My intention is to discard sneak attack itself and not the creatures ;)
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So i took a break for a few months (much longer than i planned, i needed a while to find my motivation to play MTG again), but recently i started playing on Magic Online again with my NicFit-Cloudpost hybrid. I made a few changes, and so far i like where i'm at. I cashed my last 5 Leagues and today i finally went 5-0 again, so i expect my list to get posted at some point.
This is the current list:
Maindeck (61 cards):
Lands (26):
2 Bayou
1 Savannah
3 Forest
1 Plains
1 Swamp
3 Verdant Catacombs
2 Windswept Heath
3 Cloudpost
3 Glimmerpost
2 Thespian's Stage
1 Dark Depths
1 Eye of Ugin
1 Karakas
1 Bojuka Bog
1 Phyrexian Tower
Creatures (16):
1 Dryad Arbor
2 Walking Ballista
2 Veteran Explorer
1 Scavenging Ooze
1 Gaddock Teeg
1 Courser of Kruphix
1 Knight of the Reliquary
3 Tireless Tracker
1 Titania, Protector of Argoth
1 Primeval Titan
1 Ulamog, the Ceaseless Hunger
1 Emrakul, the Aeons Torn
Spells (19):
2 Mox Diamond
4 Cabal Therapy
2 Crop Rotation
4 Green Sun's Zenith
2 Collective Brutality
2 Sylvan Library
2 Toxic Deluge
1 Pernicious Deed
Sideboard (15):
2 Swords to Plowshares
2 Ethersworn Canonist
2 Lingering Souls
2 Thoughtseize
2 Crop Rotation
3 Surgical Extraction
1 Reclamation Sage
1 Pernicious Deed
Most noticable changes: I went down to just 3 Cloudposts. I was already boarding out 1-2 Cloudposts along with my Eldrazi in many matchups. The only matchups where i really need the ability to cast Eldrazi are those against the blue midrange-control decks like 4-Color Leovold and similar decks, including Miracles. Those decks usually don't play Wastelands, so i thought i could be fine with just 3 Cloudposts to get against those decks, and so far it seems to work. Against other decks, it's better for my deck to play fewer lands and be a little closer to a typical NicFit deck.
Otherwise i'm mostly experimenting. The Ballistas are at this point staying for good, the maindeck Collective Brutalities are still flex slots.
From what i gathered so far, the deck seems to be well positioned on Magic Online right now (as well positioned as a NicFit deck can be at least). This is how my 5-0 League went for example:
Match 1: Miracles (2-1):
Game 1: I was able to stick a Library on Turn 2 and things seemed well under Control, i eventually had Eye of Ugin, cast Ulamog and got rid of some lands (and he got plowed), and then i had enough mana with Cloudposts to search for Emrakul and cast her next turn against no pressure. But then he played Back to Basics, stopping that plan just in time. I had all my mana still untapped, managed to crack an Explorer and get some more basics and eventually did find enough mana to search for and cast Emrakul.
Game 2: He kept a weak hand on the back of Back to Basics, i managed to disard that but he topdecked Jace into Entreat and killed me pretty fast.
Game 3: He had Back to Basics again, but i already had Pernicious Deed in play and eventually cracked it, Tracker sticks and finds me a lot of cards, with Library i can bait out a Counterspell and resolve GSZ->Primetime, that's good enough with Eye of Ugin and some Cloudposts.
Match 2: Eldrazi (2-0):
Game 1: I already know he's playing Eldrazi (played against him yesterday). He mulligans to 5 und plays T1 Chalice which shuts of 3 cards in my hand, but i have T2 Library, get an Explorer into play (and he attacks into it), manage to stick a Tracker followed by Primetime, he concedes.
Game 2: I mulligan to 5, he has Leyline of the Void. I punt on T1, not playing my Mox Diamond as my only colored source - he has a Spirit Guide for a T2 TKS to take the Mox and i'm almost ready to concede after he wastes my Cloudpost too. I find a Bayou just in time, can stick a Tracker and Courser, trade the Courser for his TKS. I get rid of his Leyline with RecSage, he has an Endbringer (and i'm on 4 life, 6 life after playing Brutality), i get Knight and an Explorer. Then i have to trade my Tracker + Explorer + RecSage against a Smasher, now only Knight against Endbringer. I get Titania, he has another Endbringer. I have another Brutality to gain 2 life and can fetch a Glimmerpost with Knight, with Karakas i can keep replaying Titania and barely win the race against his pinging Endbringers with a bunch of Elemental tokens.
Match 3: Dredge (2-0):
Game 1: I start with Mox, Explorer, Tower, crack Explorer, play Scooze. He still has a shot because he was on the play and manages to do a lot of dredging on his 2nd Turn, but finds only 1 Narcomaeba, and my Scooze has 1 open mana for that. Afterwards i have 4 green mana open and there is no realistic way he can win from here.
Game 2: I mulligan to 6, keep a hand with Bog and 2x Crop Rotation. My T1 Bog only sets him back only one turn, but i take away his sideboaded Iona. With GSZ->Arbor i can make a T3 Marit Lage with my Crop Rotations, since he attacks with his flyers this is Game Over - or it would be, if i didn't block one of his Narcomaebas, so he buys himself another turn with Dread Return for that. My punt doesn't matter because i topdeck a Ballista to get rid of his blocker.
Match 4: 4-Color-Leovold (2-0):
Game 1: I mulligan to 5 into a hand with just Cloudpost, Stage, Glimmerpost, Tower and Crop Rotation (no green mana). I find a Mox and a Glimmerpost, my Crop Rotation for Eye of Ugin resolves and that's Game Over because he has no pressure, he concedes to Ulamog.
Game 2: I keep a slow 7, manage to crack an Explorer with Therapy and can resolve Titania and then Primetime, he concedes to Eye of Ugin and some Cloudposts.
Match 5: 4-Color-Stoneblade (2-1):
Game 1: Very long game, i don't really have a board but get some mana online while i'm slowly dying to his Batterskull and some other stuff. I make a deciding punt: With 6 mana in play, 8 mana on the following turn, and Primetime and Therapy in hand i play Therapy for FoW and see just a Snapcaster. Next Turn i punt again, i should have flashed it back to check for FoW again, since he doesn't have enough mana or cards in hand to get around that by playing his Snapcaster for a Brainstorm. That costs me the game, if Primetime resolves i win pretty much for sure.
Game 2: I keep a risky 7 with Eye, Cloudpost, Stage and no green mana. He sees my hand and at first tries to race with Jace, but after i play my 2nd Stage he realizes i win this race. He tries to go wide and be aggressive, but probably miscounts my mana: With one creature in play and Tower in hand i have enough mana to cast Emrakul, and since he attacked with all his flyers and is under 15 life that's lethal. I don't think Ulamog (and then probably Ballistas) would have been good enough.
Game 3: I can crack an Explorer early on, have Lingering Souls to block forever and then stick a Tracker that lives and completely takes over the game. He was very low on time (and i was 7 minutes ahead), so i would have probably won on time anyway, but when he concedes i was pretty far ahead on board too.
So overall i definitely made some mistakes in this League, one of them actually did cost me a game, but ultimately it didn't matter. These games also show why i stick to my Cloudpost package, that won 3 of these matches, and it also shows the package is still good enough to do that with just 3 Cloudposts. No combo decks (other than Dredge) in this League, that definitely helped, but i think most combo matchups are ok (the only decks that are a real problem are Show&Tell decks, everything else should be at least close to 50/50). No Delver either, but at least Grixis Delver seems to be a pretty good matchup.
I don't like double posts, but well - i 5-0ed the very next League too, same list.
This time against:
UR-Delver
RUG-Delver
Grixis Control
Aluren
Punishing Maverick
Clean 5-0 with 10-0 in games this time, and it wasn't really close in any game. There was obviously some luck involved, but i'm feeling pretty good about the deck right now, it seems the bad luck i had after getting into Magic Online finally turned around. :wink:
Yes, the Ballistas are pretty much fixed in the deck at this point. If you don't play them on an empty board, they are very often 2-for-1s even in the early game. And later they threaten to take over many games.
I 5-0ed one more League last week (with Abrupt Decays in place of the Brutalities), and overall my winrate this year is at 60% - still a small samplesize of ~150 matches, but it is pretty stable. (Last year i was just barely above 50%, with a deck that had >70% on xmage.)
Other changes i'm working on:
I cut the Titania, because it was either too clunky (against Delver and combo) or felt win-more most of the time, and i haven't missed her yet - or rather: I missed her in a few games, but i won all of those games anyway, so my feeling that it was win-more was probably right.
Recently i added 2 more fetchlands to the deck, because i got colorscrewed a little bit too often. Now i'm finally thinking about the Mox Diamonds again, and did some work: I went over all my replays in Magic Online, and just looked for Mox Diamonds drawn at least until turn 2 (the reasoning is that a Mox Diamond drawn later than turn 2 is bad almost every time). I did that last year too, and at that point my winrate with Mox Diamond was significantly higher than without it, but that changed, maybe because the metagame changed: Just this year my gamewinrate with Mox Diamond was just 57% and without it, it was 58%. The difference is marginal, but since a Mox Diamond later in the game is a bad draw i really want a boost in winrate with it in my opening hand, and the data doesn't support that. With a little more detail: As expected, Mox Diamond gave a pretty big boost against combo decks and Chalice decks (Blood Moon is the reason for that mostly). Against Delver decks, it was actively very bad (these games are often about card advantage), and against other fair decks it didn't really matter either way (my guess here: the games usually go so long it doesn't really matter when i draw the Mox Diamond - i expected even worse results than against Delver and this is my only reasonable explanation why the Mox was better than against Delver).
I still think playing Mox Diamond might have been the right call in the metagame last year with less Delver decks and more combo decks, but right now i guess i finally have to cut them - and since i'm playing 2 more fetchlands now, i should still have enough colored mana sources either way.
Not exactly sure what i want as a replacement. Deathrite would be the logical choice for something similar, but whenever i tried it, it hasn't been impressive at all in this deck: It's unreliable as a mana source with so many other Deathrite decks around, and against fair decks i usually wipe the board at some point and would kill my own Deathrites. I could just move some sideboard cards to the maindeck (either some removal or most likely Lingering Souls) to make room for more sideboard slots, maybe something more against combo to make up for the slower starts.
funny enough, i only came across your deck months ago (er probably year+ actually) when looking for Titania decks. but yeah with DRS all over, it doesnt make sense anymore as they can easily stop the ramp.
Collective brutality is such a good card, i played RG Lands with a black splash for it and man did it perform. But i can see how decay would be better in a deck like this.
After i get the ballistas (in paper and mtgo) ill be able the build this in both and let you know how i do.
Hi all,
Just a short battle report.
I was playing Win 2 Duals at my LGS. I expected a lot of Delver decks, did not miss.
Round 1 - Canadian Treshhold
Game 1
I have a clunky start with Treetop Village and Scrubland. He has a slow hand. He leads with Trop into Goose, then bolts my Shaman. I manage to cast a Cabal Therapy (blindly name Stifle, miss) and see bolt + 3 fetchs. He draws delver, cast and the goose in the incoming turn. Because no coutermagic I secure Sylvan library. When he finally has threshhold. I cast Veteran Explorer, Cabal Therapy from grave, resolve:eek:, name bolt, hit 2 cards. I see a Daze and cast Toxic Deluge removing his board. Next turn I follow with Nissa. He surrenders.
Game 2
I keep a good hand with Therapy, he has no early aggression I Path to Exile his Mandrill. Next turn I follow with Dromoka, he reads the cards, looks at me look, at his hand. Draw a card play a 1/1 goose. Dromoka finishes the game in 3 turns.
1-0
Round 2 - Graveyard action BUG
I know James and he is always on some spice.
Today he plays a BUG good stuff with crazy loam/DD/ thespian stage/Leo/unearth/snap:confused:
Game 1
We have a slow start. I slowly ramp, he Wasteland me twice with Ramunap Excavator and I vindicate his Liliana of the Veil in response. Then siege rhino takes care of strix+jace. After a Therapy, I see no countermagic and DD+ Stage, I play Sylvan Library and hope for anything, I am at 12, cast Thrugtusk. He proceeds to play Stage. I play Siege Rhino go to 20 (not enough:eyebrow:). He plays DD. I dig for a Path to Exile and Dromoka, cast Dromoka resolve, Exile Marit Lage and swing for victory.
Game 2
He mulls to 5 and I have a full control of the game.
2-0
Round 3 - Grixis delver with Stifle.
Game 1
He plays TNN turn 3 and I die 7 turns later not finding an answer.
Game 2
I am stuck on my 2 starting lands when he has Daze, 2 Force of will, 2 Stifles, casting only a ponder and naturally drawing everything, finally killing me with TNN+bolt.
2-1
Round 4 - Canadian Treshhold
Game 1
I did some intel between rounds and he is in some sort of delver. I play the first game around Daze, resolve Sylvan library and use it aggressively, play Rhino, he bolts it twice, next turn I play Tragtusk to match his mandrill, then I follow with Sigarda:laugh:
Game 2
I keep a hand with 4 lands, rhino and abrupt decay. He goes trop brainstorm:confused:.
I play a Forest. on turn 2 he plays wasteland and sylvan library. I play a Swamp and cast Decay in my turn. I draw lands for two turns:mad:. He plays a couple of cantrips and a mandrill, I proceed to draw and cast rhino then I draw the rest of the holy trinity, Sigarda and Dromoka.
He sideboarded out his countermagic - 4 FoW
3-1
Round 5 - Grixis no stifle
So I cannot draw to top 8 and my opponent is my good friend and sparring partner Adam.
Game 1
I win without problem, I have an early Therapy followed by Veteran explorer and Rhino.
Game 2
he plays Liliana last hope with double TNN I manage to kill Liliana with Treetop Village remove the TNNs with pernicious deed. I am at 1 life and snap+bolt me to next game.
Game 3
We are stuck on 2 lands with a Shaman each and no fetch in grave. We grind for multiple turns and I am at 3 and die to bolt with a board of choke, pithing needle on Liliana last hope with 7 counter, rhino, shaman, sylvan library and 6 lands.
3-2
I finish 10th with an overall score of 7-4 victory in matches and 3-2 in games.
We had between 25-30 people (I think). I saw 2 blade decks, storm, Goblins, D&T, Infect, elves, 2 Loam, 2 Burns, rest were delver decks of different flavor.
Below my deck list. I am currently happy with the deck, the sideboard needs to be adjusted. After not playing for 4 months I am happy with my and the deck performance. Any question just ask.
In the morning, I switched Dryad Arbor for an Island and Path to Exile for Leovold. The second Shaman (replaced 3rd Deeds) was added to enable blue mana same with Polluted Delta (should be split with Misty rainforest). Sometimes I missed the 3rd forest in the main.
Best cards today:
Forest and swamp for making Wasteland useless
Treetop for killing Liliana twice and killing opponent
Sylvan library
The holy trinity
Worst cards today
Ooze
Pridemage
E-Witness
To the slaughter
I still hate TNN.
Enjoy
4 Veteran Explorer
2 Deathrite Shaman
Scavenging ooze
Qasali pridemage
Eternal witness
Tireless tracker
Leovold
2 Siege rhino
Thragtusk
Sigarda, host of Herons
Dragonlord Dromoka
Nissa, Vital Force
2 Sylvan Library
2 Pernicious deed
4 Green sun zenith
4 Cabal Therapy
3 Path to Exile
To the slaughter
3 abrupt decay
Toxic Deluge
Vindicate
4 Windswept Heath
4 Polluted delta
Island
2 Plains
2 Swamp
2 Forest
Phyrexian Tower
Treetop Village
2 Bayou
2 Savannah
Scrubland
Side:
Kambal
Gaddock Teeg
2 Faerie Macabre
Reclamation Sage
Extirpate
Surgical Extraction
2 Duress
Path to exile
Pithing Needle
2 Choke
Golgari Charm
Engineered Plague
haven't had time to put together a sb, but wanted to hear some feedback on this list:
4 veteran explorer
4 green sun's zenith
4 cabal therapy
4 living wish
4 lion's eye diamond
4 infernal tutor
3 walking ballista
3 auriok salvagers
2 chromatic sphere
2 diabolic intent
2 deathrite shaman
2 liliana, the last hope
1 gaddock teeg
1 eternal witness
2 Windswept Heath
4 Verdant Catacombs
1 Plains
3 Swamp
3 Forest
2 Phyrexian Tower
2 Bayou
1 Savannah
1 Scrubland
1 Dryad Arbor
sb would contain obvious wish targets and then maybe some interaction stuff. could also incorporate a singleton sb slithermuse as well. (dunno if that would help at all.)
deck is capable of turn 2 kill with phyrexian tower if opening hand has turn 1 explorer, turn 2 phyrexian tower (hand needs a wish/tutor/salvager effect, led, and a win con (sphere/ballista).
@Matsu: Great report!
@mistercakes: You're nuts :laugh:
I'm sure something more midrange with the combo would be better, but just threw it together to show that nicfit could win on turn 2.
Play fair and win on turn 2 anyways. I once played against Storm. I was on the play and my T1 involved playing a Veteran Explorer. They go off on T2 and Ad Naseam to 3 life but don't manage to put together a kill. I untap, play Strangleroot Geist, and swing for lethal. Good fair Magic.
Hey all,
Dusting off my Nyx Fit/Rector Fit/whatever you want to call it in prep for GP Seattle. My main is pretty set, but I'm still not sure about a sideboard. Here's what I have so far:
2x Ethersworn Canonist
2x Stony Silence
3x Leyline of Sanctity
4x Leyline of the Void
1x Helm of Obedience
3x ???
Thoughts/ideas/suggestions?
1 mana discard. It's a nice catch-all against a lot of decks. It improves your combo MU, it helps you clear a way through counters etc. and card velocity will always be a thing.
Why do you need stony silence? I would rather see disenchant or possibly vindicate. We are super weak to black and white leyline as well as RIP. We are also pretty weak to planeswalkers. I also run a bunch of 1 mana removal to board in versus delver decks and DRS decks in general.
This is my own current Nyx Fit SB:[cards]
3 Lost Legacy
3 Duress
2 Golgari Charm
2 Abrupt Decay
2 Surgical Extraction
2 Pithing Needle
1 Reclamation Sage[cards]
I might want a Gaddock Teeg in there, though.
Here you go:
4 Verdant Catacombs
4 Windswept Heath
2 Marsh Flats
1 Bayou
1 Savannah
1 Scrubland
3 Forest
2 Swamp
2 Plains
2 Phyrexian Tower
1 Dryad Arbor
4 Veteran Explorer
4 Lingering Souls
4 Academy Rector
4 Green Sun's Zenith
3 Mirri's Guile
1 Sylvan Library
3 Evolutionary Leap
4 Swords to Plowshares
4 Cabal Therapy
2 Pernicious Deed
1 Toxic Deluge
1 Curse of Death's Hold
1 Dovescape
1 Cruel Reality
1 Overwhelming Splendor
The Guiles and Library do a fine job to tie the list together. I do think I want a Sigarda somewhere in the MD though, to give GSZ some more utility in the lategame. Not sure what to cut though.
Thanks for the ideas. I definitely think I'm going to swap out Stony Silence for Reclamation Sage (especially since I can grab it with GSZ, and use it to Leap).
I also agree that planeswalkers are annoying. If I want to go with more removal, would you go with Vindicate (for the ability to hit lands) or Maelstrom Pulse (for tokens or multiple leylines)?
If Mind Twist and/or Survival were unbanned how would you guys try to incorporate them into a Nic Fit list? Thinking of trying these out at the next weekly free play.
I wouldn't. I would try to beat them instead. Nic Fit isn't explosive enough to Mind Twist, our best T2 opening (which is not at all consistent) generates 3BB. That's a Mind Twist for 4. Storm on the other hand is going to go ritual, ritual, Mind Twist for 6. You're not winning that battle, your best shot degenerates into either naming Mind Twist on the play with Cabal Therapy, or hoping to get a Gaddock Teeg down on T2.
And Elves! still is a deck, too.
I will drop Mind twist and go for SotF.
SotF is so versatile, you can use it in many different shells.
1. Combo Control
SotF + Necrotic Ooze (Phyrexian devourer & Triskelion)
2. Control Toolbox
With silver bullets qasali pridemage, Flametongue Kavu, Bob, Genesis, etc...
3. Aggro Control
Basking Rootwalla + Vengevine + Tarmo. Maybe KotR (Probably this version will be more similar to today's Maverick)
4. Control with Combo/Lock
Academy rector + Recurring Nightmare + Yosei & Kokusho
5. Many more...
If you have time to experiment I will try to combine number 2 and 4.
But with the amount of Deathrite shaman in the format. I will not leave my house with something like this in my MB:
4x Sword to plowshares/Path to exile
4x Cabal therapy
4x Some spot removal/Discard (Brutality or a split 2x StP 2x Thoughtseize)
Back in the days I played a 4 colour control version with Recurring Nightmare. Almost every player played it differently. Some added Living Death, some added blue, for FoW, Brainstorm and Tradewind ryder. Some people only played GW. A friend of mine played 5 colours with 4x City of Brass and 4x Thran Quarry. People tried Superman with Spike feeder and Spike Weaver to simulate Oath of Druids.
Ah good old days:cool:
Nope. I don't like it when cards get stuck in my hand if I don't get them in my opening 7. I rather have cards I can actually cast when drawn into.
You should try to play some black sources, I heard it works marvel in Nic Fit :tongue:.
Seriously, we shouldn't have difficulty to hardcast leyline, if we draw it turn 2 or 3 well, anyway either waiting one more turn is no problem or we are already dead and should have mulliganed (BR reanimator, dredge, oops).
On the other hand, we get free win of the back of a turn 0 leyline, and also helm of obediance :smile:.
But I don't advocate leyline as the only grave hate. I'm a fan of crop rotation and a bog in the side board makes a lot of work for little space.
I've fallen out of love with surgical, and leyline is active against a wide array of cards outside of pure grave strategies(delve creatures, deathrite, mongoose, okay this one is not that much relevant now, past in flame and cabal ritual, snapcaster mage... ).
Currently I play 4 leyline maindeck and a bog sideboard to go with the 2 crop rotations maindeck, but as I play helm as my main win con I'm totally biased.
So I played in my main GP Seattle prep tournament yesterday (4K @ Channel Fireball Game Center) with my slightly suboptimal Nyx Fit. Started 3-0 and was feeling the dream until I punted hard in Round 4 (forgot multiple Sandwurm Convergence triggers) and went into a death spiral. It really hammered into me how exhausting it can be to play this deck for more than a couple rounds in a row - all but one of my matches went 40+ minutes and twice was one of the last to finish. Still a good time and good practice for longer tournaments.
A few random thoughts:
- After almost a year of playing (off-and-on, admittedly) I'm finally starting to get better with Cabal Therapy. Not just naming, but timing (getting Rector countered/exiled feels bad).
- My lock pieces are still Overwhelming Splendor, Dovescape, Curse of Death's Hold, and Sandwurm Convergence. While they're all good, I'm starting to wonder if it might be worth going back to Cruel Reality, even out of the sideboard. I had problems with Miracles especially being able to deal with the Wurm tokens long enough to ultimate JTMS.
- The biggest thing I have to practice is sideboarding - especially what to take out.
- Even if it's not the most consistent, Leyline of the Void + Helm of Obedience feels good :D
Black sources are pretty damn good. Getting to 4 mana before you're dead is the tricky part though. That's why I like to stick to 1-2 mana stuff (or 3 if it's specifically Lost Legacy).
Convergence doesn't really solve anything Overwhelming Splendor already deals with. I had another outing w/ Nyx Fit this weekend (just sparring with my buddy) and won most of my games on the back of Cruel Reality. Once you grind your opponent out of resources they usually can't overcome it. They draw a card per turn, so they won't have any way to make a clock stick and die in a few turns. Cruel Reality is so much better than it looks.
interesting looking GB list made 4th on a MODO legacy challenge:
https://magic.wizards.com/en/article...nge-2018-03-26
I'm not sure I can get behind Woodland Bellower but otherwise the list looks sweet. Wurmcoil Engine over Grave Titan is an interesting choice.
Here is the list mentioned above
Planeswalker (1)
1 Nissa, Vital Force
Creature (16)
1 Dryad Arbor
1 Deathrite Shaman
1 Eternal Witness
1 Meren of Clan Nel Toth
2 Scavenging Ooze
1 Thragtusk
2 Tireless Tracker
1 Titania, Protector of Argoth
4 Veteran Explorer
1 Woodland Bellower
1 Wurmcoil Engine
Sorcery (13)
4 Cabal Therapy
1 Diabolic Intent
4 Green Sun's Zenith
3 Hymn to Tourach
1 Maelstrom Pulse
Instant (4)
3 Abrupt Decay
1 Diabolic Edict
Enchantment (4)
3 Pernicious Deed
1 Sylvan Library
Land (22)
2 Bayou
1 Bloodstained Mire
4 Forest
1 Ghost Quarter
1 Phyrexian Tower
4 Swamp
4 Verdant Catacombs
4 Windswept Heath
1 Wooded Foothills
60 Cards
Sideboard (14)
1 Golgari Charm
1 Kitchen Finks
4 Leyline of the Void
1 Night of Souls' Betrayal
1 Reclamation Sage
1 Sorcerous Spyglass
3 Thoughtseize
1 Toxic Deluge
1 Vraska, Relic Seeker
I think the Wurmcoil Engine could be the 6 mana Dinosaur, probably a pet choice and works very well with Meren.
I am curious how did Vraska work and why no Thrun, to troll people with Counterspells. Maybe the MTGO meta is different than the paper meta
Well, Thrun has been obsolete for several years now. It's just too small to be relevant.
Hey,
It's been a while since I posted something in here.
Anyway, I saw the GB list and thought I could also share mine.
Given the actual meta, I have good (paper) results with the following list:
4 Veteran Explorer
2 Wall of Blossoms
2 Courser of Kruphix
2 Tireless Tracker
1 Eternal Witness
1 Ramunap Excavator
1 Scavenging Ooze
1 Ishkanah, Grafwidow
1 Titania, Protector of Argoth
5 Forest
3 Swamp
4 Bayou
4 Verdant Catacombs
2 Misty Rainforest
1 Ghost Quarter
1 Karakas
1 Phyrexian Tower
4 Cabal Therapy
4 Green Sun's Zenith
3 Hymn to Tourach
2 Collective Brutality
1 Toxic Deluge
1 Maelstrom Pulse
3 Abrupt Decay
3 Crop Rotation
1 Nissa, Vital Force
1 Umezawa's Jitte
1 Pernicious Deed
SB: 1 Qasali Slingers
SB: 2 Golgari Charm
SB: 2 Duress
SB: 2 Faerie Macabre
SB: 3 Lost Legacy
SB: 2 Diabolic Edict
SB: 1 Pithing Needle
SB: 1 Bojuka Bog
SB: 1 xXx
Some explanations:
As usual I tried to stick as low to the ground as possible. I like smooth games with as much early interactions with your oppo as possible:
1) Wall of Blossoms
At first, this card looks it comes from an "old past" but in actual games this card is definitely pulling its weight:
- It replaces itself
- It acts as a "wall" (usually for a turn)
- It is food for cabal therapy when you need it (and that happens really often; you don't always have Veteran available or you don't want to give free lands to your opponent); combined with the "draw a card", it tempers the CDA.
2) Pernicious deed
With delve cards and drazi monsters occupying such a good chunk of the meta, PD is not at his best. This is unfortunate but one can leave without it. A mere one-of still pulls its weight. With 1 PD, 1 Toxic, 1 Pulse, you have enough tools to compete.
3) 8 basics/ 3 utility lands / 6 fetchs / 3 crop rotation.
This deck is hungry for mana. I kept fetchs as low as possible. Crop are here to give you the boost (Tower) you might need or the utility land you want (Karakas for tricks or oppo's monsters / Ghost quarter if you feel like going for an attrition kill). It also tricks with Kruphix / Tracker / Excavator.
4) 2 Kruphix / 2 Tracker
This split is mostly to have different CA engine along with some yard recursion (all along your mana curve). Kruphix was prefered to Thragtusk, CMC wise, CA wise and can be life savior in certain case (before you stabilize).
5) "Only" 3 top-end kills and no 6 CMC.
Each one of them has its purpose. Obviously only the creatures can be GSZed.
The spider is amazing when board is "stall" or when you need to stabilize while chumping for a few turns.
The reach ability is bonker as is its ping ability.
Titania is pure brute force and shall no longer be presented.
Eventually, both makes the game turn into a "porn" movie when Karakas is joining the party. Even better, they are usually not impacted by oppo's karakas...
6) Hymn to Tourach:
HTT is the main reason to stick with GB.
This card can obviously win games on its own. Luck has to be involved but this is needed especially when you have tournaments with so many rounds.
It also provides early enough interactions with combo decks. Such decks have always been the predators of Nic Fitters...
Well if you have any questions, please feel free.
The main deck is pretty set in stone, sideboard can be adjusted along your way.
Regards,
Ralf
That is correct.
I guess one has to assess whether or not your meta is filled with 3/2+ creatures.
My version might be lower to the grounds, it still is on the controllish side of thing.
I think being able to block "forever" a mongoose, a thalia, a reshaper, "you name it", is more important than the optionality of clocking your opponent for 20 turns (even with Jitte in the 75).
If I was playing Stoneforge, then yes, I would be playing Elvish for the "equip a squirrel, save my world".
But, one can make any change to the list provided to fit his bill. These are only ideas/thoughts/personal experience that I am sharing with you. I'm definitely not saying this is perfect.
I think I've got BUG worked out of my system now. I've been having good results with it in paper, but the people I've convinced to give it a try haven't been doing as well so I'm going to concede defeat on the build I think.
I would like to give a Jund build a try, taking advantage of some number of Burning Wish and Imperial Recruiters using the "half package" concept I've talked about before.
But, until I get to working on that I want to post my latest BG version. I'm quite proud of this build, I took the Scryb Ranger from BUG Flash (probably the best card discovery from that build) and incorporated it here. I got the deck down to 60 cards with 23 lands and a very redundant manabase. That's where I generally want to be when everything goes right.
Land 23
3 Bayou
1 Bojuka Bog
1 Dryad Arbor
5 Forest
1 Karakas
4 Windswept Heath
1 Phyrexian Tower
2 Swamp
4 Verdant Catacombs
1 Volrath's Stronghold
Creatures 19
4 Veteran Explorer
2 Deathrite Shaman
1 Scryb Ranger
4 Dark Confidant
1 Eternal Witness
1 Nissa, Vastwood Seer
4 Tireless Tracker
1 Chameleon Colossus
1 Titania, Protector of Argoth
Spells 18
4 Green Sun's Zenith
4 Cabal Therapy
2 Crop Rotation
2 Diabolic Edict
2 Abrupt Decay
1 Collective Brutality
1 Maelstrom Pulse
1 Toxic Deluge
1 Pernicious Deed
Sideboard 15
1 Carpet of Flowers
1 Crop Rotation
2 Deathrite Shaman
1 Duress
1 Golgari Charm
4 Lost Legacy
1 Pulse of Murasa
1 Reclamation Sage
1 Scavenging Ooze
1 Surgical Extraction
1 Toxic Deluge
Hey all,
New to the Nic Fit experience and loving every second of it. Im on a ScapeWish list and am wondering I s there an updated Cabal Therapy list we use now that atop isgone or is it gernally the same?
Thanks,
-GB
Not much has changed on the CT front