Good catch, must have been omitted on the website (I just copy and pasted) - I'll update the list above.
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I"ve been creeping on the forum for a minute, i went through the trouble of reseting my password so i could reply to this thread. I would first like to say that i've been playing the deck for about a month and have had a lot of success, i have won 2 of the 3 last weekly legacy events at redcaps corner, each with about 30 people. I also played at tales of adventure last weekend with colorless eldrazi going 3-1 before losing to eli for top 8 and then the semi-mirror( they had displacer) to knock me out of top 16. which leads me to my next point. White is the way to go. Containment priest is not to cute and the deck is just better than the colorless version. the white version is SOO strong agains the mirror its ridiculous . The white version also has WAAAY more game against d/t and shardless.
Also derczo is a friend of mine and he wasn't on white. while he did say the deck was overhyped(which in my opinion it is the real deal) he also knows the deck is inherently very powerful .
Welcome back, and thanks for the clarification on Derczo's list.
I agree that white is the definite next step for the deck. You've played the list for a while, so what is your opinion of a second color? Worth it or not? And if so, which color would you recommend? Really any of the four offer some value, although I think red is out, and probably blue, despite the success UW Eldrazi has seen in Modern.
I'm still playing the colorless version of the deck, but I'm interested in the white list. Tomorrow I'm attending a legacy tourney here in Brussels and I'm hoping to NOT see a lot of Maverick & Shardless. In my testing these MU have proven real headaches and pretty bad for us. So I'm also wondering if the white version really improves our MU against these decks.
Thank you both for the reply's About playing a second color i think that white is the ONLY other color worth going "mono-x eldrazi" BUT i think any of the other splash colors have merit especially c/w/b and c/w/g which is the list i'm on now. i'll talk about some things then post my list for reference.
When thinking about the deck its important to understand that the deck is already a colorless deck so splashing other colors is very hard because you're available fixing sucks and you really want access to white on turn 2 or 3.
Mishras factory was a very hard card to cut because what makes this deck so good is the pressure it can put on so quickly while offering up disruption that can literally 6 for 1 your opponent.
The mirror match is a very real thing in a given event because this deck is so accessible and good, what changes my mind about colorless being second best was actually getting housed by the mono white version at tales of adventure and when i say that containment priest/displacer won both of those games for my opponent i mean they were the only cards that mattered and the game was effectively over after displacer came down and officially over when containment priest came into play. then i got to sit next to him and watch him play against d/t ( same guy i lost to in rd 1 ) displacer containment priest again was the mvp it was insane.
The first few time you play the mono white version it will feel " slower " ,clunkier" and it is slightly because getting white mana is a priority and that can sometimes slow you down by what feels like a half a turn ( because you can still do things just not BIG things but you still have the ability to nut draw them .
Affter playing the deck a bit i realized that with main deck displacer ,chalice,thought-knot,revoker, that i wanted to cut down on the other disruption to make the deck take better advantage of the fast mana offered by eye of gin and the sol lands while still having access to displacer and containment priest.
A lot of people think that this deck doesn't have much card advantage and i hear people say that it doesn't have reach and i couldn't disagree more .Everything in this deck is card advantage. chalice has literally 6 for 1d opponents, thought knot seer doesn't die much, matter reshaper is a great goyf blocker that sometimes lets you draw a reality smasher or sometimes it just puts a displacer into play, revoker shuts down death rites and leds and all sorts of elves and effectively turning them into a bunch of 1/2 chump blockers . , trinisphere makes it wwwwwaaaay harder for other decks to keep up and it makes aggressive creature decks into a joke . anyway thats about all i have time for but i'll be around . heres my list
4 eldrazi mimic
4 thought knot seer
4 reality smasher
4 displacer
3 endless one
3 elvish spirit guide
2 phyrexian revoker
1 containment priest
1 endbringer
1 matter reshaper
27
4 chalice of the void
1 trinisphere
1 jitte
2 dismember
1 warping wail
9
4 tomb
4 eldrazi temple
3 eye of ugin
2 city of traitors
3 cavern of souls
4 brushlands
1 ghost quarter
1 plains
1 waste
1 karakas
sb
3 r.i.p.
2 winter orb
2 thorn
1 pithing needle
1 oblivion sower
1 warping wail
1 containment priest
2 disenchant
1 trinisphere
1 batterskull
I don't understand the singleton's in your list. YOu can't search for containment priest so i have a hard time figuring out why running one in the deck is effective. Same with trinisphere. (Jitte/wail I get as they just shore up your removal numbers). And is the one reshaper really better than another Endless one?
With the meta being a large percentage eldrazi endless one isn't that good against displacers and matter reshaper lets you have more aggressive draws with endless ones and mimics while doing a great job of chumping while getting value agains anything playing goyf or knight( i.e. match ups that your most explosive draws are needed to win and card advantage is a thing that actually matters.)
the containment priest singleton is me trying to test as little white as possible and containment priest is not something i would just wanna jam on turn 2 most of the time because most of the time beating face works but its always nice to see it when i have white mana.
As for the spirit guides i just switched to the green ones in anticipation of receiving my world breaker in the mail.
The singleton trinisphere is there because i can cast it on one with a spirit guide ,its a great follow up to a chalice but its a nonbo with dismember, mimic and revoker but in general i like it more against a lot of the matchups that are bad where thorn sorta makes you less aggressive by taking up slots and not being good against creatures,honestly i just feel like the disruption with thought knot, revoker and chalice is almost just enough and as long as you have some disruption in you're opener you should be golden. i'm pretty much using 3ball as a 5th chalice and a better follow up to a turn one chalice than thorn. I like thorn but i think trinisphere just does a better job of doing what our deck needs than thorn
Essentially i'm trying to make the deck as disruptive as it needs to be but be more aggressive than most white builds while having less dead cards to side out in the mirror.
The card being cut for the ONE world breaker will be batter skull. because batter skull comes in against anything with creatures and anything you expect to be a grind. and the world breaker will come in against a lot of the same match ups but actually solve a problem when coming down while being searchable with eye of ugin. T he reason i'm only testing one is because green puts the deck into three colors and pretty bad mana. I've been tempted to test lotus petals in place of the spirit guides but they just seem so much worse in almost every way except they produce white /green. ( The only reason i haven't tested lotus petal is because i only buy things in foil for my decks and i can't afford 3 lotus petals rite not)
ahhh whats up man !! Where is this 1k gpt? i wanna go.
Top Deck Games in Haddon Township, NJ. Two byes for Columbus to the winner and 400 cred, hopefully help me pick up another Karakas which the deck desperately wants a second of.
To keep on topic-- i have been on this deck since pre birth. Had no cards in September, bought Bw control for BFZ Standard and won states. Used winnings to buy Modern eldrazi. Preordered OGW eldrazi foil, then moved into getting Citys and Mana ramp elements before the legacy gates opened.
1) colorless is consistent, but loses many matchups it could win by being white.
2) white is infinitely more interactive a deck, which many players find a positive.
3) best sideboard cards you can imagine are all a single white:
Need some help guys. Got beat pretty bad by Dredge last night so I changed my sideboard up.
I beat Miracles no problem. I feel like Eldrazi Obligator is great against any bloodmoon type deck.
Lost to Esper Stoneblade, Truename is a pain for this deck to beat. I basically lost the last game of the match to my lands :-(
I was thinking maybe taking out the one Karakas for a Urborg, Tomb of Yawgmoth.
Any suggestions would be great. :cool:
Creatures:
4 Eldrazi Mimic
4 Endless One
3 Eldrazi Obligator
2 Simian Spirit Guide
1 Phyrexian Metamorph
4 Thought-Knot Seer
4 Reality Smasher
1 Endbringer
Spells:
4 Chalice of the Void
2 Thorn of Amethyst
2 Warping Wail
2 Dismember
1 Trinisphere
1 Umezawa's Jitte
Lands:
4 Ancient Tomb
4 Cavern of Souls
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Wasteland
2 Grove of the Burnwillows
1 Karakas
Sideboard:
2 Phyrexian Revoker
2 Pithing Needle
2 Ratchet Bomb
2 Grafdigger's Cage
3 Leyline of the Void
1 Umezawa's Jitte
1 Endbringer
1 Dismember
1 Warping Wail
Any1 has tips/cards to beat Shardless Bug? I cant figure it out and keep loosing.....
(playing a pretty standard colorless list with Wastelands, Thorns, 2 Jitte, 3 Wail)
3-0-1 ID into Top 8 (low turnout for the event only twelve players, Eastet maybe?)
Beat Miracles 2-0 (Game 1 beat Entreat, Game 2 beat Moat)
Beat Food Chain combo
Beat UG Post
ID with Infect (very, very confidant in this matchup)
Will post decklist and Top 8 notes post tournament. Lots of DnT and Miracles ( 3 each represented )
Tournament also has second Eldrazi player in this thread active, albeit having a tough day.
Biggest weakness in competitive MtG shows itself again. Top 8 against DnT i board out Containment Priest -_-. Once again, sideboard theory (and forgetting my own plans/written sb plans) comes back to bite me. Game 1 i had to mulligan to 5 for two lands, which were both City of Traitors. Game 2 i get Wasted on land 1, so i pitched the next two lands to Mox Diamonds-- only to then get blown out by double Flickerwisp.
He saw 3 StP Game 1 on my mull to five, Game 2 he denied me mana on a two land double diamond keep.
The moral of the story was that i mis-sideboarded and was punished in addition to his drawing 5 StP total in two fairly short games.
Will post list tomorrow and discuss thoughts on my current configuration, but (and i truly do not claim this often) this deck was the best in room and should've been able to complete taking down the 12 man. Didn't drop a game in swiss play either.
Some key notes after todays embarrassing finish of 1-3 ( runaway for my worst finish with this deck)
Spirit guides aren't the way to go in my opinion white mana is VERY important . Having the spirit guides offers speed and doesn't require casting and offers the element of surprise but i think the amount of times having the consistency of petal is just to good not to test . There were a few times today that having petal instead of spirit guide would have changed the outcome of the game.
Beat miracles rd 1
Lost to miracles rd 2 in three games
Lost to bug food chain rd 3 he won the die roll , went off on turn three. i took game 2 with mimic tks,tks. Game three i only get to three mana before he goes off after double decay of revoker,chalice...
rd 4 lost to 12 post in 2 very bad games ,on the play chalice did nothing game 1 and tabernacle and propaganda slow me down enough for him to platinum emperion into ulamog . Game 2 goes pretty much the same way ,his draw was pretty good, mine was pretty bad .I ended the game with him at 4 and 2 displacer and a spirit guide in my hand.
I'll be around.
Please remember to use correct Capitalisation and grammar.
Dice.
I can't seem to beat Esper Stoneblade.
Can someone help with a sideboarding plan for them.
What cards are good what cards are bad?
Thanks guys.
TNN is probably the biggest problem, followed by SFM + equipment shenanigans. Baleful Strix is also a major pain in the ass if the run it.
White for Displacer would at least solve the equipment problem. But since you don't run the white splash, I would pack some All is Dusts in your 75. I also really like SoFaI against them, but I'm not sure how well it would work without SFM to fetch it up.
Still the same build with 2 MD + 1 SB Wail, but I need to stop to binge-play league games, since it really messes with my quality of play and thus, results. Turns out there's more finesse to the deck than I expected and that I can't just mindlessly smash it like an aggro deck. That, and MTGO's interface being a total shitfest with lots of opportunity to fuck up paying costs since Cavern, Temple, Tomb and City are all "special" mana lands that require extra clicks for payment (that can also be buggy). Nothing better than tapping Ancient Tomb to activate a Factory, just to end up with 2 extra damage to the face, 2 colorless uselessly floating and a tapped Factory doing jackshit. :rolleyes:
SFM decks aren't easy, but it really depends on their build. If they run SFM, Strix, 4 Snapcaster and 2+ TNN, you're not going to have a good time. Stuff like D&T can be handled better with Displacer. Maverick can be a bitch, but that is more because of KotR wrecking your manabase.
How would Displacer make the Miracle match-up worse? :really: It's not like Matter Reshaper does anything meaningful in this match.
Dealing with Blood Moon depends on the deck. World Breaker MD, SB All is Dust and depending on the deck, also the equipment plan since it doesn't require massive ramp and also works under Blood Moon.