Originally Posted by
Azel Orfat
Again with Sullivan's list (we need a report! :laugh:) I think that the redundant REBs could be good to ensure having one when our opponent plays the Counterbalance. Because once it comes into play, REB becomes near useless. On the other hand, I find them bad on the draw. You want to start with Guide/FOD/Grim but it wouldn't let you mana open for an hypothetical turn 2 Counterbalance.
About FOD, it isn't explosive in the first turns and after that, a 4/4 won't be too relevant if we have a big creature in front like Tarmogoyf. That's why I think that Keldon Marauders fit great in Burn (They don't need combat phase to ensure damage). In its favor, FOD let you more freedom about burning creatures because you have more reach with them. And it also helps against Leyline, Counterbalance and mana flood.
Any thoughts about those choices?