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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
toffee
- I know about the 4th sea, but I have only 3-of. This is the reason to play Gurmag over Stalker...but in my tests with proxy sea, I hadn't the double BB for stalker when I drew Angler...
- About the free slot of Library: I don't want the 4th cc3 spell, and then I don't want the 4th daze for its drawback...(I will never cast TNN eheheh).
- I don't understand about MCs...do u prefer the split 1DofNight-1MCs or 2MCs?
- About Blossom: I played it before DRS ban. Now I think that it could be another wincon.For example also against UBShadow
Against UBshadow this is a great matchup, unless he made daze,waste,waste,seize,seize etc etc... :laugh:
PS: this is my idea of sideboard:
https://ibb.co/iOemtK
Thanks for the boarding list - Ok, with no 4th USea, Gurmag is way better. And I'm getting the agrument with no additional 3cc/4th Daze but aren't here still better options than SL?
I would prefer 2 MCs due to versatility. Will be testing BB the next couple of games, maybe I'm coming to the same conclusion.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Storming_Dude
Thanks for the boarding list - Ok, with no 4th USea, Gurmag is way better. And I'm getting the agrument with no additional 3cc/4th Daze but aren't here still better options than SL?
I would prefer 2 MCs due to versatility. Will be testing BB the next couple of games, maybe I'm coming to the same conclusion.
Instead of Daze, I prefer to play 1 BBlossom MD against Shadow/DT/Control decks (and it pomps GOYF)...this one could save my other pieces from edicts. So, I love Daze, but with 3 tnn MD and 2 hope SB isn't a right option (in my opinion).
Finally, I agree with u about 2MCs.
Edited: I don't want 3 ponder and 1 library because there are some games where I start with 1 land and 2 ponder (keep)...I prefer this one. In addition I don't want to reduce instant/sorceries for Delver.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
toffee
Hi mates, next week I'll have a big tournament and I would like to have your opinions about this:
4 verdant catacombs
4 polluted delta
1 misty rainforest
4 wasteland
3 underground sea
2 tropical island
2 bayou
4 delver of secrets
4 tarmogoyf
3 true-name nemesis
2 gurmag angler
4 ponder
4 brainstorm
4 force of will
3 daze
3 hymn to tourach
3 fatal push
3 abrupt decay
2 diabolic edict
1 sylvan library
SIDEBOARD
3 surgical extraction
2 flusterstorm
2 spell pierce
2 thoughtseize
2 bitterblossom
2 liliana, the last hope
1 marsh casualties
1 dread of night
Nice, this is very close to the mainboard I've been using and have been liking a lot. Only difference is
-1 Fatal Push + 1 Daze
-1 Edict +1 Dismember (a very clean and direct way to deal with anglers)
-1 Bayou +1 Underground
-2 Gurmag +2 Tombstalker (still not sure about this though)
My sideboard is similar but I'm not running spell pierce - been pretty happy with it. And yes I agree that we have a great matchup against Death's Shadow, abrupt decay and all the removal are so great to have.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
marshalltj
Nice, this is very close to the mainboard I've been using and have been liking a lot. Only difference is
-1 Fatal Push + 1 Daze
-1 Edict +1 Dismember (a very clean and direct way to deal with anglers)
-1 Bayou +1 Underground
-2 Gurmag +2 Tombstalker (still not sure about this though)
My sideboard is similar but I'm not running spell pierce - been pretty happy with it. And yes I agree that we have a great matchup against Death's Shadow, abrupt decay and all the removal are so great to have.
yea, with the 4th sea I could play stalker over gurmag, and about dismember I played it before the "boom" of death shadow...after,2th edict for big creatures...too strong right now.
so, write a report after your next tournament!
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Re: [Deck] Team America (BUG Delver)
Hi mates...
I would like to share my Side IN/OUT to you..
SIDEBOARD
Any suggestions?
4 verdant catacombs
4 polluted delta
1 misty rainforest
4 wasteland
3 underground sea
2 tropical island
2 bayou
4 delver of secrets
4 tarmogoyf
3 true-name nemesis
2 gurmag angler
4 ponder
4 brainstorm
4 force of will
3 daze
3 hymn to tourach
3 fatal push
3 abrupt decay
2 diabolic edict
1 sylvan library
SIDEBOARD
3 surgical extraction
2 flusterstorm
2 spell pierce
2 thoughtseize
2 bitterblossom
2 liliana, the last hope
2 marsh casualties
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
toffee
Hi mates...
I would like to share my Side IN/OUT to you..
SIDEBOARD
Any suggestions?
Again, thank you for sharing your thoughts, a few comments from my point of view:
- Miracles - I don't like Surgicals in this MU and would leave in at least the 4th FoW and maybe even the second Angler
- Grixis Delver - Instead of reducing our # of threats I would rather cut Hymns or not board in the Flusterstorms
- UB Shadow - Same here, I think that our flying threats are rly important for pressure, thus I would either cut Hymns/Goyfs or not board Flusterstorms
- ANT/TES - I don't like the AD in this MU post-board (even though this sometimes leads to a blow out by Xantid Swarm), I would rather 2 TNN (Pitch to Force) or 1 Waste 1 TNN
- Eldrazi - If this refers to Aggro Eldrazi (where Daze often shines but FoW does not), I would rather cut FoW instead of Daze (as Chalice is not really a problem for us) to catch TKS / Reality Smasher on curve without issues and card-disadvantage
- D&T - Why are you keeping in 2 FoW while boarding out Hymn which is sometimes a huge blow out? Would do it reverse
- Lands - Why are you bringing in TS in this MU? OTP maybe but with only two the discard into surgical advantage seems too low for me - Would keep in 2 Daze as they to a lot of work early on
- Red Prison - Would cut 2 more Pushs (does not hit any threats w/o fetch, blocked by Chalice) instead of TNN and Ponder
- Blade - I would rather reduce the # of Wastelands instead of Daze as especially Esperblade is operating on a tight mana base and Daze often catches them off-guard or slows them down drastically - In addition, we have to be the aggressor in this game, thus we need the tempo advantage
- BUG Midrange - Why are you leaving out Liliana in this MU? It's all about the grind and efficient answers / recursion and she offers both to us next to an additional win con. I would also not board in Flusterstorms and MC (if I think that my opp is only playing 1-2 TNNs (which is most likely the case)). (-4 FoW, -3 Daze, -1 Wasteland - +2 Liliana, +2 TS, +2 BB, +2 SP)
- Omnitell / Sneak & Show - Why are you differentiating the boarding, where do you see the main differences?
- Reanimator - I would cut Hymns and ADs further down to leave in TNNs as pitch and additional threat. Why have you left any of them in the deck?
- Affinity - I would rather cut FoW / Daze instead of TNN as it is often a road block on the ground so we can focus our removal on flyers
- Infect - I would board Liliana as well, maybe instead of Flusterstorm - Whilest infect can be very fast, after killing the first 1-2 threats it is mostly about keeping the board clear and the creatures small, which lili is excellent at. In addition, their pumps do nothing against her as the -2/-1 last to their turn and kills everything at end of turn
- 4c Loam - Would keep in Edicts and not board TS (due to Chalice)
- Merfolk - Would cut more FoW instead of TNN
In total, I feel that you're underappriciating Daze a little bit too much, it is a powerful card in many MU and one of our core strenght having it available - Maybe you can share your thought on this as well?
Looking forward to your feedback!
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Re: [Deck] Team America (BUG Delver)
Thanks for your thoughts.
-Miracle: surgical on terminus/stp, but this is only an idea....a STP + Snapcaster/STP can be GG.
-Ant/Tes: abrupt decay for swarm,confidant,flowers,ground seal for examples
-D&T: on the play Tourach, on the draw TS. The increase of BB can be a game loss. FOW in for GG-Spells(Gideon,CJ,Cataclysm,RIP out of Thalia).
-Lands: TS only on the play, +1Fow +1Daze OTD.
-Red Prison: I keep FPush only for Magus/Goblin fast.
-Infect: this a fast deck...after 1-2 removals/counters a creature is enough to win.
-Ub Shadow: in this matchup I need fast responses, but I've tested against this matchup only few times.
-Grixis Delver: My deck becomes midrange in this matchup. I need to resolve all problems.
-Combo decks: TNN is a bad choice in my opinion. Delver/Goyf/Angler are enough.
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Re: [Deck] Team America (BUG Delver)
How did your tournament go? Any lessons learned?
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Storming_Dude
How did your tournament go? Any lessons learned?
Big Tournament with 141 players. .......I was very unlucky in this tournament.
Infect 2-0
D&T 2-1
Big Eldrazi 2-0
D&T 2-0
So, with 4-0 I've found an Elf:
- G1: delver doesn't flip for 4 turns, with sylvan library T2....only lands/creatures on top...absurd! I've lost with my opponent at 3 life points and from the top he found natural order for Behemot
- G2: a grindy match, because I had a flipped delver and he was at 3 life points...He had 4 elves and a dryad with 3 lands...I played seize and I've seen behemot/glimpse/2 elves/gea's cradle..discard glimpse...from the top he drew Heritage Druid and GG -.-
Ant 2-1
So, with 5-1 I've found another D&T:
- G1: I had 2 goyfs 4/5 and 0 cards in hand, then my opponent 0 cards in hand and 0 creatures onto the battlefield...from the top 2 STP and 2 stoneforge...I drew 4 lands. GG
- G2: He began with Mother + Thalia and I lost with only 2 lands and 3 decay/ 2casualties/2hope/1tnn in hand...incredible.
5-2
this game isn't for me...
I was very embittered, so I would play for top16....Ant
- G1: Combo T2 with discard
- G2: Mulligan to 5... Combo T2 with discard
GG.
5-3 embarrassed.
Pro&Cons:
- Pros: The list seems solid.
- Cons: I hate delver...the worst delver deck in order to flip delver.
I will switch to control/midrange perhaps.
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Re: [Deck] Team America (BUG Delver)
https://www.channelfireball.com/arti...assins-trophy/
I think we’re back. The card looks insane even with Decay and Push already as format staples.
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Re: [Deck] Team America (BUG Delver)
New card doesn't do anything decay couldn't do.
The deck that kicked bug out is DRS.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
New card doesn't do anything decay couldn't do.
The deck that kicked bug out is DRS.
Well, I have to disagree, the card handels Jace, Gideon and Teferi perfectly and gives us additional out against big creatures as Eldrazi or bigger Artifacts as Batterskull, something the deck is currently really struggling with - Nevertheless we have to see whether it is a real boost for the deck or just a situational upgrade for Abrupt Decay.
Edit: It also upgrade our MU vs all Utility Lands Decks as it does hit lands - Lands, Depths, 12 Post, Eldrazi etc. will have a really rough time against BUG^^
P.S.: Attented MKM Paris and went 6-3 with BUG Delver, will write a short report later.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
KobeBryan
New card doesn't do anything decay couldn't do.
The deck that kicked bug out is DRS.
You can't ignore removal that destroys everything that Abrupt Decay doesn't because the deck's biggest problem is not being able.to answer threats it can normally only keep parity with like Gurmag Angler/Batterskull or worse. This easily fits the Diabolic Edict slot, or at the very worst is one of the most flexible SB cards you could possibly ask for.
Card is nuts.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Final Fortune
You can't ignore removal that destroys everything that Abrupt Decay doesn't because the deck's biggest problem is not being able.to answer threats it can normally only keep parity with like Gurmag Angler/Batterskull or worse. This easily fits the Diabolic Edict slot, or at the very worst is one of the most flexible SB cards you could possibly ask for.
Card is nuts.
I agree, grixis had dreadbore style card to help vs PW/big creature, some played lilana's defeat, this lets BG have a 2 mana answer, but it is even more versatile, at the cost of the basic, which could be good or bad... Also, sometimes you can get them on land if they brainstormed and don't want to shuffle, rare but it could happen.
Looking at this being 1-2 of, with 2-3 decay still being in Main.
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Re: [Deck] Team America (BUG Delver)
Against another deck that doesn't play basic lands, this card also functions as Sinkhole.
I would say that Assassin's Trophy is a fantastic flexible card. I expect to see a lot of it, and the return of some sort of BUG control deck to Tier 1.
It also makes me wonder if they'll print a Vinidicate/Maelstrom Pulse sorcery that only costs 2 mana with no downside other than Sorcery speed.
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Re: [Deck] Team America (BUG Delver)
@toffee, I will soon try your list. Always been drawn to BUG colors and especially this deck (although now without the powerplays of DRS). Although a bit of bad luck, your report looks like it played quite well. Any other changes you would make?
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Re: [Deck] Team America (BUG Delver)
After few locals i decide to share with u my list which went quite good.
After shaman exile from Legacy i run le doffrent shell. For now i am playing this:
4 Nimble mangoose
4 delver of secret
2 true name nemesis
4 fow
4 daze
4 stifle
4 brainstorm
3 ponder
4 thoughtseize
2 HTT
2 abrupt
2 fatal push
1 Dismember
1 Liliana od last hope
4wasteland
3 underground sea
1 bayou
2 Tropical Island
1 island
1 swamp
4 połkniesz delta
2 mosty rainforest
2 verdant catacomb
30spells to fluo delver. Maximmum disrupt - we can ruin mana base opponent by stifle and wasteland, discard their hands, counter threads and cast triublemaker creature which cant be touched.
2 dread of Night
1 bitterblossom
1 Liliana od last hope
2 diabolic edict
2 surgical extraction
1 toxic delunge
1 pithing needle
1 red elemental blast
1 Dismember
1 sylvan library
1 life from the loam
1 explosives
After new release i am thinking to -2 push -1 Dismember and add 3x trophy to ruin their basic ka ds if they run on single basic and more land disrupt.
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Re: [Deck] Team America (BUG Delver)
I'm pretty interested in this Assassin's Trophy card. It's ability to actually deal with that goddamned stupid zombie fish while also breaking up Thespian's Stage/Dark Depths decks and ALSO being able to sinkhole at instant speed makes me think that it's super versatile enough to justify the 2 mana cost.
This led me to the following "value" delver list, similar to the BURG lists that were being played in early-mid 2016; except this time you're not just stone cold dead to a delve threat, nor are you forced into a 4th colour to kill a Planeswalker. I could see an argument about replacing the Snares and Pierces with discard spells but I think counters are much better against Grixis Control, Miracles and the mirror.
//Creature (12)
4 Delver of Secrets
2 Snapcaster Mage
4 Tarmogoyf
2 True-Name Nemesis
//Instant (22)
3 Assassin's Trophy
4 Brainstorm
4 Daze
3 Fatal Push
4 Force of Will
2 Spell Pierce
2 Spell Snare
//Sorcery (6)
1 Life from the Loam
1 Night's Whisper
4 Ponder
//Land (20)
3 Misty Rainforest
3 Polluted Delta
3 Tropical Island
4 Underground Sea
3 Verdant Catacombs
4 Wasteland
SB: 1 Bitterblossom
SB: 1 Diabolic Edict
SB: 2 Flusterstorm
SB: 2 Golgari Charm
SB: 1 Liliana of the Veil
SB: 1 Liliana, the Last Hope
SB: 1 Null Rod
SB: 1 Painful Truths
SB: 2 Surgical Extraction
SB: 3 Thoughtseize
It's not all upside the mana curve looks like total ass:
https://i.imgur.com/vf2dSNx.png
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Re: [Deck] Team America (BUG Delver)
A problem I see is that Assassin's Trophy makes your opponent mana ramp. So I think daze and even more the Pierce slots lose efficiency, while I would certainly value snare. Maybe though AT will be better in a delverless midrange shell...
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Re: [Deck] Team America (BUG Delver)
So I've been playing Grixis Tempo for a small lifetime now and with the coming of Assassin's Trophy I feel like changing to BUG since it will have literly all awnsers within it's colors now, next to having the most annoying options of creatures for the opponent to deal with.
I've been thinking of the following list and wonder what people here think of it.
I'm a bit unsure about the 2/2/3 split with removal. I'm used to 2 Push/4 Bolt from Grixis, so changing to 2 mana-removal is a bit painfull but proberly worth it.
Creatures: 9
4 Nimble Mongoose
4 Delver of Secrets
1 True-Name Nemesis
Enchantments: 3
2 Bitterblossom
1 Mirri's Guile
Counter: 10
4 Force of Will
4 Daze
2 Spell Pierce
Removal/disrupt: 11
4 Stifle
2 Fatal Push
2 Abrupt Decay
3 Assassin's Trophy
Draw: 8
4 Brainstorm
4 Ponder
Lands: 19
4 Wasteland
3 Underground Sea
2 Tropical Island
1 Bayou
1 Verdant Catacombs
4 Misty Rainforest
4 Polluted Delta
Sideboard:
1 Grafdigger's Cage
1 Pithing Needle
1 Faerie Macabre
1 True-Name Nemesis
1 Dread of Night
1 Darkblast
2 Surgical Extraction
1 Divert
1 Flusterstorm
1 Abrupt Decay
1 Assassin's Trophy
1 Garruk Relentless
1 Life from the Loam
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Draggo
I think you won't be happy with the performance of this list - And as already pointed out by several people, more 2cmc removal also means we need to adjust our approach as we will be way more often in a tapped-out (virtually due to AT on hand or for real due the Hymn etc) situation.
Regarding your list, 9 threats is way too low from my experience and no "big threat" is a huge deal as we do not have Lightning Bolt for additional reach. Miris Guile is just a bad card, don't understand why it's in this list. Stifle / Mongoose can work out but as mentioned above TA was always a more "Tap-Out" type of deck applying tons of pressure from different angles with best in class removal and not too much of a disruption/tempo type of deck, thus I would not included them in this deck. Not gonna start with the SB, several strange choices in there (e.g., 4cmc planeswalker with only 19 lands).
Moving forward, we have to see whether Team America will stick to Delver or exclude it (and maybe Daze) for Strix and/or Snapcaster mage to become more midrange (maybe something to be discussed in the other BUG thread). For the delver variation, I would recommend to stick with 20 lands, Hymns and all other 2cmc bombs instead of trying to build a BUG-colored canadian treshhold.
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Re: [Deck] Team America (BUG Delver)
Thanks for the feedback.
I do count the 2 Bitterblossom as threats, making it 11 totall. In Grixis I play 11 or 12 with 1 Bitterblossom, but BUG might need the 12-13, as you mentioned it lacks Bolts to finish the game.
I'll look in to adding the second TNN main.
I've played Guile for a short time right before the Shaman ban and I loved the card. Tempo want to draw the right cards at the right time, Guile helps doing this every turn. But this might be personal preference.
The sideboard is janky for sure. I've just cut all red cards from my Grixis SB and added some BUG-stuff I thought might be good. Need some help here but I guess it's also depending on what happends to the meta and what turn out to be good or bad match-ups.
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Re: [Deck] Team America (BUG Delver)
How would you sideboard in the mirror?
Remove FoW/Hymns? What to 'counter' their plan?
I'm using toffee's latest list as a reference and what I'm going to play.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Xod
How would you sideboard in the mirror?
Remove FoW/Hymns? What to 'counter' their plan?
I'm using toffee's latest list as a reference and what I'm going to play.
SB in the Mirror is quiet difficult but you would exchange FoW for SP & FS, in addition I might cut 1 Hymn and 1-3 Daze to include MC (if they also play three TNN), Liliana or Bitterblossom - I wouldn't cut all the hymns as they generate heavy card advantage which is really important.
Haven't spent a lot of time on this as I never played the mirror on paper on any tournament.
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Re: [Deck] Team America (BUG Delver)
In my opinion, after a lot of mirror tests, I think that Daze is really strong against it..In addition because of the ban of DRS.
On the draw you can cut 1 HTT in favor of Seize...Cut all Forces.
So...the side in/out depends on what kind of BUG he played (Mongoose? Stifle? TNN?)...G1 involves how many cards do u want to side in/out.
About the list you are playing, is it my own or there are differences?
PS: For all, what do u think about Trophy into BUG Delver? Trophy goes against Daze in some circumstances.....
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Re: [Deck] Team America (BUG Delver)
Anyone can comment my list? More disrupt - counter / stifle / discard. 20 lands. And i won local in row with tier1 decks
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
HardBrain
4 Nimble mangoose
4 delver of secret
2 true name nemesis
4 fow
4 daze
4 stifle
4 brainstorm
3 ponder
4 thoughtseize
2 HTT
2 abrupt
2 fatal push
1 Dismember
1 Liliana od last hope
4 wasteland
3 underground sea
1 bayou
2 Tropical Island
1 island
1 swamp
4 połkniesz delta
2 mosty rainforest
2 verdant catacomb
Sideboard
2 dread of Night
1 bitterblossom
1 Liliana od last hope
2 diabolic edict
2 surgical extraction
1 toxic delunge
1 pithing needle
1 red elemental blast
1 Dismember
1 sylvan library
1 life from the loam
1 explosives
After new release i am thinking to -2 push -1 Dismember and add 3x trophy to ruin their basic ka ds if they run on single basic and more land disrupt.
I like the list but I can't see how Stifle works combined with Hymns and TS since you want to play TS and Hymn as soon as possible. Same for the Stifle, the faster you can hit Fetchland with it, the more impact it has.
I would either cut Stifle or cut the discard for the 4th Ponder and some Spell Pierce.
I also feel like 20 land is alot when you are on a Stifle-list and your curve is this low when you have no 2-mana creatures. I think you can get away with 19 lands if you play 4 Brainstorm and 4 Ponder.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
HardBrain
Anyone can comment my list? More disrupt - counter / stifle / discard. 20 lands. And i won local in row with tier1 decks
There will be some situations where:
"Open with Stifle or tap-out seize?"...maybe with the first option you can lose a turn where you could have done other...
I think that BUG Delver's philosophy has always been TAP-OUT....so in the last years..
And if I want to play BUG Delver, personally I prefer TAP-OUT logic.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
toffee
PS: For all, what do u think about Trophy into BUG Delver? Trophy goes against Daze in some circumstances.....
How many basics do multicolor decks play? 2 or 3 max? And against wasteland decks they will fetch them first, so I think this will hardly matter. Also if you destroy a dual and they get a basic, you still cut a color. Later in the game, Daze hardly matters that much.
I think the flexibility of AT will cover that possible basic.
I will probably cut 2 edicts for 2 AT.
And toffee, yes I will be using you exact list.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Xod
How many basics do multicolor decks play? 2 or 3 max? And against wasteland decks they will fetch them first, so I think this will hardly matter. Also if you destroy a dual and they get a basic, you still cut a color. Later in the game, Daze hardly matters that much.
I think the flexibility of AT will cover that possible basic.
I will probably cut 2 edicts for 2 AT.
And toffee, yes I will be using you exact list.
If u will play at some tournaments before the release, I will need your small report :smile:
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Re: [Deck] Team America (BUG Delver)
I want reach many options. If i open TSeize and Stifle i play Tseize. There always will be something to stifle or still its fuel for fow. Dont forget about opposite wastelandy, mystic, storm trigger etc. Now i am playing on 19lands. I CIT swamp and i put out 1 Dismember and 1 Liliana for 3 AT.
Tomorrow will be another weekly event. Wll see
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Re: [Deck] Team America (BUG Delver)
Having a lot of options is great. But the downside can be that you have too many options and end up doing nothing or redundant things.
While Stifle can hit multiple things, it's design in the decks is to Stifle the mana. Not having the mana means there are no resources to deploy what ever the opponents want's to do. Discard is removing what ever the opponent wants to deploy.
The questions that you can ask:
Why attack the mana when you remove what they want to cast anyways?
Or:
Why remove what they want to cast when you can attack the mana so they are unable to cast is anyways?
It could work to do both, but why do both when you can do one of these things better or more consistent? E.g. not cutting down on card selection.
Anyway, I'm a huge Stifle fan since it's a better top deck for the reasons you mentioned. Even when it's bad, it can still be pitched to FoW and it can stop a lot of other things apart from fetch-lands.
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Re: [Deck] Team America (BUG Delver)
I understand but now metagame is still evolving and players try to think outside the box. Me too. I played against UR delver with Bomat. His face after stifle his bomat Magic...priceless. Same against storm or miracle trigger. Last week i played against miracle two rounds and won with mangoose which cat be touched and his terminie cant resolve with my stifle. Good games
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Re: [Deck] Team America (BUG Delver)
Last Friday I won again but with new set.
Lands:19
4 wasteland
4 polluted delta
2 verdant catacomb
2 misty rainforest
3 underground sea
2 tropical island
1 bayou
1 island
Threads:10
4 Delver fo Secrets
4 Nimble Mangoose
2 True-Name Nemesis
Spells/Delver Flip:32
4 Daze
4 Fow
4 Brainstorm
4 Stifle
4 Thoughtseize
3 Ponder
2 Abrupt Decay
2 Fatal Push
2 Hymn to tourach
2 Spell pierce
1 Surgical Extraction
SB:
3 Diabolic Edict
2 Liliana of the last hope
2 dread of night
1 sylvan library
1 toxic delunge
1 blue elemental blast
1 surgical extraction
1 life from the loam
1 Bitterblossom
1 Grafdigger's Cage
1 Pithing Needle
Round1 vs OmniTell
Game1: I put turn one Delver and flip it. In second turn I cast Thoughtseize and ruin his SnT. after couple of turns with stifle his land and destroy land Delver kill him.
Side in: 3 diabolic 1 surgical Side Out: 2 abrupt 2 fatal push
Game2: he play Volcanic and ponder. I wasteland his land and he play fetch goes for island. I play fetch and go for land play ponder. he tried to cast brainstorm but I daze him. after he daze mine he resolve brainstorm and I cast surgical to his brainstorm. I ruin his top deck. next turn I top deck force of will and I can protect my HTT. after I clear his hand we have played over 10 turns because I can't draw any threat but number fo my counter and discard was so big that he can't do anything.
2:0
Round2 vs Lands
Game1 my opponent start with very good 2xmox and accessories to loam at first turn. it was very good and I can't stop him.
Side In: 1 pithing needle 1 bitter blossom 1 loam 1 surgical 1sylvan library 3 diabolic edict
Side Out: 4 Thoughtseize 2 HTT 2 Fatal push
Game 2 I won because of diabolic edict to his monster and kill by Bitterblossom
Game 3 start by his Alpine to the Moon on my Wastelands. I was very surprised. I cast delver and down him to low life then I use stifle two times and stop his combo. nimble mangoose killed his game
Round3 vs UR Delver
well known match up for me. its very hard if he draw perfect threat and protect it but fast TNN do the job when we counter 3 burn spells
I play against him over 30 games so I can't describe to don't mix our games here hehe
I am very confident with this build and I think it can beat a lot of decks.
I won two times against Miracles and against Reanimator I have very good result.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
toffee
In my opinion, after a lot of mirror tests, I think that Daze is really strong against it..In addition because of the ban of DRS.
On the draw you can cut 1 HTT in favor of Seize...Cut all Forces.
Isn't anyone on the traditional "Daze when OTP, FoW when OTD" plan anymore?
I always felt that was a very decent plan.
On the play we have a card less, but we have the initiative, in which case Daze really shines.
On the draw we are behind in development, but we have a card more. Dazing would put us even further behind, while FoW could help regain the initiative at the expense of that extra card.
About Stifle vs. Thoughtseize:
I would agree that they don't really work well together. It's probably best to choose. If you run Stifle, I would recommend also adding a few CMC1 counterspells (Pierce/Snare/?) so you have more to do when you keep mana open. If you go for the tapout strat, you might need more removal for situations where their threats slip through our disruption. For the tapout strat, I usually went only free counterspells main board, and brought in mana costing counterspells only for post board games against combo or when main board cards proved ineffective. That way I was always able to tap out without thinking.
I've played both strategies, and both are very viable, but I've always felt the Stifle route was more consistent, and the tapout+discard route was a tad easier to play.
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Re: [Deck] Team America (BUG Delver)
Quote:
Originally Posted by
Asthereal
Isn't anyone on the traditional "Daze when OTP, FoW when OTD" plan anymore?
I always felt that was a very decent plan.
On the play we have a card less, but we have the initiative, in which case Daze really shines.
On the draw we are behind in development, but we have a card more. Dazing would put us even further behind, while FoW could help regain the initiative at the expense of that extra card.
In Grixis Tempo (same as most tempo decks), when sideboarding, I always check for the cards I want to bring in, then cut 'bad' cards main deck and see how it fits. If I need more slots to bring in sideboard cards I just ask the question: what would be more impactfull: Daze/FoW or the card I want to bring?
This leads to not always cutting either 4 FoW or 4 Daze depending on play/draw. It's really depending on the match-up. Most of the time I end up cutting either 2 FoW or 2 Daze since I swap other cards around first and board around 6 cards in most matches.
The glory of playing Tempo is having everything you need. You just need to have it at the right time :tongue:
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Re: [Deck] Team America (BUG Delver)
Alright, did some testing with my new BUG list and got to the following list:
Lands [19]
3 Underground Sea
2 Tropical Island
1 Bayou
4 Polluted Delta
4 Misty Rainforest
1 Verdant Catacombs
4 Wasteland
Creatures [11]
4 Delver of Secrets
3 Sultai Scavenger
2 Nivmagus Elemental
2 True-Name Nemesis
Spells [30]
1 Mirri's Guile
4 Brainstorm
4 Ponder
4 Stifle
4 Daze
4 Force of Will
2 Spell Pierce
1 Flusterstorm
2 Fatal Push
4 Assassin's Trophy
Sideboard [15]
1 Darkblast
1 Dread of Night
2 Golgari Charm
1 Divert
1 Pithing Needle
1 Unmoored Ego
1 Vendilion Clique
1 Life from the Loam
2 Surgical Extraction
1 Grafdigger's Cage
1 Faerie Macabre
1 Garruk Relentless
1 Bitterblossom
What I've tested:
- Mandrills instead of Scavengers > seems like a fine card, should be good in several match-ups but I missed the flying evasion
- Anglers > fine card if you don't want Scavengers and don't mind walking into walls
- Nimble Mongoose > not really tried it, didn't make the cut after goldfishing for a while. Never felt like I got 7 cards in the grave when I wanted to (for example, hand is empty or close to empty). Might be my playstyle.
- 3 Decay/3 Trophy split > Loved trophy, felt 'meh' with Decay. Tried 2 Push/4 Trophy next, loved it
- 3 Trops/2 Sea > swapped to 2 Trops/3 Sea when I swapped decays for Push. I like the setup now
Some odd-balls in the deck:
- 1 Flusterstorm > instead of Pierce #3. Gives some cool party tricks with Nivmagus Elemental
- 2 Nivmagus Elemental > I wanted additional 1-drops for the deck and figured there are always cards getting countered. Now they add value when countered. Also cards like Daze and Stifle lose some value later on in the game, now they keep some value. Missing out on Bolt to close out games is something you miss in BUG. Now I can transfer Push/Decay/Tropy into counters in match-ups I don't need them. With a Guile in play the need to cast cantrips falls off, now I can put them to other use. And, like mantioned at flusterstorm, you can do some funny party-tricks by adding a ton of counters with the storm-trigger.
When testing the Nivmagus Elemental did really well. Getting 2-4 counters at any point in the game already made a huge impact. I don't think you ever want to play more then 2 since you don't really want 2 in play at the same time.
2 TNN main seemd fine with 19 land where I never liked to have more then 1 3-mana-spell while having 18 lands.
19 lands seems the right number. Not much flooding and a good amount of Fetch for Brainstorm, filling grave or shuffle the top for Guile.
Need some help with the sideboard since I don't know what bad match-ups BUG had in the past and what it now has when using the catch-everything-trophy.
Questionable SB cards for how I see it:
1 Darkblast
1 Dread of Night
2 Golgari Charms
Seems like it's too much -1/-1 effects
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Re: [Deck] Team America (BUG Delver)
Hi guys, Last time I played this deck was 3 years ago, what is the current state of the delver variant? I can't find any decent results and was wondering if Grixis delver or Canadian are just better positioned right now.
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Re: [Deck] Team America (BUG Delver)
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Re: [Deck] Team America (BUG Delver)
Hi Guys.
Below is the list I'm playing right now. I joined a 20+ players little tournament last Saturday and got 2nd place with 5-1 result.
2 Abrupt Decay
1 Bayou
1 Bitterblossom
4 Brainstorm
4 Daze
4 Delver of Secrets
2 Fatal Push
4 Force of Will
2 Gurmag Angler
4 Hymn to Tourach
1 Liliana, the Last Hope
3 Misty Rainforest
3 Polluted Delta
4 Ponder
2 Spell Pierce
3 Tarmogoyf
2 Thoughtseize
2 Tropical Island
2 True-Name Nemesis
3 Underground Sea
3 Verdant Catacombs
4 Wasteland
2 Assassin's Trophy
2 Diabolic Edict
2 Flusterstorm
1 Hydroblast
1 Liliana, the Last Hope
1 Marsh Casualties
1 Nihil Spellbomb
1 Pithing Needle
1 Snapcaster Mage
2 Surgical Extraction
1 Toxic Deluge
My tournament result was:
2-1 DNT
1-2 Dark Depth
2-0 UW Delver
2-1 BR Reanimator
2-1 TES
2-0 Eldrazi Aggro
I think this deck is still good against combo decks and Eldrazi decks(aggro and post). But it will be a hard thing for us to play against other fair control decks like Grixis Control and Miracle.(If meta is mainly those decks, I'll move to my Czech Pile deck to play:))