In no particular order:
Enchantress
Faerie Stompy
MUC
Aggro Loam
Tempo Thresh/Swan Combo Thresh/Red Thresh in General
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In no particular order:
Enchantress
Faerie Stompy
MUC
Aggro Loam
Tempo Thresh/Swan Combo Thresh/Red Thresh in General
MUC, enchantress, Loam (terrageddon/agro loam), goyf sligh, "Random_Crap.dec"
The first 2 are nearly winnable..
Loam can be a b*tch with deed+EE+STp+bigger critters, but they can be raced sometimes.
Goyf sligh is hard but winnable, they have litte or no effect from moon, chalice could stall them, but if you can slam with a jitte you usualy win (unless they grip it, in which case your trini/chalice will stick).
This deck really tends to lose against tier 7 decks with a higher curve, and few to no nonbascs, usually jitte wins these games...
I posted this in the tourney report side, but here it is for this thread:
Dragon Stompy takes 4th at Hadley 4x Sea Drake
Well Im awake enough and while the games are some what fresh in my memory and along with some sparse notes I take I can give the general idea of what happened in each game I played.
After picking up Holiday we venture forth to Mass, get there quite early. Grub up and get our lists sorted and get settled in for the tourney. Here's my list:
4 Ancient Tomb
4 City of Traitors
10 Mountain
4 Simian Spirit Guide
4 Chrome Mox
4 Seething Song
4 Arc Slogger
4 Rakdos Pit Dragon
4 Taurean Mauler
4 Magus of the Moon
4 Gathan Raiders
3 Blood Moon
3 Trinisphere
4 Chalice of the Void
Board:
4 Pithing Needle
3 Pyroclasm
3 Tormod's Crypt
3 Umezawa's Jitte
1 Blood Moon
1 Trinisphere
Round 1 Steve Normandin playing 3 color control(featuring wrath of god/EE/ nivenyrral's disk)
Won Die Roll
Game 1:
Turn 1 trinisphere gets countered. I drop a turn 2 Mauler. Backed by a pit dragon 2 turns later. Get in for 16 with a bent dragon. GG
Board: Out 1 slogger/3 3sphere/1 dragon. In 1 Moon 4 needle
Game 2: I get a opening hand thats modest with a raiders in it and 2 needles. I play tomb, needle on EE, then needle on polluted delta. He gets a meddling mage naming blood moon. I drop my raiders get hellbent and start swinging. He bounces my needles via echoing truth. Wrath of god clears the board. I dont get anything useful. He hardcasts decree of justice for 2 4/4 angels while I am at 4 from mishra's factory beats. I scoop.
Game 3(no change to deck): Turn 2 moon. Followed by a hard cast spirit guide that takes him from 18 to 6 on its own. He counters everything I try to play. He stp's my guide, and then stp's a bent raiders. I get a magus on board and he cleans it up
2-1
2-0-0
Round 2: Nate Bowe with U/r Painter
He wins die roll
Game 1: He goes island go. I drop turn 1 chalice at one which resolves. Followed by turn 2 mauler, then a raiders a few turns later. Unfortunately, he is able to EE my chalice and then combo when he is at 2 life:tongue:
Board time!:out 3 Blood Moon and 1 arc slogger. In 4 needle
Game 2: I get turn 1 needle on grindstone. Dont have extensive notes here, but his life total gets taken down quick by a hellbent dragon who swings for 8 for the kill.
Game 3(no change): Turn 1 cotv at 1. Pit dragon does the job again nailing him for 4, then 8, then 6. GG:smile:
4-2
2-0-0
Game 3: Matt Mcnally UB Painter(just what I wanted 2 painter matches in a row:rolleyes: )
Think He won die roll
Game 1: He goes land go. Turn 2 3sphere. Turn 3 Magus. He doesnt get back into this one. Slogger gets out and seals the deal
Board: Out: 2 Dragon, 1 song, 1 slogger, 1 mauler, 1 raiders. In: 1 moon 1 3sphere 4 needle
Game 2: Turn 1 needle on grindstone. t2 moon. he is able to EE my needle away and combos while he is at 13.
Game 3(no change): Turn 1 3sphere. Turn 2 Magus followed by a bent raiders. 3 attack phases for 7 seals it
2-1
3-0-0
Round 4: Chris B with g/b/w Rock
I win roll
Game 1: I get turn 1 mauler followed by a raiders. He doesnt get in this game. I win quickly.
Board: out 3 3sphere, 1 dragon. IN 3 pyroclasm(i knew he was running bitterblossom), 1 Moon
Game 2: He doesnt get into this game either. Bent raiders followed by blood moon and magus seals it.
2-0
4-0-0
Round 5: ID
Round 6: ID
TOP 8!!!!
First Match: Joe Bernier with survival.
He wins Die roll:
Game 1. He goes fetch, crack it for forest pass. I play chrome mox pitching slogger, city. Seething song, Seething song, Pit Dragon 3 sphere pass. He takes 3 next turn from dragon, after I play a 2nd. They kill him turn 3.
Board: OUt 3 3sphere 2 slogger, 1 Mauler, 1 Raiders, 1 Dragon. In: 4 needle, 3 pyroclasm , 1 moon.
Game 2: I mull to 5. He thoughtseizes turn 1 I have Magus/Moon/Chalice in my hand. He rips magus. I drop chalice 1 on my turn. He plays land, survival, go. I drop blood moon, which screws him for green. He doesnt get a forest. I get a raiders that gets bent and wins it.
2-0
5-0-2
Top 4 against Geoff Smelski with I run Soooo many basic land landstill:tongue:
This matchup was tragic. He had TONS of basics that even if I resolved a moon effect it wouldnt have mattered much. He wins 2-0 (yeah I even ancient tombed myself to death instead of dying to his attack next turn) Take that!:tongue:
But Geoff was a very personable guy. It was a gruelling secong match if I hadnt drawn 4 land in a row at one point it would have maybe gone to 3 games.
Took cash value for $30
So I took 4th out of 50 players(not too shabby for my first competitive playing with this deck)...
Props: Chalice of the void and moon effects for being what they are(dont you change for nobody)
seething song for being busted
pit dragon, god I love you
mountains for being tech
off the wall games for being a chill place and having amazingly enough elbow room at their tables
me not having to face enchantress(whoot!)
trying sushi at the restaraunt across the way. good shit!
slops: basic lands:tongue: (ok, well when I dont play them)
burger king(why do I eat your garbage?, sure it tastes kinda good but man, my stomach)
Hoping to take D. Stompy to some more top 8's in the future...
The Deck is cursed. In two of the tournaments I played it in I had similar problems. Go 4-0 and then drop out of the tournament in a good matchup simply because I get flooded twice (drawing 7 land in a row when you just need one threat). I guess that's the biggest weakness the deck has once you get past the first two rounds (and thus are free from the tier 7 basiclands.decs).
I guess the DS's strongest power is also it's biggest weakness, the topdeck mode.
After this tournament, how do you consider the Landstill MU to be? I never have found it to be that great.
Well, as I said he ran a TON of basic land. I would say 4 color is a better matchup than u/b/w, since most likely a moon effect will be highly disruptive to them. I would have to test the matchup more to get a percentage down but I cant see 3 color being in my favor unless stompy explodes turn 1 with double song 3sphere creature.
Has anyone considered running Null Brooch? Against landstill it stops wrath/EE from hitting and gets you hellbent. Seems like a maybe danger of cool things, but I dunno. 3 Sphere just doesnt cut it past turn 2-3 and you cant stop wrath any other way....
http://sales.starcitygames.com//card...?product=38432
has anyone even thought of this as an option against landstill? Maybe some more firebreathing creatures could make this insane. Too bad it's only a 1/1, but the ability could be killer
Hmm. Seems weak. Basically turns off their ability to play spells with mana on your turn (they will just plow all their mana into a manland on their own turn to leave none untapped), except they can ignore it if they want to by sacrificing a land. And they can answer it with pretty much any kind of removal. I'd rather use Price of Glory -- if anything.
Why not just play winter orb against landstill? In older versions W-Orb already was in the sideboards, and I think this might also improve the MUC matchup...
Edit: Sorry I wasn't clearer. This is what I was referring to...
Quietus Spike 3
Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip 3
Equipped onto an Arc Slogger, you can reduce an opponent from 20 life to 0 life at instant speed with just three red mana, and this is without having to attack!
Basically, early on, this can do as much as 8 additional points of damage to an opponent.
Given our manabase, we can get it on something fairly early.
Even Deathtouch can be pretty solid on something like Trinket Mage or Pestermite.
Could this replace Swords?
Less consistent, but a hell of a lot more bomby.
I would be scared of that. So I'm getting some.
I don't know how good it will be, but it seems worth testing. Not just in this deck, but lots of stompy builds. Faerie Stompy (I realize they got a new equipment costing X = tutorable by T. Mage, but still worth looking into), Angel Stompy could use this to extreme affect IMO, and Demon Stompy screams play me. A faster clock for them could put them in a good area. Maybe as good as this list.
Pce,
--DC
I think he's referring to the new equipment, something like:
X
Artifact
[This] comes into play with X counters on it
Equip: Remove a counter from [this]
Equiped creature get's +1/+1 for each counter on [this]
Anyway, I'd much rather have Jitte. It's the only removal this deck has.
The new deathtouch equipment.
I dont think there is enough aggro to warrant equipment anymnore. I think more prison effects could be used. I never used my jittes in my board, not sure what would fit, but 4 slogger and 4 wipe cards like pyroclasm or pyrokinesis in the board seem sufficient for the metagame
He's actually talking about the new equipment that reads:
3
Equip: 3
Equipped creature has deathtouch.
Whenever equipped creature deals damage to an opponent, that opponent loses half their life, rounded up.
Nah, "Deathtouch Equipment" is too costly and doesn't do enough. I've done some testing with Loxodon Warhammer in Demon Stompy, and it is a tough card to use because of how much mana it needs. "Deathtouch Equipment" would have the same problem while doing even less to the immediate game state.
Our creatures are big enough that they rarely need deathtouch. In the few times that deathtouch would help, adding two or three power to the creature (SoFI or Warhammer) would be even more effective while having other benefits (pro red, lifelink).
I have LOTS of questions about this deck:
- How good 3sphere is? I only can see it's useful against Storm Combo and ThreshThreshThreshThreshThresh, both in decadence.
- Versus MonoU, Citadel of Pain was already tested?
- A friend of mine played Rally the Horde in the Extended Dragon Stompy. It could be playable or SoK only have 2 good cards?
- What do you guys think about the "Goblin Blossom" from Alara?
And, finally:
- WHAT DO AGAINST AGGRO-LOAM?
PS: Sorry my english, this is not my natural language.
The best thing to do against aggro loam is get chalice for 2 down.
So, really, it ALWAYS halves your opp's life total, thus, if you want to actually kill your opp, you're going to have to find a way to unattach 'Deathtouch Equipment' from your guy (i.e. Equip another creature with it).
I guess, in conclusion, seems a little win-more, or just plain situational.