but SDT is a beating on its own in the first place. I love the feeling of having Top in play against control, with a Business Spell in hand and a Business Spell on top of my library.
That being said, I'm looking at the MTGO Legacy Daily events, and two people have 4-0 in the past few days with a list similar to the one from SCG Denver, with 14 lands, 4 IT, 1 Ad Nauseam, and 4 Gitaxian Probe. Is there something about that version of the list that I'm just missing?
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
Namida
The Meditate in the sideboard of the deck displayed indicates that the creator felt that there were situations other than Counterbalance decks where it would be appropriate to side into DDFT--Doomsday is still a great storm enabler even if you don't play Shelldock Isle. Ad Nauseam is just usually considered to be better because you don't have to jump through the hoops that Doomsday requires--You just cast the card, draw a billion new cards, and most of the time that wins you the game. The deckbuilder might even randomly be using it as a way to have access to their anti-hate cards.
I think I agree about the Shelldock Plan being unnecessary, but I would only take it out if you need the sideboard space, since Emrakul can steal wins easily if you find yourself matched up with an opponent who cannot disrupt you.
In addition to your comments about attrition matches and discard, I'd also side Doomsday in against any aggro deck with no counters, because that gives you both the IGG-Loop and Pass-the-turn piles with Doomsday to win quickly--Hell, you could even get wild with it and throw Emrakul into the mix if you so desired. But aggro is usually something like a Bye for combo decks anyway, so this is probably unnecessary and just stems from me trying to find an excuse to play DDFT more.
I'm not entirely sure about the deck shown there, but I like it how it looks. Lim-Dul's Vault seems like a so-so replacement if you want to stay in two colors and don't want to play Grim Tutor or extra Ad Nauseam, but I couldn't tell you if the card is good here. It's certainly better when you add SDT to the mix--but SDT is a beating on its own in the first place. I love the feeling of having Top in play against control, with a Business Spell in hand and a Business Spell on top of my library.
That being said, I'm looking at the MTGO Legacy Daily events, and two people have 4-0 in the past few days with a list similar to the one from SCG Denver, with 14 lands, 4 IT, 1 Ad Nauseam, and 4 Gitaxian Probe. Is there something about that version of the list that I'm just missing?
I have found it to be incredibly unreliable in testing. Maybe it's just the online meta being weird?
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
nayon
I have found it to be incredibly unreliable in testing. Maybe it's just the online meta being weird?
You are correct, it is bad. Have you notice that Koby(aka rukcus) wins every Legacy daily he plays in with Maverick? I hope that deck becomes popular.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
GoldenCid
SB: 1 [TE] Meditate
SB: 4 [WL] Doomsday
SB: 1 [ROE] Emrakul, the Aeons Torn
SB: 1 [LRW] Shelldock Isle
If this is not good, whiare are the best replacement for this slots?
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
GoldenCid
If this is not good, whiare are the best replacement for this slots?
That comment seems pretty directly aimed at the 14 land, 4 gitaxian probe build.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
So, played in a tournament yesterday (61 people, placed 18. with 3-2-1).
Played my normal ANT list with two Burning Wishes (http://www.mtgthesource.com/forums/s...l=1#post538840), just replacing the two Moxen (as I think they're the worst cards in the deck) with the fourth Duress and Thoughtseize and replacing Smother with Pyroclasm.
Short report:
Round 1: Aggro Loam (2-1)
G1 he starts with Chalice 0, Chalice 1. I'm able to Burning Wish for Eye of Nowhere (was cursing the fact that I didn't think of Meltdown.. oh well). He just plays another Chalice 1 and lays a Terravore. Second game I go Rit, Duress on a Mox Diamond, Confidant, Minitendrils a few turns later. G3 he starts with Chalice 0, but I have a Confidant and Krosan Grip.
Round 2: Maverick (1-2)
G1 he mulls to six and starts with Hierarch. I Duress and see Pridemage and Jitte. He proceeds to rip Teeg and Mother from the top. I BWish for Deathmark and kill Teeg in my turn, but am one mana short of killing him, so I have to wait a turn. He gets Witness from the top and recurs Teeg, playing it again.
G2 I kill him T2. G3 I have 2x LED, Infernal, 2x Cabal Rit, Land, Brainstorm, but fail to get a Petal / DRit from the top. So he fetches Teeg. I cantrip for four turns into no hate. He lays double mother, I Infernal Tutor with LED support into Pyroclasm. He has EOT Enlightened for Canonist and Witness for Teeg again.
Round 3: UW Landstill (1-1-1)
G1 was long and I kill him through Jace and multiple copies of Force, Misstep, Counterspell and Snare, baiting his last counter with Burning Wish, still holding Infernal in my hand.
G2 I get double Confidant, he has Explosives two. He gets Jace and Standstills running and I'm in a Situation where I can just kill him if I play my hand into Tendrils (also in my hand). Don't know if it was just lucky or if he had a good read, but he plays Meddling Mage on Tendrils.
G3 I get double Confidant again, he counters one and kills the other. Confi reveals 4 Infernals in a row, which I play (3, all get countered) to get a second Duress. Shows he has a counter for my two Duress in hand too.. and a Force for my Infernal. Well.. he can't kill me, a draw it is.
Round 4: UWB Landstill with Polymorph Emrakul (0-2)
G1 is long because I only rip lands from the top, playing Duress from time to time so he won't get a critical mass on counterspells for my comboturn. He finally Polymorphs into Emrakul with 2 U open. I Duress (one still in hand) and he Brainstorms.. and shows two Force (one found with the Brainstorm), Snare and two Pitchcards.
G2 I play Nauseam on 17, revealing two Brainstorms, two Duress, Chain and four Cabal Rits in a row with only 1b floating. I guess it's ok, so I take it, Duress him and see Vend Clique. He plays, I Brainstorm, Mindtrick him (he doesn't take anything and I am able to fetch the two lands on top back), Brainstorm again, Chain his Clique and still don't find anything. So I'm dead two turns later.
Round 5: Team America (2-1)
G1 He Goyfs, on my turn two I try to kill with double Duress, so he Missteps one, forces the other and still has a Force for my Infernal.
G2 I get a Confi down and kill him with a Mini Tendrils. G3 is pretty long, in my Comboturn he Flusterstorms a Infernal Tutor with Storm 5, luckily I have two Cabal Rits in my hand, so in Resp I play them and pay, getting another Duress for his Force and MM and play my Burning Wish for Tendrils. Close call, his Goyf would've killed me one turn later.
Round 6: Aluren (2-0)
G1: He has four Brainstorms, so he is able to hide his Force pretty well, I am still faster and he doesn't find the second Force.
G2: He mulls to six and smiles, telling me that he wouldn't keep this hand against any other deck. So he goes Land, Cabal Rit -> Infernal Tutor. Luckily, I was thinking the same and kept a hand with 2x Thoughtseize, 1x Duress, 2x Preordain, Burning Wish and a Land. His hand was 2x Force, 2x Pitchcard. He doesn't draw a land and I have all the time in the world to disrupt his hand (drawing 2 Duress and another Thoughtseize, too) and kill him.
Well.. I am not that satisfied with my standings in the end, because I think that I got extremly unlucky more than one time (well.. that's magic I guess). Still, 8 Duress/Thoughtseize have been great in disrupting MM, so the deck seems ok for now (at least if people really don't board Flusterstorm).
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
So TNT is just a silly name for UBr Tendrils? I seem to recall bringing it up a few (17) pages ago:
Quote:
Originally Posted by
Malakai
This is what me and Ari came up with for people without Grim Tutors.
-2 Grim Tutor
-1 Infernal Tutor (this goes to the sideboard)
-1 Island
-2 Verdant Catacombs
+3 Burning Wish
+1 Volcanic Island
+2 Bloodstained Mire
And yes, four Burning Wish was too many.
Liam has an extra Thoughtseize in the maindeck, which I like. Basically, UBr has much better Ad Naseams than UB, but in testing has been much worse against Merfolk.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
nayon
I have found it to be incredibly unreliable in testing. Maybe it's just the online meta being weird?
I played that version in 3 dailies to see how I like it. 4-0'd the first and 2-2'd the others after a 2-0 start. Overall I think I prefer the old version but I do somewhat like the information Probe gives.
14 Lands had me mull alot more because of no lands (although 12 matches is a small sample). My Ad Nauseams failed alot less though without the 2nd ad nauseam.
And yes. The online meta differs from the real meta mainly because FoW was about $130-150 each. But even online it became a little harder to consistently 4-0/3-1 with combo after Misstep.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
JamieW89
I played that version in 3 dailies to see how I like it. 4-0'd the first and 2-2'd the others after a 2-0 start. Overall I think I prefer the old version but I do somewhat like the information Probe gives.
14 Lands had me mull alot more because of no lands (although 12 matches is a small sample). My Ad Nauseams failed alot less though without the 2nd ad nauseam.
And yes. The online meta differs from the real meta mainly because FoW was about $130-150 each. But even online it became a little harder to consistently 4-0/3-1 with combo after Misstep.
How much is ANT to build for MTGO? I recently started doing drafts online and I am thinking about getting out of paper standard and just keeping my EDH and Legacy decks for tournaments. I would like to also remake my legacy deck for MTGO to get more play experience.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Almost free with the exception of the $100 LEDs
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
I bought ANT just yesterday on MTGO. LED is 80 now, the rest is 150 (100 of it being 4x Polluted Delta and 2x Underground Sea). Although Ill be playing TES and thats additional 50 for Burning/Chrome. Hope that helps.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
Malakai
So TNT is just a silly name for UBr Tendrils? I seem to recall bringing it up a few (17) pages ago:
Liam has an extra Thoughtseize in the maindeck, which I like. Basically, UBr has much better Ad Naseams than UB, but in testing has been much worse against Merfolk.
weird, it should hardly make a difference, since you use the exact same cards mainboard vs merfolk except I don't run the ill-gotten gains and tendrils mainboard....so you have actually the same value for chains and ad nauseam chances.
Also the red variants of tendrils have been on drawing boards much longer than that post of ari lax.
Also that only lists manabase and a burning wish...maindeck changes weren't made in ari's post.
Also TNT is an easy name for an explosive combo-deck that is created from the best ANT and TES have to offer. It's not a completely new deck, it's just a different take on existing ones.
Also I don't think anyone deserves any real credits for a minor change, and unless it's a completely new deck, why should it be this important.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Magic has deckbuilding credits? This is news to me.
UB has a better matchup against fish for a couple reasons:
1) Infernal is the best, and you have one more of them.
2) Casting a setup Grim Tutor (or infernal) is better than a setup Burning Wish when they have a Wasteland.
3) The effectiveness of taxing counterspells is reduced as the number of colors you need decreases.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Quote:
Originally Posted by
Malakai
Magic has deckbuilding credits? This is news to me.
UB has a better matchup against fish for a couple reasons:
1) Infernal is the best, and you have one more of them.
2) Casting a setup Grim Tutor (or infernal) is better than a setup Burning Wish when they have a Wasteland.
3) The effectiveness of taxing counterspells is reduced as the number of colors you need decreases.
1) I play 4 in my build as well, only using burning wish for the kill/versatility
2) wasteland has never been a problem in shutting me off from my red, you only need red when combo-ing off. I made the simple change to get tendrills out of main together with iggy to add my burning wishes (play -1 cantrip for the 3rd).
3) taxing spells hardly matter since you get that red mana out of a LED or petal when combo-ing off. if you cannot get it from there, you can play that fetch into volcanic or badlands.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
By the way you're responding it appears you think I'm saying that the matchup goes from being okay to being terrible. What I'm actually saying UB vs. Fish is very, very slightly favorable to tendrils, whereas UBr vs. Fish is slightly favorable to Fish.
Tendrils out of the main seems odd, although I can see the reasoning for it. Not sure it's something I'd want to do. You're running 3x Wish and 4x Infernal, without md IGG? I'm doing the exact opposite...
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Also has it ever been awkward not having a tendrils MD? Because sometimes you only get 8 or less mana post nauseam and if you don't have a burning wish afterwards then you have to infernal -> wish -> tendrils. Playing 1 tendrils MD isn't the worst thing ever except when you draw it naturally or with ad nauseam when you have also revealed another high CMC card. But perhaps I'm just being paranoid after all revealing a wish off of AdN isn't that hard or if you get 2 LED's post nauseam or have mana floating after casting ad nauseam it shouldn't be hard to continue to combo out.
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Re: [Deck] TNT (Burning Wish Ad Nauseam)
Actually, it has never been a problem, since after you cast ad nauseam there is at max 1 ad nauseam in your deck and only 2 cmc or less.
You can flip longer (ignoring that ad nauseam) and can flip ftw on an avg off 8 life.
you do not need a LED to win in combination with infernal tutor, but a single burning wish is enough already (you need red mana somehow, but that's just something you should think about in advance, almost never, but really almost never is an issue)
when you can flip longer, 8 mana is easy to get, since a single cabal ritual makes +3, led=+3, ritual +2.
you can cast petals and cantrips as well to make storm.
Also one reason to keep chains in the board, cuz it makes it a lot easier to make storm when in a pinch.
You can play with tendrils and iggy in main and 1 in side, but since there's so much blue nowadays, I placed it in the side since you'll have time against zoo to get the mana into that iggy (which cost more mana, but that's possible, since you can also aggressively combo out on that double ad nauseam)
I do like a good tutor in the sideboard to wish for, maybe a grim will be in there, but I might look for a different card that can slightly do the same (not putting my 4th IT in the board for a 4th wish, 4 wishes is too much)
As said, all these combo decks leave a little room for self-experimenting and preferences. The 4 IT and 3 wish without iggy and tendrils main is mine.
Sideboard needs tweaking due to changing meta and lack of space.
I keep the chrome mox in the deck because it makes combo-ing out via ad nauseam easier without mana float.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
Yeah IGG is poor without chant effects and when there's a lot of blue around so it's a good decision to cut it in the current meta. On chrome mox if you're relying on ad nauseam a lot to generate wins you should run at least 2 minimum because there will be times when you have no mana floating after AdN and in those cases you have to find a petal or chrome mox. Ideally you would always have mana floating after AdN resolves but alas tis not to be with cursecatcher's and daze's floating around. I agree with cutting one wish for the 4th infernal; it's very clunky to go wish -> infernal -> ad nauseam it's really only good when you generate enough storm to go wish -> infernal -> tendrils or tutor chain into tendrils with a stacked hand. I do like that you can cast AdN at 8 life and be fine with your list though; it's very sweet indeed to have no spells cost more than 2 mana/life when you resolve AdN so you don't have to worry about flipping the tendrils/IGG/EtW.
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Re: [Deck] ANT (Ad Nauseam Tendrils)
@practical joke
i'm new to storm since dropping it way back when with mind's desire...have followed the threads to get back into it and was wondering what your decklist was if you care to share it...thanks
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Re: [Deck] ANT (Ad Nauseam Tendrils)
I run ANT and TNT: I'll list both maindecks.
4 LED
4 petal
10 fetch (use the ones that have most targets, including the trop sb)
2 islands
1 swamp
2 sea
4 brainstorm
4 ponder
4 preordain
4 duress
3 thoughtseize
4 dark ritual
4 cabal ritual
1 ill-gotten gains
1 tendrills
2 ad nauseam
2 chrome mox
4 infernal tutor
(should be 60)
TNT changes compared to ANT:
-1 preordain
-1 iggy
-1 tendrills
-1 sea
-1 fetch
+3 burning wish
+1 badlands
+1 volcanic island
minor changes, but change the gameplan a bit because you have more resilience mainboard vs gaddock teeg and other shenanigans.
Feel free to ask about the decks in this forum so others can comment on it as well, without discussion there won't be any improvements.