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Originally Posted by
Piceli89
I thought you were dead, dude. No more comments on here, i was like " where's Phoenix Ignition flaming everyone?". Well, good to see ya still here.
I've seen too many stupid comments. I actually start to ignore them now mostly. Mana Vortex and Saprazzan Heir?
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"I don't play fetches in this deck because of that 1-2 lives that save me, since i often end games at 1-2 lives.." AHH Dude, so i see that you changed your mind and are going to play NOT only fetches, but EVEN brainstorm !!
What do you mean when you say " the meta as shifted so this is the new version"? Because, although i feel that effectively something new has appeared starting to dominate legacy (read:Nassifesque lists and the new Bant), i still felt the the old, good, evergreen "traditional" 'Folks list was enough. I mean, since the meta is shifting towards a slower approach of the type " Counterbalance plus Fatties", i thought that we, with our diruption and, most of alll, the insane advantage given by Lord of Atlanntis, could exploit these features in our favor.
I explained a bit on this. The advantage from running no fetches seemed to be diminishing. Just like dragon stompy had it's surprise factor and beat people shitless, it barely shows now. Aside from at GPC top 8. Racing isn't the factor anymore, now it's more focused on control. Most of all, CB has become even more common. People kill our vials with Trygon or K grip main deck, so there's no way to cheat in a 2cc for the win. Or he'll get sworded. Still running everything from that era, this deck gets all the chances it used to have, with a nice 3cc tempo swing that usually ends the game.
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However, I don't wanna talk about this, let's see your list.
It seems like an odd twist, but it really looks good. One question though: are you really sure of Selkie Mage and Mirrorweave? I mean, Selkie ,apart from the fact that in this monocolor build isn't optimized, seems kinda slow combined with reejereys and weaves.
One point at a time. If you'll notice, the cards I switched out were Stifle, Relic, 1 Standstill, and 2 Wakethrashers from my old list. These changes do tend to make the deck just a bit slower, but really Stifle was the only thing that I took out... which a lot of people have been taking out anyway. In the old list I still love stifle in that slot, but in this list I wanted to use Selkie + Tidal Warrior.
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Now, you have about 7 drops @3 and 2 drops @4 to be hardcast. Not sure if merfolk can afford this "slow,esponential growing " towards your finisher, Mirrorweave. Btw, seeing that you want to optimize Selkie with the Riptide (even if is a 1-of), i'm really wondering if this doesn't request too much time to get the right way.
That's just 1 more 3cc than before. Granted Selkie isn't the merfolk pile driver, but he helps get rid of crap thats in the way (or charged Kootles).
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Maybe it's me who's used to play an aggressive, fast, disrupting version of the 'Folks..
And the real point which makes me doubtful is that , with Mirroweave, you're likely most of the times to copy 1 of the lord, especially Lord of atlantis, for a lethal swing. That's ok, but did it never happen that someone, understanding your intentions, stp'ed/bolted/removed your lords in reponse, making the "finisher" way less strong, or in a certain sense, fizzle? i mean, it costs 4, so it's kinda slow. Apart from the fact of being esposed to opposing daze as hell, seems to be pretty easy to prevent, while an EOT vialed thrasher under standstill could have been teh nutzzz.
I agree with the Thrasher comment, I love the guy. But in this list I went for Tidal Warrior to keep the opponent off of forests early. Then I use Selkie for stupid tempo swings in our favor (Tombstalkers biggest enemy). I like Mirrorweave as a finisher because no one saves counters for it. We have too many must counter threats against decks that have counterspells. If they do counter Mirrorweave it usually isn't game over either, since you swing after it resolves. Also, in response to the StP comment, LoA is sworded on sight, they usually don't wait around for a Mirrorweave (I mean... who the hell even expects it). But if they have a mit full of cards, the opposing Goyf is always a great Mirrorweave target. Even with 4 guys out, Mirrorweaving something as dumb as a Trygon Predator is hilariously good.
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Also, i understand the logic of dropping to 3 standstills because of brainstorm, and therefore, playing mutavault as 2-ofs, but don't you risk to weaken a lot what has been designed to be the strongest sinergy for early-game control (standstill+vial+mutavault), this way? Without standstill, vial is less broken, that's for sure, and the quantities of the aforementioned cards you use make standstill way less asymmetrical.
The probability of seeing a Standstill in your first 7 cards when you have 4 of them in the deck is actually similar to seeing a Standstill in your first 10 cards when you have 3 Standstills.
The probability of hitting Standstill before turn 2 if you go first:
4 Standstills in the deck: 39.95%
3 Standstills and 4 BS in the deck: 35.135%
The 4.8% is significant, but Brainstorm overall helps I think.
As for taking out a Mutavault for the Riptide, I'm not set on it. I think the extra Tidal Warriors make up for the loss of 1 Mutavault. We'll see with more testing though.
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I don't want to deny the fact that Mirroweave is a great finisher (having 5 lord of atlantis on the table isn't that shit, i suppose :-D), nor the great sinergy between brainstorm and fetches to thin hand and deck. But i'm not convinced 'bout Selkie, really, especially the "tapped" issue, since the opponent is not alwyas going to swing with his lonely goyf if he sees some dudes of yours on the board and understands you're going to backfire lots of damage helped by a lord, so he keeps his fatties as walls to stall the game.
If they hold back creatures your mirrorweave on LoA is much better. Also, like you say, Reejery + Selkie = bounce.