Re: [Deck] R/G Combo Lands
Your bringing it in against the wrong matches. You want it against control or Moon decks, not decks that Maze and Fire already hold back. It's a fine card but it's not a mainstay. Up to you to do what your most comfortable with but I would (and do) run a Boseiju in a Miracles heavy meta.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Nikolai004
That has to be one of my least favorite matchups. I don't ever even feel like Karakas is good enough since they'll just draw 7+ cards and get to do it again, or use Sneak attack to get multiple creatures down. Oh and blood moon. Always seems like an up hill battle on our end.
Yes, I think the Sneak and Show matchup is solidly unfavorable. I've beaten in before with a quick combo game one and a Waste-lock game three, but I don't think that's how the matchup is supposed to go. I'm pretty sure it's supposed to go how it went in the video.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Dice_Box
Your bringing it in against the wrong matches. You want it against control or Moon decks, not decks that Maze and Fire already hold back. It's a fine card but it's not a mainstay. Up to you to do what your most comfortable with but I would (and do) run a Boseiju in a Miracles heavy meta.
I'm trying out Boseiju for the first time. With it in the 75, how do you sideboard for Miracles?
Re: [Deck] R/G Combo Lands
Boseiju, Grips and a Choke in.
Bog, 2 Manabond, a Gamble, a Chasm and a Dual out. If it's Mentor two Maze for the second Tabernacle and to leave the Chasm in.
I hate Chasm against Miracles since they can make looping it hard but when it saves your ass it saves your ass. Since Mentor has a higher count of 1 and 3 drops and it can be such a big blow out, I take the risk.
Re: [Deck] R/G Combo Lands
Came across this card again while tuning some Commander decks: Gigapede
Any good in the Sb vs Miracles?
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Alexeezay
Came across this card again while tuning some Commander decks:
Gigapede
Any good in the Sb vs Miracles?
Try it out and let us know!
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Yes, I think the Sneak and Show matchup is solidly unfavorable. I've beaten in before with a quick combo game one and a Waste-lock game three, but I don't think that's how the matchup is supposed to go. I'm pretty sure it's supposed to go how it went in the video.
I faced sneak and show twice at the St. Louis SCG and went 1-1. I went 2-0 against the first sneak and show where I was able to waste/port lock him off of three mana both games (It was great). The second match I wasn't nearly as fortunate. Definitely an unfavorable matchup. Mana denial can definitely work in this matchup, but you need a couple things to go your way.
Re: [Deck] R/G Combo Lands
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Alexeezay
Came across this card again while tuning some Commander decks:
Gigapede
Any good in the Sb vs Miracles?
Probably not great. Miracles will most likely be bringing in graveyard hate already, and can just terminus him to the bottom of your deck.
Re: [Deck] R/G Combo Lands
@gigapatrick:
Hi, I saw you play 2 Boil in your sideboard (I save theese slots for Choke instead). I suppose that you consider Boil more useful than Choke (even if the red instant costs 1 mana more and it's a one-shot effect). Can you explain your choice?
Thank you.
Re: [Deck] R/G Combo Lands
Not giga but i run the boil over choke because boseiju makes it uncounterable. Also it cannot be removed by counsils jugement or wear/tear out of miracles.
Re: [Deck] R/G Combo Lands
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Dominic Pain
Chalice of the void and Sphere of resistance are better than phyrexian revoker and worm harvest.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Lou Key
@gigapatrick:
Hi, I saw you play 2 Boil in your sideboard (I save theese slots for Choke instead). I suppose that you consider Boil more useful than Choke (even if the red instant costs 1 mana more and it's a one-shot effect). Can you explain your choice?
Thank you.
Hello there. I was trying out Boil because I was trying out Boseiju, which makes Boil uncounterable. However, taking each on their own merits, Choke is the far superior card in my opinion (not to mention I'm not even certain about Boseiju). I think playing two to three Chokes in the board is the right move, and regardless of my decision on Boseiju, I'll be playing Choke in the future. I have a Miracles video to post that showcases why.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
gigapatrick
Hello there. I was trying out Boil because I was trying out Boseiju, which makes Boil uncounterable. However, taking each on their own merits, Choke is the far superior card in my opinion (not to mention I'm not even certain about Boseiju). I think playing two to three Chokes in the board is the right move, and regardless of my decision on Boseiju, I'll be playing Choke in the future. I have a Miracles video to post that showcases why.
I also advocate for Choke over Boil. Boil is a one shot, while Choke is a continuous silverbullet against a lot of decks when combined with ports.
For the "Choke is counterable" part, despite the fact that I don't play Boseiju, I think that it is possible to play around counters (ports again), or use Choke as a bait to ensure the resolution of a more important spell
Re: [Deck] R/G Combo Lands
Also on the opinion that Boil in the board is pretty uninspiring, narrow and overall not the worth the SB slot. You should be boarding out Crop Rotations postboard against Miracles so not only do you have to naturally draw a Boil - you also have to naturally find your one-of Boseiju to ensure it resolves. Also if you're way behind on board - Boil doesn't even have that much of an effect on the board. Much rather have Chokes. Even though they get answered by Wear//Tear - they still have to find it under constrained mana, which gives you a window to do things.
Re: [Deck] R/G Combo Lands
Choke being generally better against other island strategies is another plus. Against daze, 1 mana is actually a massive difference.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Lord_Mcdonalds
Choke being generally better against other island strategies is another plus. Against daze, 1 mana is actually a massive difference.
i would not bring in cards like choke or or boil against decks that play daze. Since the decks that play it are already pretty weak to our main mana denial prison. 3 mana could be more productive by looping p fire, or loam with thicket backup.
Re: [Deck] R/G Combo Lands
Quote:
Originally Posted by
Layalouhamesh
I also advocate for Choke over Boil. Boil is a one shot, while Choke is a continuous silverbullet against a lot of decks when combined with ports.
For the "Choke is counterable" part, despite the fact that I don't play Boseiju, I think that it is possible to play around counters (ports again), or use Choke as a bait to ensure the resolution of a more important spell
have fun playing around FOW with your ports genius. Boil is excellent against miracles. lasting impact upon resolution, and the chance of being protected by boseiju is nice, but not the decider. 4 mana is not hard to get to y'all.
Re: [Deck] R/G Combo Lands
Some Miracles builds play Daze, that's a deck I would bring in the hoser.