Originally Posted by
I am the brainwasher
Hey Cid,
running 18 lands is fine (In 3 Tourneys I was screwed in only 2 Games, also playing 18 lands+3 Opt), but I am not sure if 7 Fetches are necessary or required. Also the 2 Tropicals are quite much and I would play rahter 1 Island more, then if you want it badly, you can play your 7 fetches if you felt good about it in the games youve played. The thing is you really want to avoid having that Trop. as one of your "normal" landdrops, Wasteland is really bothering when it comes down to that.
Spell Snare in the maindeck isnt tested by myself but I can tell you from the games Ive played (and Ive played a looot of games with the deck, not just those Tourneys ive mentioned) that I never wanted to have one.
You can beat slow counterdecks so easy when you got enough lands in play, even without Mindbreak Trap. I am rather worried about those hard Aggro-controlish Decks like Vengevival-UG or Merfolk. I normally play at least 2 Dispel in my board which works wonders here. The thing is that the Trap often cant be played for :0:, because they have no 3 Counters, and Dispel is the card you need in those scenarios. I normally cut all or 3 of the Forces and board cards that give me time (Echoing Truth, Snap in your build, etc.) plus those Dispels. Its way easier to go off with more lands in play and just one Dispel than with 4 Mana and Forces.
And if he runs that many counters in such a scenario, wish for that Trap and wipe away his counters, if he counters again that Trap, remand it and whoop his ass.
I made good Experiences with Hibernation, thats what I would definetly play atm. Good against: Progenitus, Enchantress, NO-Elves, sometimes Zoo, Can-Thresh, Bant, Vengevines (Echoing truth is also very nice) and much more. Play it, really.
I dont play Hydroblasts atm, but thats only because I play at least 3 Repeals in the lists I am Testing right now. 1-2 Hydroblast is fine if you have a rather high count of Gobs and 5 color TES or some in your meta, just do some spy action before the tourney!
Three Wishes isnt necessary. I never wanted or missed it in a single game. Impulse, Meditate, Peer and others make long enough Spell-chains to ensure the goal of milling the opponent.
I can show you my current sb, but you really have to keep in mind that I play at least 3 Repeals and at least 3 Remand in my lists and also at least 19 lands. This is part of my playstyle I am trying to slow down my opponent way more than the most Solidarity lists I saw all over the net; it works for me really great, but thats not true for other players. I also play 3 Tide main and 4 wish. To return to the thing I want to show you:
1 Brain Freeze
1 Turnabout
1 Meditate
1 Stroke of Genius (Testing Vision Skeins in that slot atm)
1 Wipe Away (In some Metas I could see Curfew in that Slot)
1 Hibernation
1 Echoing Truth
1 Rebuild
1 Ravenous Trap
2 Dispel
3 Mindbreak Trap
1 High Tide
I hope I could help you out, good luck!