I believe I have found our holy grail. Reverance. This enchantment slows goblins down by 5 or more turns, enough time to wrath, get counters online, and begin beats with eternal dragon or angel tokens. These are the key points of the modification I propose:
// Deck file for Magic Workstation (
http://www.magicworkstation.com)
//Maindeck
1 [FD] Crucible of Worlds
2 [MI] Enlightened Tutor
1 [SOK] Reverance
// Sideboard
SB: 2 [FD] Crucible of Worlds
SB: 2 [MI] Enlightened Tutor
SB: 2 [SOK] Reverance
SB: 2 [DS] Pulse of the Fields
SB: 3 [TE] Chill
SB: 2 [SOK] Pithing Needle
SB: 2 [5E] Circle of Protection: Red
The maindeck Reverance/Crucible offers more flexibility game one, assisting against both control and Goblins/Small-Creature Aggro. The sideboard strenghens your hate against goblins, allowing you do morph into a deck that locks them out, depending on their build. The Crucibles remain to keep control as a favorable matchup. Pulse of the Fields and Reverance can turn around the game against many aggressive decks, and an effective 6 copies of Pithing Needle plus Brainstorms makes Survival and Belcher cry. Chill are CoP are primarily for Goblins, but they obviously neutralize burn and can help (as 1-ofs, depending on the circumstances) against RGSA. I think that this can help turn around Landstill's poor matchup against Goblins. By the way, did I mention that Reverance owns Goblins?