Originally Posted by
Dark_Cynic87
ok, lots of responding to do:
ARSENAL:
here's where you are off. I didn't say play only blue or only white. The idea would be to run some of each. and we're splashing. Not switching to blue. I'm just showing options. Hense the comparation of Rule of Law and Laboratory and Prison and Propaganda. I'm not saying anything other than "hey look, redundancy." Btw, I've always wondered why Lab/Law is only a SB card. It halts the use of digging into a Force with a Brainstorm. I like that. Also, a turn-1 drop of this would make goyf come down a lot slower.
With Parallax Tide, the idea is to make them overextend with lands (someone mentioned overextending with creatures). Remove theirs, they can't play around 3sphere so they drop more. Or, they can't pay for Prison/Propaganda/Tabernacle effects, so they drop more. Once they overextend, then you Geddon. It also gives you more time to draw into stuff. Not to mention you can sac it off to Stax the turn it's gonna go away.
as to blue killspells and white killspells, they should be the same. Factories. If you want, I suppose Faerie Conclave, but I don't like it as it requires blue. Don't worry about your killspell being a creature. That isn't a very good idea with Goyfs running around. Vindicate is one of the most popular cards right now anyway. May as well run a small recurrable killspell as opposed to a big one that stays gone...
And of course tutoring is necessary. If you run 3 Intuition, and 3 of each business spell along with Ruins, you basically run 6 of each. More redundancy = more consistancy. Cutting business spells for tutors is fine.
Wasteland will always be a problem. Here's an idea, needle it.
FILIPINHO:
Totem is bad. Idyllic Tutor only searches for enchantments, which is lousy considering your lock consists of artifacts. Why wouldn't you just run Intuition. And I'm laughing my pants off hearing people talk about Enlightened Tutor. Here's why. 1cc. Then, it puts the card on top of your library. So, if it's not countered, it puts a card you need on top of your library...remind you of a certain land? cough*ruins*coughcough.
I have never seen so many people against recurrable recursion.
THE WES:
Vindicate is old news, not to mention W/x stax got a better card. Oblivion Ring. Still a sorcery-speed 3cc, only 1 color, and its able to come down a turn faster thanx to the double colorless in the casting cost. Better yet, it's a permanent, so if you remove a critter or land, just toss it to Smokestack the upkeep before you blast their lands. Keep using fetches, as they are also waste-proof. They shuffle your deck, and go off when you need them to, as opposed to waiting for a second one, wasting it yourself, or them wasting it. When you hit a land-pocket, you can reshuffle for better topdecks. And you still run S. Fields? What do they help with? Thresh, an already positive matchup (besides the counterspells)? Wastelands that you yourself use?
FLIP:
Leyline is NOT a sb card. Maindeck it. It's the most powerful card you can get in your opening hand. Hinders some builds of Storm, Thresh rolls over to it (if you can play around it without putting to much variety in your g/y), Ichorid becomes nothingness to you (just mull until you hit one). Loam builds die, which means Loam builds of 43 lands becomes so much easier.
You do have a decent matchup, but if they have any experience at all against stax, they know what's important to counter. Magii and Smokestack. Ensnaring Bridge against Sun Tower. Chalice at 1/2. To a lesser extent, 3sphere (can play around it as long as they don't let an Armageddon Resolve, which they can't let happen anyways as they run very few actual mana-producing lands). I'm saying that we need to make their counterspells less effective. A lot less effective. Its what is keeping them in the upper tier of the metagame.
/end responses.
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Redundancy is what drives this deck. I'm saying, let's get redundant. 6 non-land Tabernacle effects, 2 Tabernacles. 8 'Geddon effects (I play 5 geddons and 3 Tides in a test-build I'm running; may up to 6/2 ratio), and then top it off with tutors. I was playing this deck against a combo deck the other day. They EtW'ed for 18 turn 1. I dropped a Tabernacle (land). Player Lost is what my PC screen said; same thing has happened when someone else EtW'ed for 16 goblins, only to be met by a Diamond and City into a Ghostly Prison. Tendrils is harder to beat, but you COULD run Stifles in the SB. Or Orim's Chant. They get storm up to so high, you Chant. Or, they Burning Wish/Infernal Tutor and you Chant. You only need them turn 1, so it doesn't matter after that; With E. Tutor it does. After that, you've dropped a lock piece, either 3sphere or Chalice. Once the chalice is dropped, it's no big deal that they are unplayable, because you just won.
Also, a card often considered a silver bullet would be eligible for the deck. Meddling Mage. 2cc makes it iffy against Goyf players, but in the SB, naming Tendrils would be good (I know they run wipe aways, but still, buys you time to get down 3sphere/Chalice).
It's a serious consideration, and I'm working on a list. It may take another week or 2 before I'm ready to reveal it, but it's coming along.
--DC