how can a null rod stop chrome mox? afaik you can't stop mana abilities.
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10/4/2004: Does affect mana abilities of artifacts.Quote:
how can a null rod stop chrome mox? afaik you can't stop mana abilities.
http://magiccards.info/query?q=null+rod&v=card&s=cname
that's pretty awesome. so, null rod also stops great furnance and other artifact lands for example?
yeah null rod is spanky sideboard tech.
The original primer is over 2 years old... is there anyway someone else can take over the thread?
You should check around page 50 or so, for the 2009 rebuilded lists with their first good results and a few pages back for the ones with the latest builds that got tournament results.
This may sound dumb but what does everyone think of buried alive as a "work around" for faerie macabre? seems like dumping 3 guys in then playing exhume is not a terrible option.
EDIT: although getting whacked with a crypt after this seems pretty bad.
The thing is, I think burried alive is much better if they dont have the faerie in their hand... as it actually does something. If you bring in a ton of farie hate and cant draw gas its a problem.
When your hand is needle needle exhume force daze lands you would be wishing one of those needles were a burried alive.
"Did you know, when you mulligain you draw 1 less card???"
Saw this somewhere. I think it was LSV.
That's a pretty stupid reason to keep a bad hand.
Also, Buried Alive is bad. Show and Tell gets played cause it plays a fatty straight from your hand, Buried Alive doesn't because it's slow, opens you up further to graveyard hate (i'd rather not lose 2 of my 3 fatties to a faerie, god forbid they have double faerie and i'm scrambling with 1-3 critters left in my library), and turns on ravenous traps from people still packing them from ichorid hoping to catch you off guard. All in all it's just a bad version of a card you're already running.
In it's place in the board pithing needle is a faster, more flexible answer to not only macabre but crypt, relic, wasteland, knight of the reliquary activations getting wastelands or karakas to fuck you up, karakas, maze of ith, mangara or whatever his name is from DnT, etc.
Seems like the better choice, by far.
Anyone know what changes(if any) Gerry T made to the deck in his recent article?
Sorry for the formating. i copy&pasted this. Gerry T's Reanimator.
Artifact Creatures
1 Inkwell Leviathan
1 Sphinx Of The Steel Wind
Creatures
1 Blazing Archon
1 Terastodon
Instants
4 Brainstorm
1 Coffin Purge
4 Daze
4 Entomb
4 Force Of Will
4 Mystical Tutor
Legendary Creatures
2 Iona, Shield Of Emeria
Sorceries
4 Careful Study
4 Exhume
4 Reanimate
3 Thoughtseize
Basic Lands
1 Island
1 Swamp
Lands
4 Misty Rainforest
2 Polluted Delta
4 Underground Sea
4 Verdant Catacombs
Legendary Lands
1 Minamo, School At Water's Edge
Sideboard:
4 Pithing Needle
1 Bloodghast
1 Realm Razer
1 Coffin Purge
1 Diabolic Edict
1 Echoing Truth
1 Wipe Away
1 Sadistic Sacrament
1 Show And Tell
1 Thoughtseize
1 Dryad Arbor
replacing deep anal with coffin purge? is this the new brasstop maindeck grip, in that our deck is so good for the meta that we should try to tune for the mirror?
It still remains a flex slot, but yes, his theory was that during the later rounds at the top tables there would be Animator mirrors.