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You still need to draw a Mountain in your opening hand unless you have a Vial. 16% of the time, 13 lands will leave you Mountainless. Out of those, 4% will be cases where you've got Vial and a disruption land, a risky keep (you lose the mirror against opponents that can destroy your Vial), but often a keep nevertheless. That leaves you to mulligan 12% of the time just for mana issues. With 16 lands, you eliminate a good 6% of the non-land hands, leaving you with 10% of no-Mountain hands and 8% of no-Mountain, no-disruption land+Vial hands. I don't know about you, but if I had the choice, I'd rather choose to play with 6 cards 8 games out of 100 as opposed to 12 games out of hundred (of course you mulligan for other reasons too, so the numbers are higher than that; specifically, one-landers are rarely keepers).
Of course You have more land in hand. But when you compare only the mana death of the two deck you cheat. If you compare the 5/6/7 lands it is a point for me. And thank you for all % but for that I prefer the personal resentment and I haven't a lot of mana death. I have more mana death than you, it is sure but we don't have the same conception for the when play gobbo. You want 5 lands in turn 5 (or 6), I don't want the 4e land in turn 4.
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Yea, that happens. However, statistically that's 'getting lucky'. Also, if the opponents you've played against have played 21-22 lands, winning against them doesn't prove your point. My point is that with 24 lands, I've been winning the mirror very consistently against players with 22 lands. It seems like my 24-land build is at an advantage against a 22-land build, not only from a theorethical perspective, but also in practical experience.
Yes it is only lucky, but MTG lucky, I explain what I mean with that after.
And when we speack about mirror and you speak about your win, it is an invitation to speak about mine.
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Sure, but you still have turns to topdeck and if you have the said Vial and they have a slow clock, you can just ramp Vial and win. Basically, having the mana to cast everything you topdeck is pretty awesome in a deck that can topdeck into a bunch of cards that read 'I win' all over them. That's how you beat Threshold that held your initial barrage too.
If I have vial I like all my mana denial because I can use it each turn. My better departure is a vial T1, rishadan T2 (and if it is possible lackey in EOT but it is only a bonus :D).
******** player hate (really) me in my habitual store because against they I can or bless they with a lackey or put a vial and in the same time destroy her mana base or clean her hand and play after ringlader and matron. But I help they for have fastly the ******** :D.
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Sure, I'm up for games whenever. We'll have to generate a large enough sample size to ensure that the results aren't too badly skewed by the used program or statistical anomalities though.
I'm agree. I add your msn adress.
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- SGC is minimum in 2 because as Eldariel said, it's a bomb and he wins a match alone
When it is destroy directly after, he only put three 1/1 whitout abilities. With vial it is really a bomb but without no.
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- in the mirror, the player who will win, is the one who gets his vial quickly, and more lands than the other. and sharpshooter is a win card for the first player who has it
sharpshooter is a kenny and put it with warchief is possible but warchief is too one of the first target of blast so the opponant can kill warchief in response to sharp and sharp after.
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- 22 lands is a minimum if you don't play any fetchland but 24 is a good number if you play fetch
Play 24 land, 3 SGC, 1 sharp and the 8 essential playset. So you can't play any skirk or tinkerer, it is sad.
And fetches don't change the number of lands in beginning hand and in the first turns.
I speak about difference of planification of the game. I propose to compare hand you keep and I keep for see the difference. We analyse the beginning hand in the first games against a unknow person.