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@ lavafrog: just a little joke, Tabernacle is one of the sweetest cards around! You won't be sorry owning it.
I once played a MU against a guy who was on SnT. He told me he was fairly new to Legacy, and just bought all Duals and most staples, worth around € 10.000. After the game, he and his friends asked me if they could see my Tabernacle. So I grabbed the card and showed it to them. The strangest thing occured: they all gazed at it in awe... That's what an effect Tabernacle has on some people :laugh:
@ barcode: how did you do in the end? And which 75 did you bring?
On Thursday: 9-1-1 in games (5-0 overall match score) for a sweet 720 tix.
On Sunday I can't recall game scores but I was 3-2 overall. I played this:
3 Crop Rotation
3 Dark Depths
4 Exploration
1 Forest
4 Gamble
1 Glacial Chasm
4 Grove of the Burnwillows
1 Karakas
4 Life from the Loam
2 Manabond
3 Maze of Ith
4 Mox Diamond
4 Punishing Fire
4 Rishadan Port
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian's Stage
3 Tranquil Thicket
4 Wasteland
3 Wooded Foothills
Sideboard:
1 Bojuka Bog
2 Chalice of the Void
1 Choke
1 Cursed Totem
4 Krosan Grip
2 Primeval Titan
4 Sphere of Resistance
Very happy overall with the 75. Cursed Totem hasn't been pulling its weight and may get turned into another Choke or Sphere effect. I tried Seal of Primordium to have a 5th Krosan Grip (and to leave it in play, bypassing an early Counterbalance) but Seal was awful.
Has anyone tried noxious recival as a 2 of in the board? Protects loams, rebuys sideboard cards and also uses the graveyard as a resource so you can dredge for anything.
Thoughts?
4 krosan grip
4 sphere of resistance
2 noxious revival
1 primeval Titan
1 bojuka bog
1 karakas
1 choke
1 dark depths/emrakul
This is what I am currently testing. My main is standard except -1 manabond +1worm harvest to make sure I can win game 1 against miracles. Noxious revival has just been super helpful and I am wondering if anyone else has tested.
Well, never thought about that card. I use 1 Thicket and 1 Canopy as protection for LftL, bit getting valuable SB-cards back is tech.
One thing to consider as well: NR can buy you a turn against Reanimator,
Opp: Entomb, fatty in GY
Me: EoT cast NR
Pretty narrow, but it can happen.
Skeptical.
Tranquil Thicket protects Loam (better than revival). If you want to have another sideboard card why not just add another of that. Lands sideboards tend to have lots of 4-ofs for redundancy and to draw more of them. Noxious Revival stealing your draw step makes it a very heavy cost when there's no guarantee that you'll have Noxious Revival in your hand or have a card in your graveyard worth putting on top.
Noxious Revival seems super bad to me, since 1) it's card disadvantage in the same way Enlightened Tutor is, while simultaneously being less versatile, and, more importantly, 2) it is a graveyard-reliant card in the board, which means you can only play it after your opponent has boarded in a bunch of graveyard hate.
Loam decks don't really play by normal card advantage rules. The deck really only cares for a set number of cards. Rest in peace merits 4x krosan grip and noxious revival helps against all other graveyard hate by saving loams from extraction for free, dodges crypt for free, and also lets you dredge into non land cards that would help.
Since it has an alternate cost it also helps in matchups with blood moon, getting back moxes or gambles.
If you would stick to 'save SB-cards from the GY' I would consider the card, but LftL is easier (and most importantly without the risk of being countered) 'saved' with Thicket and/or Canopy.
So, congrats on getting your tabernacle and welcome to the brotherhood of misery.
Its true that loam decks would like to not play by normal card advantage rules but in a lot of cases especially after sideboard they are forced to play by normal card advantage rules. You can't rely on loam in games 2 or 3 and learning to play without loam will provide you the greatest level of tournament success. Losing card advantage is a big deal in the sideboard games because your a G/R deck and you don't have access the cantrip suite like most legacy decks have access to, you can't dig without Loam and you need to rely on specific answers to either sideboard hate or learn to play around it.
RIP isn't the reason for 4 grips, its RIP plus some of the following, T-Web, Blood Moon, Ensnaring Bridge, Top, Counterbalance, Omniscience and the millions of other things you need to grip its the most flexible card for what it does in this version of lands. I have a feeling that you already know this though.
So, Noxious Revival. I don't think its bad but it probably requires to much work and to much set-up for it to really shine this is proabably because of the role it plays. Noxious Revival is purely a reactive card and this version of lands is very proactive in what it is trying to achieve, also if you want an similar effect I would probably run SDT because you get more dig that's not GY dependent. I think the real issue though with it is the two sideboard slots it takes to make it work. You basically have 4 Grip and 6-7 Resister effects for combo which gives you about 4-5 open slots in the sideboard. I don't want to take two of those slots up to "get" my opponent maybe. I would rather run card that do something proactive like Assualt, Titan, Choke etc.
I am playing in a tournament next week so I can let you know how revival does in a tournament setting. Until then I have not seen a sideboard that anyone has been really happy with consistently except for 4 grips 4 spheres it seems that everything else is up for debate.
4 Sphere, 4 Grip, a utility land and two other pieces of Combo hate I think is standard. (Chalice, 3shpere) Since I run 2 lands in the side, that leaves me three slots to play with, I do not think that card is strong enough to take any of those three slots.
Yup, biggest problem is the fact we have so few flex-slots. My SB at this moment:
1 Dark Depths (not sure about this SB-slot)
1 Pithing Needle (not sure about this one either)
1 Bojuka Bog
2 Trinisphere
2 Seismic Assault
4 Sphere of Resistance
4 Krosan Grip
It's tight as it is, but I'm willing to keep an open mind. I have my doubts and right now I wouldn't fit in NR, but if your results prove me wrong...
So I finally got a chance to jam lands this week which went pretty well, 3-1 winning in the mirror, Bug Delver, and Grixis and losing to Bug Delver. Ghost quarter has really been over preforming for me as basically the 5 wasteland/Strip mine I have been thinking of cutting the 4th port and jamming a second Ghost quarter. What are people thoughts on this?
I'm playing 4 Ghost Quarter instead of Ports on modo cause I can't justify the cost of Ports right now, and it's terrible. The deck needs Ports to be competitive.
Just a small point, but ghost quarter does not force a shuffle. Yes it becomes strip mine, but if the opp doesn't search they don't shuffle.
Although I personally don't run any quarters, I can't say they are not decent. If you want to run it, ports are not the land to remove.
Set of wastelands and ports are sacred.
I was not impressed with Ghost Quarter. It's great in the old grindy Sultai Lands with Crucible of Worlds and Academy Ruins but with R/G decks the only way to recur the Ghost Quarter is Life from the Loam (unless you're some kind of sicko playing Crucible in R/G). Dredging for Ghost Quarter just isn't high impact enough. The decks playing basic lands these days play a lot of them and the decks not playing basic lands we already have a great matchup against with Wasteland and Port.
There were times when Ghost Quarter was good but there are more impactful cards to be playing in its place.
I have to agree concerning ghost quarter. Its rare that its the card I wanted to grab when it ends up in my hand.
So, I am very impressed with Primeval Titan. I think it could pair really well with Yavimaya Hollow. Yavimaya Hollow can regenerate a creature for one green mana. If Loam tosses Primeval Titan to the graveyard, you can pop him back onto the battlefield for one green, then grab two lands. Its almost like a crop rotation if done at instant speed. Thoughts?
I like Ghost Quarter. I consider it to be the fifth Wasteland. At times P-Needle will get your Wasteland, you can rely on Ghost Quarter to get that one utility-land or dualland. Destroying a basic land is a nice bonus. It can also grab your one basic Forest.
That would be cool, but does not work.
I don't think someone knows how regenerate works.
A creature has to be on the battlefield to be regenerated, it cannot simply be dredged. Also, if you regenerate a Titan it never leaves play, so you don't get the lands.
If you were playing black, you could add entomb over gamble and run a reanimate package out of the board. I have seen people try that.
That being said, you could splash black for volraths stronghold and any number of utility creatures. If you grabbed stronghold and a land that lets you sacrifice like high market, you would be able to achieve close to what you are talking about.
Also, you cannot regenerate a sacrificed creature FYI. I remember even screwing that up back in the day. Don't feel bad lol.
A few years ago (pre-Thespian's Stage) I ran a small GSZ package (Veteran Explorer, E-Witness, Titan, etc.) in lands and did modestly well. The win condition was Scapeshift though which is probably outside the scope of this thread. I don't remember if I ran black for Stronghold or not, but it would have made sense.
We have a much better win condition now.