we'd love to feature the report on southfloridamagic.com if he's interested, just some more legacy dudes =D
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Tony Murata wins SCG: San Diego, defeating RUG Delver in the finals 2-0!
@southfloridamagic: Send me a message.
Grats to 12 post at the San Diego Open!
I thought it was funny when his opponents kept reading the Eldrazi. Yes, they are that ridiculous.
Super excited to see west coast representation of the deck! I look forward to the tournament report, which might shed some light on interesting sideboard choices and how they fleshed out.
went 4-2 at a local with 33 people. The only main difference between my list and others is I am running 4 leyline of sanctity in the board.
It saved my butt aleast 3 times 2x vs a tendrils and 1 vs MRB
This is Tony Murata's winning deck list:
source: http://sales.starcitygames.com//deck...p?DeckID=52286
Creatures (7)
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
Lands (25)
1 Island
1 Bojuka Bog
4 Cloudpost
1 Flooded Strand
1 Glacial Chasm
4 Glimmerpost
1 Misty Rainforest
1 Polluted Delta
1 Scalding Tarn
4 Tropical Island
4 Vesuva
1 Eye of Ugin
1 Karakas
Spells (28)
2 Candelabra of Tawnos
3 Expedition Map
3 Pithing Needle
4 Sensei's Divining Top
4 Brainstorm
4 Crop Rotation
4 Repeal
4 Show and Tell
Sideboard
3 Chalice of the Void
2 Cursed Totem
1 Pithing Needle
2 Elephant Grass
4 Flusterstorm
2 Venser, Shaper Savant
1 The Tabernacle at Pendrell Vale
I like the SB. lots of broad, powerful hate.
I hope someone can get Mr. Murata to give us a tourney report, as SCG's event coverage is a little spotty.
Who boards in Chalice of the Void against Sneak and Show?
That guy. Pretty poor. Luckily it didn't matter as his opponent misboarded anyway. Who leaves in Show an Tell against ALL OF THE ELDRAZI?
So excited about SCG San Diego, forgot to update the first post with my current build. On Sunday I split the finals of a 500$ event in Leominister, MA with this build:
// Lands
4 [FNM] Cloudpost
4 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [B] Tropical Island
2 [ZEN] Island (2)
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [CMD] Bojuka Bog
1 [IA] Glacial Chasm
1 [ON] Flooded Strand
1 [ON] Polluted Delta
2 [ZEN] Misty Rainforest
// Creatures
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
4 [M12] Primeval Titan
// Spells
4 [US] Show and Tell
4 [5E] Brainstorm
4 [UL] Crop Rotation
4 [CHK] Sensei's Divining Top
2 [AQ] Candelabra of Tawnos
3 [ZEN] Expedition Map
4 [GP] Repeal
2 [ROE] All Is Dust
// Sideboard
SB: 4 [CMD] Flusterstorm
SB: 2 [FUT] Venser, Shaper Savant
SB: 3 [ZEN] Mindbreak Trap
SB: 2 [B] Blue Elemental Blast
SB: 2 [SH] Ensnaring Bridge
SB: 1 [LG] The Tabernacle at Pendrell Vale
With a small adjustment. +2 Trinket Mage, -1 Show & Tell, -1 Repeal. I'm testing the posted build, and feel it is stronger, but tests aren't 100% conclusive at the moment. The sideboard is solid though. Despite my only loss in the swiss being to Sneaky-Show, they drew the raw nuts and admitted it.
Trinket Mage jumped out to me as something that looked good for this list, but there is another card that is fetchable via the aforementioned mage that I can't believe I'm actually pondering: Amulet of Vigor
Amulet allows all those Posts and lands fetched via Primeval Titan to enter the field untapped. This not only potentially increases the speed with which you get to cast your Eldrazi titans, but also allows for shenanigans like attacking with Primeval into Griselbrand (or any other legendary creature), fetching Karakas, and bouncing the demon before blockers. Also, if you happen to have multiple Amulets in play, their triggers do stack, allowing for more mana ramp or use of utility lands.
Amulet of Vigor has been mentioned ad nauseam in the development thread. Here's the rule I have for all cards in the deck: When I am losing the game, and have no action, nothing going on, do I want to draw said card? Now mana sources aside, I ask this of all cards, and re-ask it of any inclusions every time I modify the deck, which I'm sure you folks are seeing, is often. I am always testing a new build and other variant for possible angles I haven't checked or minutia I can optimize upon.
Unfortunately, Amulet of Vigor is only good when you are winning, not good when you are losing. In fact is is downright horrible when you are losing. Think of Trinket Mage as SDT 5+. That's what you get with it most of the time. And often your logic path goes (Do I have top? Get top --> Do I have no mana? Get Map --> Do I have Something disgustingly good in my hand to cast that I just barely can't cast? Get Candelabra --> Do I have disgustingly large amounts of mana? Get Map for Ugin to just win) Those are 99% of all your tutoring decisions when using Trinket mage. Notice none of them would be facilitated by Amulet of Vigor, as it requires other cards to be good.
It is also worth noting that Trinket Mage has a vastly powerful game changing status at nearly every stage of the game. the 1-2 mana stage is where he is obviously moot, and where most of the danger lies in the deck. This is why I am debating his inclusion and currently testing a build without him. He is GREAT! Amazing. Abuses the search function more in this deck than any other viable deck by far. But it doesn't mean he is the BEST choice.
@Rock Lee
Do you miss not having Pithing Needles in the main? I would think they're pretty indispensible in any matchup with Wastelands.
Though I concur that it's not as strong in the BUG matchup, and slightly less against D&T (they can remove it with Flickerwisp, Mangara, etc. After all), but it hoses the RUG, Goblins and Merfolk matchup a lot, plus it's saved me more than once from problematic Planewalkers and other assorted threats.
I guess my question is does not having pithing needle main weaken your matchups against Wasteland strategies by a whole lot?
I did a running tally of three weeks worth of events, and not in a single match did a pithing needle stop a wasteland from being used during that game. Decks that run waste run counters or abrupt decay, sometimes both. I found that just having redundancy became stronger, and with smart play I didn't need the needles. I'm still not 100% sold on zero needles, but I definitely feel like they are more of a crutch than I thought they were.
Good to see the deck starting to gain popularity finally(damn candles) and congrats to all who are placing well. I've been trying a build like Jerimiahs last posted (about 30 matches double-fisted) -1 candle, -1 repeal, +1 trinket mage(love any extra shuffle effects), +1 Pithing Needle. It's been working quite well for me just like any Ug build should. The Needle isn't mainly for Wasteland but an abundance of other activated abilities that are ravaging Legacy lately. I am really missing that 4th Repeal though and I'm starting to debate whether or not All is Dust is necessary in the general meta. Maybe I should reread the old thread but has Stifle gotten sufficient testing recently? I mean sideboard not maindeck.
Could anyone explain to me why run Cursed Totem and Flutterstorm? Against what? Is Totem really good against Stoneforges and Ravagers? What's the point to replace the main keys of the deck? Worth it?
I suggest trickbind over stifle if you are going for stifle-like effects. many decks where you want stifle can and do side in reb, and the unresponse-ability of it gives you an edge against any deck that runs counters, like sneaky-show, reanimator, or U/W Helm. The choice of Stifle over Trickbind means that Trickbind becomes a BEAST against many unanticipated cards like Jace, Chalice of the Void, and even candelabra against High Tide. The double mana does require different-than-normal play for the first two turns, but I often play highly differently and slowly mana-wise game two and three.
All that being said, I had trickbind in my sideboard for almost a full year, this was prior to Flusterstorm's printing. I Love Trickbind to death. Be aware that if you are ONLY bringing it in against wasteland and feel you have sufficient random-combo hate in the sideboard, teferi's response is simply better. I do own teferi's responses and have tested in events with it. In my mind it is simply overkill and I would prefer to be more-ready for other random combo decks in the sideboard, something Trickbind does in droves.
Cursed totem is there mostly for Elves, partially for MuD, lessso for Griselbrand, and not even assuredly but possibly for Knight of the Reliquary. Flusterstorm is for EVERYTHING. I side in flusterstorm against any deck that tries to win before you do, that doesn't do it with guys, and even some that DO win with guys. Any deck that runs armageddon, flusterstorm in. I side it in against elves. I side it in against every combo deck including elves. I side it in against nearly every single trouble matchup.
You should have seen my reaction when Flusterstorm was spoiled. I literally was bouncing around an event in Vestal, NY giddy as a kid telling everyone how INCREDIBLY GOOD Flusterstorm was. No one shared my enthusiasm. Once a teammate of mine suggested running 3 flusterstorms, and I wanted to punch him and gave him a 2 hour in-the-car lecture. Once I saw someone cut flusterstorm in their sideboard and then complain about a weak combo matchup and gave a similar online scathing. Lastly, I had a teammate ask to borrow my flusterstorms for one event, and I was gouging my eyes out when my ONLY losses for the day where when I was looking directly at the card that WOULD have been flusterstorm to win the game but instead was a /scoop.
T.L.D.R. Flusterstorm is this deck's deity.
Hello everyone, I am the Tony who won SCG San Diego with 12Post/Turbo Eldrazi. Thank you to everyone who gave me props and I hope you enjoyed watching my matches on the live stream!
I felt 100% confident with my sideboard for the event and I can defend my choices.
The most unusual sideboard slot is most likely the fourth Pithing Needle. Wasteland is the single-most detrimental card to your strategy, and I think the fear of it is the main deterrent preventing potential players from trying the deck (well, other than the cost of Candelabras and Tabernacle). Seeing your list run the three maindeck was actually the selling point for me to try the deck, and seeing a Needle in my opener is always reassuring. To me, it is the great protector of the deck, the one proactive answer you have for one of the most commonly played cards in Legacy. Every match where I was facing Wastelands, I sided in the fourth and was happy with it. Additionally, there are always non-Wasteland cards that you can name to prolong your life, not the least of which are the Planeswalkers. I also used it to name Helm of Obedience in my Top 8 match, to avoid a possible RIP/Helm death. I would always keep four in the 75.
The Cursed Totems were the only cards that I did not side in the whole tournament, but after I missed the top 8 at the last SCG Legacy Open in Las Vegas after losing to a Bant deck that used Knights to grab Wastelands every turn, I felt the need to include them. Pithing Needles may not get there when you know they can GSZ a Pridemage. They provide an answer to a wide range of creature strategies, and really give you a chance against the horrid Elves and MUD matchups.
Chalice of the Void I prefer more than Mindbreak Trap, but I could see valid reasons for either. The Chalices work better against Burn, which I always tend to run into at these events (though not this time).
I admit that Chalice is not the best against Sneak and Show, but siding in a single one seemed better than some of the maindeck cards. I figured that cutting off his cantrips would be a good enough reason to side it in, but perhaps this was wrong.
Thanks again for all the supporters! I know that I made some play errors on camera (some incredibly dumb ones, like tapping out more than enough mana), but it didn't end up mattering. Stay tuned for a tournament report within a few days!
http://forums.mtgsalvation.com/attac...0&d=1358312514
New toy for Turbo Eldrazi?
Of course Thespian's Stage will get heavy testing, if anything so I can stick it to all the people I despise calling the deck "12post" since this will put us to a 13-16 post count.
I think the most overwhelmingly strong usage the card has, is as a BETTER duplicator of Glacial chasm, as you can copy it in upkeep and you don't sac a land.
Maybe just a single copy would be a good place to start testing with it. Considering how tight the manabase is already. Referring back to the last posted lists(and mine) the only land I could see moving out is an Island. I'm not sold on it, and fitting in more than one definitely seems unnecessary. The manabase would need some reconsideration if it turns out to be good but it seems rather susceptible to Wasteland at first glance.
well the real position thespian is endangering is vesuva's as well.
You lose the ETB triggers, but you gain other avenues of abuse such as instant legendary killing, dodging wasteland by transforming into fetchlands or basics, and glacial chasm cheatery.
also the fact that you can keep a hand with heavy thespians but can't heavy vesuvas has its merits.
I think it remains as a non-basic land even if you copy basics.
supertypes are copyable attributes. Won't know until the primer comes out for sure, but this land could be the first basic land with more than "tap:Color" in its text box.
Of course on other lands in play, and yes a tapped fetchland, which can be solved with candelabra. Candelabra used to be a liability when being pressured by wasteland, now it would be a mitigator.
My suspicion is that you'll probably want two Thespians, with a third being mets-dependent, cutting two Vesuva and one other from the list.
And how about run 3~~4 copies in a classic MUD list?
http://forums.mtgsalvation.com/attac...5&d=1358399731
Might be too janky, but who knows?
So I was looking at Thespian's Stage and trying to figure out how it interacts with glacial chasm. Specifically, if I could dodge the chasm's upkeep trigger. I'm not 100% sure this works, but from looking at the oracle text of cumulative upkeep, which reads:
"At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it."
You can have a Thespian's Stage as a copy of chasm, put the upkeep trigger on the stack, and copy a different land. Stage becomes the other land, then the upkeep resolves; you put an age counter on thespian's and you pay the nonexistant upkeep cost. This means that with two thespians, you have a chasm lock. A bit clunky, sure, but it may mean that thespian could push out vesuva as the copy land of choice.
age counters stay on the card, and you do sac the chasm even if it becomes another card because cumulative upkeep reads "this" when labeling what to sacrifice if nonpayment happens. The word "this" refers to an object, even if its characteristics change.
But a permanent that doesn't have CU, but has age counters on it, doesn't have any CU to pay. So, if you change the land at the end step, you don't have to pay a CU cost. But if you do it at the beginning of the upkeep, CU still triggers and it still needs to be paid.