Hey guys,
I was featured in Adam Prosak's article that went up last night (the first Undercity Informer decklist he posted on the article was taken from my blog). We've been talking about the deck for awhile since I mentioned it on his stream. For reference, this was the list that achieved a roughly 30-40% T1 win rate that he mentioned on his article. Since then, there are a ton of changes you guys have made that would probably make it much more consistent than the list I have.
4 Undercity Informer
4 Balustrade Spy
1 Dread Return
1 Angel of Glory's Rise
1 Laboratory Maniac
1 Azami, Lady of Scrolls
4 Narcomoeba
1 Cabal Therapy
1 Phantasmagorian
4 Elvish Spirit Guide
4 Summoner's Pact
4 Simian Spirit Guide
4 Chrome Mox
4 Lotus Petal
4 Dark Ritual
4 Cabal Ritual
4 Rite of Flame
3 Manamorphose
3 Pact of Negation
3 Gitaxian Probe
1 Wild Cantor
Definitely not an optimal list. Yeah, I ran with Pact of Negations maindeck, which definitely contributed to the lack of a higher T1 win rate - but you do have many t2 and t3 protected wins with one or two Pact of Negation which was sweet. I'm pretty sure that Rite of Flame needs to be Tinder Wall because they do the same thing, but you can cast a Tinder Wall off of a Summoner's Pact -> Elvish Spirit Guide.
RE: LEDs/Tutor/Wish being in the deck - Do you guys find yourself with too many win conditions in hand? How often are you guys mulliganing? While I included Wish/Tutor initially because Balustrade Spy hadn't been spoiled yet, I went down to the 8 win condition configuration (and took out LED as a result). However, I'm more inclined to include Wish over Tutor (because Wish is probably slightly better if you don't have LED). Joe Lossett's
Belcher article calculated that 4 Belcher/4 Wish/2 Warrens is a more optimal build than 4 Belcher/4 Wish/3 Warrens or just 4 Belcher/4 Warrens, so perhaps we could just emulate that with something like 4 Undercity Informer/3 Balustrade Spy/3 Living Wish. Perhaps we could quantify the deck's mana much in the way he does so in the article.
Also, I goldfished Chancellor of the Tangle for a couple of hands and he's great in some situations (especially when you can use him to generate mana, then imprint him on Chrome Mox), but there are many situations when you really do have to pass the turn, and after that, he's just absolutely terrible. If you mulligan down and you have him but can't generate the 4 mana (for example, you can only generate 3 with him) and you're forced to pass the turn, you need two more turns before you can go off again. While I'd like to keep the T1 win % high, perhaps Chancellor sacrifices too much percentage points if we find ourselves not going off T1.