Re: [Deck] Mono-Blue Control (MUC)
I played my version of MUC in the StarCity Games St. Louis tournament on Sunday, June 27, 2010. Here is a small tournament match report:
Land (24)
1 Academy Ruins
2 Flooded Strand
2 Polluted Delta
4 Scalding Tarn
2 Volcanic Island
12 Snow-Covered Island
1 Mountain
Artifact (6)
2 Engineered Explosives
1 Powder Keg
3 Vedalken Shackles
Blue Creature (3)
2 Calcite Snapper
1 Sphinx of Jwar Isle
Blue Enchantment (3)
3 Back to Basics
Blue Instant (19)
4 Brainstorm
4 Counterspell
3 Fact or Fiction
4 Force of Will
4 Spell Snare
Red Instant (4)
4 Lightning Bolt
Blue Planeswalker (1)
1 Jace, the Mind Sculptor
Sideboard (15)
3 Chalice of the Void
2 Relic of Progenitus
2 Sower of Temptation
3 Spell Pierce
2 Red Elemental Blast
3 Firespout
ROUND 1
Jonathan Medina playing ANT
Game 1, I'm pretty sure he's playing ANT because he accidentally flips up a Duress while shuffling. I open a hand of the following:
2 Island, 2 Counterspell, 1 Spell Snare, 1 Shackles, 1 Bolt
It seems good against decks packing Duress.
He leads off with Duress and pulls out a Counterspell. I play land-go. Next turn, he plays another Duress and pulls out the other Counterspell and then casts Mystical Tutor for Ad Nauseum. He casts Brainstorm, draws the Ad Nauseum. Uses Lotus Petal to go Ritual+Ritual Ad Nauseum. Nice deck.
Sideboard:
-2 Engineered Explosives
-1 Powder Keg
-3 Vedalken Shackles
-3 Back to Basics
-1 Lightning Bolt
+3 Chalice of the Void
+2 Sower of Temptation
+3 Spell Pierce
+2 Red Elemental Blast
Game 2, I open a hand of the following:
1 Island, 2 fetchlands, 2 Chalice, 1 Spell Pierce, 1 Brainstorm
Turns out, he's not running K.Grip or Wipe Away and that's all that really needs to be said.
Game 3 was a long one. He Duressed me a couple times, one of which was countered. Eventually, he landed a Bob. I had a Sower in hand but no real available mana to steal it and have counter magic mana to bluff. A few turns later, I get to 10 or so mana (I'm at 14 life) and just go to steal the Bob. I have something like 3 Spell Snare and Lightning Bolt in hand. He eot, Brainstorms and apparently finds an Ad Nauseum. He Duresses me and pulls out a Spell Snare. He goes Ritual+Ritual into Ad Nauseum. He flips a bunch of cards that would put him at 8 life, give him enough mana to find Tendrils and give him enough storm to get to 7. He continues flipping: Hurkyl's Recall (6 life). I'm thinking "holy shit, if he keeps going, I'm going to Lightning Bolt for the win!" Lotus Petal. Damn! Brainstorm. Ok... he's at 5. Mystical Tutor. He stops and goes to 4 life. Damn! He had a fetchland. I was hoping since he was such a bad player he'd crack it, but alas he did not. If only he would have flipped an Infernal Tutor or IGG or an Echoing Truth. Sad face :(
0-1-0
ROUND 2
John Haverkamp playing New Horizons
Game 1, I find out he is playing New Horizons very quickly, as Horizon Canopy was the first land he played and he went for turn 3 Knight of the Reliquary (with no lands in the graveyard). I allowed it to hit the battlefield because I shoot bolts of lightning. I then cast a Back to Basics. Funny how he is only running 1 basic land in his deck. Next turn, I cast shroud turtle and go the distance.
Sideboard:
-4 Lightning Bolt
+2 Relic of Progenitus
+2 Sower of Temptation
Game 2, he goes for turn 2 Tarmogoyf which I Spell Snare. Turn 3, he goes for a 3/3 Terravore which I Counterspell. I go for Back to Basics and he casts Force of Will. Turn 4, he casts Knight of the Reliquary. I couldn't find a Sower or Shackles and he rides it to victory.
Game 3, nothing happens until my turn 3 when I cast Vedalken Shackles. He casts EE for 3 on his turn. I cast EE for 0 on mine and blow his up. He waits a while until he has something like 7 lands in the graveyard and Forces through a Knight of the Reliquary. I rip a 9th Island and Shackles his guy on my turn. On his turn, he casts EE for 3, blowing up my Shackles and his guy. I'm low on counter magic; we are both low on cards. I rip Jace, the Mind Sculptor on my turn and Fateseal his face off.
1-1-0
ROUND 3
Brett Jansen playing UW Landstill
Game 1, he hits a turn 2 Standstill and starts attacking me with Mishra's Factory on turn 3. Turn 4, he attacks again. I cast a turn 4 Vedalken Shackles. He draws 3 from the Standstill. He casts Force of Will. I'm thinking "good. He's trying to be aggressive with Factory and I'm going to blow him out of the game with B2B." He goes for turn 5 Standstill, which I Spell Snare. He attacks with Mishra's Factory. He ends his turn with 1 Tundra untapped, 2 Mishra's Factory and 2 Tundra tapped. Good. I cast turn 5 Back to Basics. He attempts to Force and I Force back. Jace + Turtle get there. He did try for a Cunning Wish and a couple Elspeth during the course of my turtle aggro to no avail.
Sideboard:
-4 Lightning Bolt
+2 Sower of Temptation
+2 Red Elemental Blast
Game 2, I play a turn 1 EE@0, which he Forces. I was ecstatic! I'm gonna blow him out with B2B again! He goes for turn 2 Standstill, which I Spell Snare. I cast EE@0 again which he seemed upset about. I cast a Fact or Fiction. I get a whole lot of nothing. He casts a Fact or Fiction. He gets a pair of Force of Will. We stare at each other for a long time. I go for Vedalken Shackles. He casts Counterspell. I Spell Snare it. It resolves. He casts a Shackles of his own. That's fine. He eot casts Cunning Wish which finds a Return to Dust. We stare at each other for a long time. He randomly uses the Return to Dust to hit my Shackles. Eventually, I cast another Fact or Fiction. He counters it. I didn't really care. My hand is nuts. He casts Nevinyrral's Disk. I try to Counterspell it. He hard casts Force of Will. He has Academy Ruins in play and all his lands are tapped except a few basics. I cast Back to Basics to stall his next turn. He untaps Disk and passes. I untap and pass. He eot, blows up Disk. During his upkeep, he puts Disk on the top of his library. He casts it. I cast Force of Will. He casts Counterspell. I Spell Snare it. He casts Force of Will (leaving him with no cards in hand). I Force back. I untap and cast Back to Basics and Jace for the win.
2-1-0
ROUND 4
John Donovan playing ANT
Game 1, he leads off with turn 1 Polluted Delta into Underground Sea into Duress. I jokingly tell him I have no idea what he's playing, but I told him I was going to write down what my top guess was. I wrote "ANT". We laughed. I showed my hand, which consisted of Counterspell, Fact or Fiction, Brainstorm, Spell Snare and Lightning Bolt. I try to get him to take the Lightning Bolt. He does not and takes the Fact or Fiction. I then begin joking that I really now have no idea what he is playing and I tell him I was going to write down the other option of what he is playing. I wrote "Reanimator". He laughed. I did nothing on my turn. He did nothing on his turn 2. I did nothing on turn 2. He eot, cast Brainstorm. I continued not knowing what he was playing for the next 8 or so turns. He kept Brainstorming and fetching and that was it. I was pretty sure he was on ANT, sculpting his hand. He casts Duress and rips out a Counterspell. The rest of my hand consisted of Spell Snare, Lightning Bolt and Calcite Snapper. Next turn, I cast a Calcite Snapper, tapping two Islands and my Mountain. He eot Mystical Tutors, which I don't counter. Before showing me the card, I'm saying "ooh. ooh. ooh. Now I get to know what you're playing!" He puts the card face down and shuffles his library. I'm saying all excited-like "come on. You have to show me." He replies with "you're just too giddy. I couldn't resist." He shows me Ad Nauseum and my fears were confirmed. At this time, I realized I fucked up by tapping the Mountain. Sure enough, he Ad Nauseumed to 2 life and won. I showed him the Lightning Bolt post-game, saying I punted. He replied by saying he almost punted because he didn't even think of the Lightning Bolt. I reminded him that I told him Lightning Bolt was the correct choice. We both laughed.
Sideboard:
-2 Engineered Explosives
-1 Powder Keg
-3 Vedalken Shackles
-3 Back to Basics
-1 Lightning Bolt
+3 Chalice of the Void
+2 Sower of Temptation
+3 Spell Pierce
+2 Red Elemental Blast
Game 2, he mulligans to 4 and I keep a hand of 2 Island, 1 Brainstorm, 2 Fact or Fiction, 1 Chalice of the Void, and 1 Spell Pierce. I play Island-go. He draws his card and laughs and says, "well. Let's see if you have Force of Will." He fetches out an Underground Sea and starts off with Dark Ritual. I allow it. He casts a second Dark Ritual. I should have Spell Pierced this one, but I allowed it, thinking he would go for Ad Nauseum. He casts Lion's Eye Diamond. Instead of Ad Nauseum, he cast IGG. Fuck, I'm bad at Magic. I responded with Brainstorm, hiding my Chalice of the Void and Spell Pierce. I got back a fetchland I drew from the Brainstorm, an Island and a Brainstorm. Next turn, I put Chalice of the Void at 0. I was mana short from the IGG. He hit his first 6 land drops. I hit my first 4. Eventually, I got up to 7 lands to his 6 but we both had 7 cards in hand. I drew a card to give me 2 REB, Sower of Temptation, Lightning Bolt, Spell Pierce, Counterspell, and 2 Spell Snare in hand. I was about to discard Sower when the judge stopped the game for us missing a City of Traitors trigger on his previous turn. My opponent appealed the decision that he should sacrifice the City on my turn. The head judge upheld the decision. I was overly confused at the whole situation and I discarded Lightning Bolt instead. On his turn, he cast Duress and pulled out the Counterspell and declared he "got there". A couple seconds later, he changed his mind and said he didn't yet. I drew my card and passed the turn. On his next turn, he cast Dark Confidant. I realized I had Sower in hand and wondered where my Lightning Bolt was. Oh yeah. Punt #2 baby. I go to Sower the Bob on my next turn because I can't give him that much card advantage. I have only 3 lands untapped. He goes for eot Mystical Tutor, which I REB. On his turn, he ramps up to stupid amounts of mana and goes for Ad Nauseum, as I only had one unknown card in hand. The card I drew indeed was not a Counterspell that was relevant. He casts 2 separate Tendrils of Agony and I lose.
2-2-0
ROUND 5
Tony Payton playing Reanimator
Game 1, he cast turn 1 Mystical Tutor which was Forced. Turn 2, he Duressed me and cast another M.Tutor which found an Entomb. He cast the Entomb on his next turn, along with Reanimate. Iona named blue. Nice deck.
Sideboard:
-2 Engineered Explosives
-1 Powder Keg
-1 Vedalken Shackles
-3 Back to Basics
-4 Lightning Bolt
+3 Chalice of the Void
+2 Relic of Progenitus
+1 Sower of Temptation
+3 Spell Pierce
+2 Red Elemental Blast
Game 2, I cast a turn 1 Relic. He casts Pithing Needle. I land a turn 2 Chalice@1. He responds with Mystical Tutor, finding Echoing Truth. Nothing happens for a couple turns until I land Jace. He attempts to Echoing Truth the Chalice end of turn. I counter it and he scoops.
Game 3, He went for an end of turn 1 Mystical Tutor, which I REBed. His turn 3, he cast Entomb, which I Forced. He cast a second Entomb and found Iona. I cast a Relic on my turn, which he Forced. His turn 4, he cast Reanimate, which I Forced. He cast another Reanimate which I Spell Pierced. I had no cards left in hand. He had another Mystical Tutor, found a Reanimate for the next turn and got there with Iona. Wow. That's a super nice deck.
2-3-0
At this point, I lost much interest in the tournament and didn't write down nearly as much. I don't have last names anymore and my notes aren't entirely helpful.
ROUND 6
David playing Lands
Game 1, he mulliganed to 5 and led off with Tolaria West. Seems like a bad turn 1 against the majority of the field. He played a green source on turn 2 and dropped an Exploration. He threw down a Wasteland and a Maze of Ith. Turn 3, he played another Maze of Ith and another Wasteland. He cast Life from the Loam, leaving him with just blue source of mana available. I cast Back to Basics the next turn and Calcite Snapper the turn after. That was good enough.
Sideboard:
(I looked at my sideboard notes and noticed my plan was wrong)
-1 Engineered Explosives
-1 Powder Keg
-1 Vedalken Shackles
-1 Counterspell
-1 Spell Snare
-4 Lightning Bolt
+3 Chalice of the Void
+2 Relic of Progenitus
+2 Sower of Temptation
+2 Spell Pierce
Game 2, he landed a turn 1 Exploration. For the first 5 turns, he had a couple Rishadan Ports tapping me down. I was just sitting there playing an Island every turn. On that fifth turn, I cast Back to Basics. He went for an eot Intuition, which I Forced. I cast Sphinx the next turn and Jace the turn after.
3-3-0
ROUND 7
Bobby playing Eva Green
Game 1, he cast turn 1 Thoughtseize and I cast Brainstorm as a response, hiding Spell Snare on top and a Vedalken Shackles below that. He took an Engineered Explosives. Turn 2, he went for Hymn and I Spell Snared it. Turn 3, I cast Vedalken Shackles. He Maelstrom Pulsed it on his next turn. I drew Jace off the top and rode it to victory.
Sideboard:
(Again, my sideboard notes were wrong for this match-up but I noticed it)
-1 Powder Keg
-3 Back to Basics
+2 Sower of Temptation
+2 Spell Pierce
Game 2, he passed his turn 1. His turn 2, he went for Dark Ritual, which I Spell Pierced. The turn after, he went for Dark Confidant, which I Spell Snared. His turn 4, he went for Tarmogoyf, which I also countered. I cast Jace on my turn 4 for the win.
4-3-0
ROUND 8
Tim playing Zoo
Game 1, he's on the play and goes for turn 1 Steppe Lynx. I Force it. He goes for turn 2 Qasali Pridemage. I Spell Snare it. He goes for turn 3 Tarmogoyf. I Counterspell it. I cast Back to Basics on my turn 3, Shackles on turn 4, and Sphinx on turn 6. He scoops.
Sideboard:
-1 Powder Keg
-1 Back to Basics
-1 Jace, the Mind Sculptor
+3 Firespout
Game 2, he plays nothing turn 1. Turn 2, he plays a 0/1 Tarmogoyf. I think about it and decide to not use my 1 Spell Snare on it because I also have Shackles in hand. His turn 3, he fetches and casts Chain Lightning putting me to 17. He goes for Qasali Pridemage, which I Spell Snare. He attacks with the Goyf, putting me to 13. I cast a turn 3 Shackles. He goes for Qasali Pridemage #2. I Force it. He attacks for 4. I'm at 8. He casts Wild Nacatl in his second main phase. My turn, I fetch out a Volcanic Island. During his upkeep, I steal his Goyf. He casts a Steppe Lynx and passes the turn. I eot Brainstorm into Firespout. I cast Firespout on my turn, attacking for 4. He Lightning Bolts the Goyf and has no cards left in hand. I cast Calcite Snapper. I beat him for 4 the first turn. The second turn, I poke for 1 and cast a second turtle. I poke for 2 the next turn putting him at 10. He casts Grim Lavamancer and I eot Shackles it. I hit landfall the next turn, attacked for 8 and Lavamancered him out of the game.
5-3-0
I finished 40th out of nearly 200 people. Dewey finished 50th. That means the tournament was a success.
Props:
*Jace, the Mind Sculptor was stupid good.
*Back to Basics also makes New Horizons cry.
*Back to Basics is still a house against Landstill
*Back to Basics wrecks Lands.
*Have I mentioned that Back to Basics wins games?
*Turtle aggro is really good. It can out-aggro Zoo.
*In the last round after I destroyed Zoo, the player next to me was playing MUC with 4 Jace, 4 Sower and some number of Glen Elendra. The deck was tech.
*Really nice opponents.
Slops:
*Having to buy new sleeves because the old ones had bottoms ripped out of some of them.
*Losing to a bad ANT player.
*Getting double-Hymned and (essentially) double-Sinkholed by the good ANT player and not seeing it coming.
*Luck-sacking Reanimator players.
*Not testing enough against the two decks I expected to see: ANT and Reanimator
*Powder Keg was useless all day.
*Lightning Bolt was underwhelming but came really close to giving me the reach I needed.
*Not sleeping for 42 straight hours.
*StarCity Games buying Japanese Jace, the Mind Sculptor for the same price as English - $40. (needless to say, I didn't sell it)
*StarCity Games selling Jace, the Mind Sculptor for $80 causing me to not buy a second one.
*Wanting to play Thopter/Sword CBT but not being able to, only for that deck to get first.
I think the only change I would make to the main deck would be the following:
-1 Powder Keg
+1 Jace, the Mind Sculptor
Re: [Deck] Mono-Blue Control (MUC)
Jason, that was an excellent tournament report. You must have either had a photographic memory or kept extremely good notes.
It felt like the field was largely unprepared for Back to Basics - how many of your opponents never heard of the card until you cast it?
Round 1 - lol @ Jon Medina the bad player. How did you know he was bad? I couldn't tell from your description? I'm genuinely curious.
Did you feel comfortable with 1 Jace in the deck? I haven't played MUC in a while, but it seems good to have 2x or 3x Jace in the deck.
Again, great report.
Re: [Deck] Mono-Blue Control (MUC)
Great report.
I think you fully grasped the power of BtB and JaceTM. It seems that BtB might be the new (old) bomb card. I was running blood moon in another deck but because of the full set of fetches it seems to have lost a ton of its luster. With a long running game, B2B just seems better.
Jace: Hmmm...I need to see how to get some.
I think your deck will dramatically improve in power level once the MT ban comes into effect. IMO you are weakest to AdNT and Reanimator. When those decks are less in favor I predict that some version of what you created will become near T1, since you have all the major metagame tools to survive.
Re: [Deck] Mono-Blue Control (MUC)
I don't get why the Landstill player would Force of Will and EE at 0. As far as I know, the only thing it destroys are Elspeth and Decree Tokens? I guess it also blows up EE's, but seeing as MUC is a slow deck, he has the option of playing and sacrificing it in the same turn as he'll no doubt be dropping a lot of lands.
Poweder Keg is a lot stronger as it also destroys Mishra's Factory. EE doesn't.
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
Plague Sliver
Jason, that was an excellent tournament report. You must have either had a photographic memory or kept extremely good notes.
It felt like the field was largely unprepared for Back to Basics - how many of your opponents never heard of the card until you cast it?
Round 1 - lol @ Jon Medina the bad player. How did you know he was bad? I couldn't tell from your description? I'm genuinely curious.
Did you feel comfortable with 1 Jace in the deck? I haven't played MUC in a while, but it seems good to have 2x or 3x Jace in the deck.
Again, great report.
I didn't put everything in the report; I ignored irrelevant pieces of information. I have a pretty good memory and I also took notes. I wanted to see how and when I messed up (which was a lot, actually)
Everyone knew what Back to Basics did; I did notice nearly all of the opponents had a look of pure devastation when I cast it.
The first ANT player was overly aggressive and even when he had the win - in game 1, he Ad Nauseumed to 6 life when he could have stopped much, much earlier (he flipped nearly all his LEDs, Lotus Petals and Chrome Moxen along with a Tendrils). Also in game 1, he was also doing a lot of Brainstorming to add the storm count unnecessarily and it looked like he was going to end up short on mana. Then there was the whole almost giving me game 3 for no reason also. Maybe he was doing some additional "goldfishing" at the tournament in order to get a better feel for the deck, but he just felt like he didn't know what he was doing. Definitely a nice guy though.
I actually want a second Jace. It is that good. Unfortunately, I didn't have a second one going into the tournament. I could have borrowed one before the tournament, but I had done all the testing with the list I played and was comfortable with it. I didn't want to cut the wrong card to insert the second Jace.
Quote:
Originally Posted by
Mayk0l
I don't get why the Landstill player would Force of Will and EE at 0. As far as I know, the only thing it destroys are Elspeth and Decree Tokens? I guess it also blows up EE's, but seeing as MUC is a slow deck, he has the option of playing and sacrificing it in the same turn as he'll no doubt be dropping a lot of lands.
Poweder Keg is a lot stronger as it also destroys Mishra's Factory. EE doesn't.
I also was confused about the Forcing of EE@0. I think he must have assumed it hit Factory. I wasn't going to tell him it didn't unless he asked. He never did, so I just played it hoping he'd think it did. I was also surprised by him wanting to keep Shackles off the table, too. It is not overly relevant most of the time in the match-up. He did have Exalted Angel in his list, though. I have done a lot of testing against Landstill. A lot. I know that helped me in winning the match fairly easily.
Re: [Deck] Mono-Blue Control (MUC)
I guess landstill players do not like vedalken shackles because they cannot attack with mishra.
If you take a mishra with shakles, it stays in your side also when it's not a creature anymore, and you are also free to untap shakles... I think...
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
serendib
I guess landstill players do not like vedalken shackles because they cannot attack with mishra.
If you take a mishra with shakles, it stays in your side also when it's not a creature anymore, and you are also free to untap shakles... I think...
No, you still have to keep the shackles tapped.
Also, its not all that relevant in the matchup as keg and b2b ruin the manland plan before it usually does too much. The main way landstill goes for the win is to use our lack of clock against us, either by pumping out a crap ton of soldiers and keeping our answers off the board for the 2 turns it takes to win, or by aiming late game standstills at our heads.
Re: [Deck] Mono-Blue Control (MUC)
I was hoping to get some feedback on this list I've been tinkering with. Not that it's a huge departure or anything, but I think I have some tech in there. It's still pretty untested, but I think it looks strong:
4 Brainstorm
3 Fact or Fiction
3 Vedalken Shackles
2 Engineered Explosives
2 Powder Keg
3 Back to Basics
4 Spell Snare
4 Counterspell
4 Force of Will
4 Calcite Snapper
2 Jace, the Mind Sculptor
1 Sphinx of Jwar Isle
1 Academy Ruins
1 Undiscovered Paradise
1 Oboro, Palace in the Clouds
3 Scalding Tarn
3 Misty Rainforest
2 Volcanic Island
1 Snow-Covered Mountain
12 Snow-Covered Island
...The main innovation here is the Oboro and Undiscovered Paradise to supplement Shroud Turtle (while still dodging your own B2B). Paradise also lets you use EE for 3, so maybe Oboro should get dropped for another Paradise. However, Paradise makes it hard to get a lot of land on the table, which is definitely something this deck craves, so a singleton might be safer. The Volcanic Islands would be for some number of Firespout out of the board, maybe also some REB. Any thoughts or ideas?
Re: [Deck] Mono-Blue Control (MUC)
Jason: If Mindsculptor is anywhere near as good in Legacy as it is in EDH, you may want 2 more.
Everyone else: is Evacuation any good in a Zooish meta?
Re: [Deck] Mono-Blue Control (MUC)
@duke, You run 24 lands and 7 draw effects, don't think you need to play crappy lands to hit landfall.
@pastor, fun facts, that card costs five, and either they replay all their threats as they are cheaper than your counter magic, or they thank you for tapping out and fireblast you to death.
In my testing snapper and targeted removal can get there game one on the backs of shackles and b2b. Post board, firespout can be a beating as they tend to overcommit not fearing mass removal.
Re: [Deck] Mono-Blue Control (MUC)
"I also was confused about the Forcing of EE@0. I think he must have assumed it hit Factory. I wasn't going to tell him it didn't unless he asked"
it does hit the factory when the factory becomes a creature
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
whiteshepherdman
"I also was confused about the Forcing of EE@0. I think he must have assumed it hit Factory. I wasn't going to tell him it didn't unless he asked"
it does hit the factory when the factory becomes a creature
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives
1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
Re: [Deck] Mono-Blue Control (MUC)
Reading is pure technology.
Also, I disagree with your boarding vrs ANT. You are doing it wrong.
Keg @0 is relevant, it keeps them off of double LED and Keeps them off of that dumb Green flyer. Keg is at worst sinkhole on a chrome mox in resp to trigger. You also steal random games by having them play LED loosely.
Also, unless I am terribly mistaken, you want 1-2 shackles vrs landstill, not more. So lets try:
-1 shackles, -2 spell snare, -4 bolt +2 REB + 3 spell pierce +2 Relic
Try this vrs zoo: -3 b2b +3 firespout.
They fetch basics anyway.
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
Rancorous Fool
Reading is pure technology.
Also, I disagree with your boarding vrs ANT. You are doing it wrong.
Keg @0 is relevant, it keeps them off of double LED and Keeps them off of that dumb Green flyer. Keg is at worst sinkhole on a chrome mox in resp to trigger. You also steal random games by having them play LED loosely.
Also, unless I am terribly mistaken, you want 1-2 shackles vrs landstill, not more. So lets try:
-1 shackles, -2 spell snare, -4 bolt +2 REB + 3 spell pierce +2 Relic
Try this vrs zoo: -3 b2b +3 firespout.
They fetch basics anyway.
I haven't found Keg or EE relevant vs. ANT. One LED is usually good enough for ANT and nearly all players I've played against aren't bad enough to play LEDs followed by Chrome Mox or Dark Ritual. The opponent will only play it either as their 8th card (as he is sculpting their hand) or after he Duressed me and right before casting Ad Nauseum/Infernal Tutor. In the 8th card situation, it is usually the least relevant of all the cards in his hand. As far as keeping them in for Xantid Swarm, I do have Lightning Bolt for that nuisance. I'm not saying EE or Keg are useless; I'm just saying I personally feel they are weaker than what I'm bringing in and keeping in. I know the match-up is terribly unfavorable and I'm definitely not skilled playing against the deck; I'm curious how you would board against ANT.
Against Landstill, I could probably definitely take out a Shackles. I don't know if I like Spell Pierce in this match-up. Unless I have B2B online, it is unlikely to counter anything. Relic is only necessary if the opponent has Crucible or Academy Ruins. I didn't know he had either until game 2. I bring in Sower of Temptation in case the opponent is playing something janky like Exalted Angel or brings in Meddling Mage (I have had this happen). Not to mention the fact it also gives me a clock.
Against zoo, I don't really like Jace. The card is too slow, fateseal doesn't necessarily get there with all the opposing burn and if I want to Brainstorm with it, then it is in Lightning Bolt range. That is why I take Jace out in this match-up. Powder Keg is similar. It doesn't always hit everything at once; the card is usually a 2-for-1 at best with the zoo player also having a 2 or 3 cmc card in play as well. Yes, the opponent can fetch out basics but sometimes keeping one or two of his four or five lands is good enough to create a tempo swing in my favor. I do realize it is slow and less than exciting in many situations but it has also won me several game 2s or 3s so I keep it in as a 2x.
For the reference, nearly 100% of my testing is against Landstill (usually UWB, sometimes with Wish, sometimes without) and Zoo. The other testing I've done semi-extensively is against a generic UWG CBT deck, Quinn the Eskimo (AKA The Mighty Quinn), and Ichorid. I have done very little ANT testing so I could definitely use some tips in that match-up.
Re: [Deck] Mono-Blue Control (MUC)
have you tried running blood moon instead of back to basics? Seems like blood moon is better than b2b in certain situations and vice-versa.
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
Antonius
have you tried running blood moon instead of back to basics? Seems like blood moon is better than b2b in certain situations and vice-versa.
I have not tried Blood Moon, but I feel it would not be as good. For all intents and purposes, my fetchlands can be considered Islands. Under Blood Moon, this is clearly untrue. This weakens Vedalken Shackles significantly. Blood Moon also hurts my ability to semi-regularly hit Landfall with turtle. Also, Blood Moon still allows my opponent to tap all his lands. Back to Basics is a near-complete lockdown many times.
Re: [Deck] Mono-Blue Control (MUC)
Yeah, I'm not a fan of B2B or Prop anymore. Jace should be a 4-of in every MUC list, IMO.
1 Academy Ruins
3 Scalding Tarn
3 Misty Rainforest
13 Island
1 Forest
1 Mountain
1 Volcanic
1 Trop
4 Counterspell
4 Force of Will
3 Spell Snare
4 EE
4 Shackles
3 Relic (huge fan of this card main)
2 Repeal
4 Brainstorm
3 Fact or Fiction
4 Jace TMS
1 Sphinx
//60
3 Firespout
3 Spell Pierce
3 Crypt
4 BEB
2 Sower
//15
Re: [Deck] Mono-Blue Control (MUC)
Igri, I assume you expect absolutely 0 combo? hence the over exaggerated focus on anti-aggro cards? How is repeal, I have been really tempted to play it more for its ability to help combat turn 1 nacatl/lackey/vial. However, it makes the deck MORE cold to teeg (if that was possible).
How I would SB vrs ANT with your deck. (this is moot now)
-3 shackles, -1 b2b -2 bolt. +3 chalice +3 spell pierce.
The reality is that if you had played clique instead of snapper, the matchup comes down to you getting to turn 3/4, if u do they lose.
However, this is how I SB my dck vrs ANT: -4 shackles + 4 spellpierce. possibly -2 fact +2 pithing needle If they seem to be playing DD ant
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
igri_is_a_bk
...
Hi there,
I assume there are a lot of sea stompy and tempo faerie decks because your splashing green only for firepout. If you don't expect those 2 decks you should cut green for white which offers you StoP.
Beside that i agree about B2B and Propaganda. I dislike waiting for tapping out at the other side of the table and I don't like that my opponent can play lands for casting grip on B2B to come back into the game. We can't use the tempo advantage that good because we don't have a fast killoption in MUC. Therefore I learned playing Blood Moon is such a brutal assault at the board. Sure the can tap their lands for mana, but most of the time they won't find any basic so they are completly knocked out of the game. The disadvantage of killing your own fetchlands and the weakening of shackles isn't that hard because you won't play moon if your opponent has some creatures you can't handle.
If you decide not to play any non-basic hate you shouldn't play MUC because this is the only factor to play MUC instead of Landstill. (Yeah there is a "Petdeck factor" and an "oldschool factor").
My question to is: how good is spell pierce in the sideboard? i think it's pure combohate, but we still can't use them properly because the comboplayer has got a lot of time. And having counterspells that become useless later on is nothing I want to play in my Sideboard.
I do splash White and red. White for Swords, Canonist (SB), Ajani (SB) and Red for Firespout(SB) and Blood Moon(SB).
Another question @ Jason: How good is the zoo matchup with your list? I can't see how you can win without a speedy snapper and some bolts in his face. Getting Burned down in the Mid and Lategame is the problem I see when playing your list. Though I like your List - I played it for some games and kind of cool having a "fast" clock.
Re: [Deck] Mono-Blue Control (MUC)
Quote:
Originally Posted by
Tepesh
My question to is: how good is spell pierce in the sideboard? i think it's pure combohate, but we still can't use them properly because the comboplayer has got a lot of time. And having counterspells that become useless later on is nothing I want to play in my Sideboard.
Spell Pierce is really good. Many times, Force of Will is not good enough under a single Duress or when an ANT player goes "all-in" early, both of which can happen quite often. It gives us more outs to stop the early explosiveness. That's why I also run Chalice in the board because, after turn 2, when Spell Pierce is weaker, Chalice of the Void (especially at 1) is very strong.
Quote:
Originally Posted by
Tepesh
I do splash White and red. White for Swords, Canonist (SB), Ajani (SB) and Red for Firespout(SB) and Blood Moon(SB).
Another question @ Jason: How good is the zoo matchup with your list? I can't see how you can win without a speedy snapper and some bolts in his face. Getting Burned down in the Mid and Lategame is the problem I see when playing your list. Though I like your List - I played it for some games and kind of cool having a "fast" clock.
The bolts are aimed at the opponent's guys. In this match-up, it plays the same role as StP would if I were to splash white. It can't kill Goyf or Thoctar/KotR but it kills all the annoying 1-drops and Qasali Pridemage. Bolt alongside Spell Snare, Force of Will and sometimes Back to Basics or EE keep enough guys off the board so I can land some number of Shackles and/or turtle. I use those cards to try and keep from taking more than 7 damage before I have the board stabilized. I don't see how white is necessarily better than red in this match-up. You can only run 4x StP. That means you'll see it as often as I see my Lightning Bolt. I feel like you and I are equally likely to keep the creatures off the board and being burned out mid-late game.