Originally Posted by
Arianrhod
Philosophically, the problem that I kept having during the first league was that we kept getting incremental-advantaged-out of the game. Like, I'd look up and my opponent would have 4-5 cards in hand to my 0. Planeswalkers are obviously a huge offender of this -- although unfortunately we can't really run any of those. So I'm trying to figure out how else we can generate incremental advantage -- 2-for-1s, basically. To that end, I'm going to try the above list the next time I get to play. Double Witness, double Kommand. I shaved a Truths from my second list tonight because of space concerns, but I'd actively looking at putting it back in.