Originally Posted by
benthetenor
I like a lot of the points you have to make, and I agree for the most part with your assessment of the matchups. I'm really, really pulling for Maverick to make a comeback so we can have another matchup that is strictly a bye, but I think that the format is still in a place where this deck can be good. I'm planning on going to SCG KC in a few weeks, and if my metagame analysis is correct, I expect it to be relatively full of fair decks, which is why I'm probably going to play this deck.
I agree 100% on the Dryad Arbor, in both the sentiment and in the reasons as to why you've found it to be bad. I've been testing with 3 Chrome Mox in place of a few lands/Dryad Arbor, and it's been great. It allows for a turn 1 Enchantress (or Compost post-board against discard) which is huge, and generally just speeds things up by a full turn. It's in place of lands so it does nothing to hurt the enchantment balance, and it's awesome to draw mid-combo turn, unlike a land. The card disadvantage is insanely easily overcome with this deck, making it pretty much perfect. Once again, it's a card that Cuneo played that I'd largely dismissed at the time, but testing has borne it out to be awesome.
It's cool that you got a nice evenly distributed set of matchups, and I think you did pretty well. Esperblade (and any U/x control deck) is generally a good matchup, but I do find that you need something to get you over the top post-board. I have had 2 Deep Analysis in my sideboard for a long time and it's singlehandedly won me many, many games against that deck, as well as being a solid addition to UW Miracles and a decent card against something like Jund or Pox. If they try to counter or make you discard it you still gain tons of card advantage, so while it's not flashy, I think it's the perfect card to gain some slight CA which will help you take over the matchup.
For Jund, Replenish isn't a bad idea. They will absolutely have Wastelands which means that you're likely going to have to use a Utopia Sprawl on white, but that's not really a big deal at all. It's also not going to get your Argothian Enchantresses back, which kind of sucks, but it will give you lots of CA on it's own so it might not be that bad. I think if Jund (or discard in general) is something you fear, you could always go with Leyline of Sanctity which would blank like 12 cards that they'd have and can't be Abrupt Decay-ed. It would clearly be a lot better in a G/W Enchantress deck or just one playing with Serra's Sanctum so that you could reasonably cast it, but it's a card that does a massive amount of work in that matchup for us, so if you fear it, there's a good answer. Theoretically it should be a pretty even matchup since they should have lots of problems with Elephant Grass and Seal of Removal is a good way to mess up their mana curve by hitting a turn 1 Deathrite Shaman or a Dark Confidant, at which point you should be able to out-card them. I'd bring in more Disenchant effects if you expect Engineered Plague, which is a fair card for them. Compost can also do a lot of work, and Deep Analysis can be good though the life loss might be a liability in some games, so it's not at it's best in this matchup. Pithing Needle (if you play it) can also deal with Liliana, which is the one card that gives them any amount of inevitability. I have also considered dropping down a Cloud of Faeries in this matchup just to eat removal and/or a Liliana activation, and I think that's a fine play. You're going to beat them eventually, assuming you can keep Liliana away, so it's just about surviving until you can stick a few card advantage cards, then taking over the game from there.