Has anyone tested out any builds like these:
Tempo Depths
//Artifact (4)
4
Lotus Petal//Creature (4)
4
Vampire Hexmage//Instant (20)
4
Brainstorm4
Crop Rotation4
Dark Ritual4
Daze4
Spell Pierce//Sorcery (12)
4
Duress4
Inquisition of Kozilek4
Ponder//Land (20)
2
Bayou4
Dark Depths1
Forest1
Ghost Quarter4
Polluted Delta3
Thespian's Stage2
Underground Sea3
Urborg, Tomb of YawgmothSB: 1
Bojuka BogSB: 3
ExtirpateSB: 1
KarakasSB: 1
Life from the LoamSB: 3
Not of This WorldSB: 4
Pithing NeedleSB: 2
Sylvan Library
Tempo Depths (without fetchlands)
//Artifact (4)
4
Lotus Petal//Creature (4)
4
Vampire Hexmage//Instant (16)
4
Crop Rotation4
Dark Ritual2
Red Elemental Blast4
Spell Pierce2
Spell Snare//Sorcery (16)
4
Duress4
Inquisition of Kozilek4
Ponder4
Preordain//Land (20)
4
City of Brass4
Dark Depths4
Gemstone Mine4
Thespian's Stage4
Urborg, Tomb of YawgmothSB: 1
Bojuka BogSB: 4
ExtirpateSB: 1
Ghost QuarterSB: 1
KarakasSB: 1
Life from the LoamSB: 1
Maze of IthSB: 4
Pithing NeedleSB: 2
Sylvan Library
Cantrips (Brainstorm, Ponder, Preordain) smooth out our draws and make the combo much more consistent. We can play more of a tempo game with
Spell Pierce,
Daze, and
Spell Snare. Dark Ritual and
Lotus Petal can enable turn-one Marit Lages.
Personally, I believe the one with fetchlands is better because it enables Dazes and Brainstorms. However, it does enable Submerge, so it's an interesting trade-off. Also, the fetchland version can't use Pyroblast.
Thoughts? I've done some testing and it seems both faster and more consistent than our standard list with Expedition Map and Sylvan Scrying.