Of course!
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Of course!
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So besides insider trading tips on selling Recruiters, anything happen in the last month?
Is that the new R/W standard deck list?
Not by any means. It's as much shortcake and it is the UR transmute painted stone. Which is a long way of saying it's almost a whole other deck.
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What do you guys think of 4 leyline of sanctity against decks with lots of hand removal? I remember a few months back watching Huey Jensen play Sneak and Show, another A + B combo deck, and using those to work around thoughtseize/hymn/liliana to great effect. Does it fit this deck? Is it worth the 3-4 board slots?
I should note that in my meta, JUND, BUG, and BW confidant are prevalent enough to justify some form of anti-discard, just not sure if leyline is the best option. If anyone else has tried it let me know how well it worked.
I would play Aegis of the Gods before Leyline. Aegis can be grabbed by both tutors and can put some pressure. Leylines, unless you're running 4 (4 sideboard slots is a lot), you will need to hardcast. And WW can often be a tall order with Wasteland around, especially since there's no W spirit guide. With Goblin Welder, making you discard a combo piece isn't the end of the world as you can always recur it.
Some times it is tough getting under bridge with REB and Enlightened Tutor I could imagine that plus a couple leyline stuck in hand.
As I mentioned previously, I actually run 3 leyline in the board and like them a lot. The problem with Aegis is that it's not dropping until turn 2 and by then it might be too late, especially against combo decks like belcher or ANT where leyline needs to be dropped right away. Obviously good against discard and burn as well (Aegis is worthless against burn).
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Some old doodoo tech from my Mono R-Welder days was Witchbane Orb. You obv don't get to drop it in the opening two turns, but fwiw if all you're facing is Jund/Junk/Pox, they nab one, you weld it in most likely because Wasteland will eat up something you have out, and stuff and things.
Pink frosting and I had the privilege of playing the mirror matchup (same 60) Today at a Northwest tourney.
How did the rest of the day go? I left early with friends. Lost to BUG control (again) and a close sneak and show. Beat junk sneak and show and painter.
Some miss plays but mostly out drawn.
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Some love for Kapn's list here today:
http://www.channelfireball.com/home/...game-analysis/
Also, been playing against 12-post a lot recently, and the match up seems tough. The only games I win are because of Blood Moon followed by dork beatdown, which sometimes isn't fast enough to race a Repeal + Island, or Ensnaring Bridge and Koth, which suffers from the same problem.
Was thinking of running a Rakka Mar to accelerate that plan, or going real deep, an Akki Lavarunner. Flipped Akki Lavarunner w/ a Painter out on red not only deals an insane amount of damage fast with a couple of dorks, but also has protection from everything, and maybe isn't the worst without Painter in that match up or similar ones.
Certainly nice getting another shout-out like that. Besides the original input from Seth, it's thanks to all of you guys and the other net-decking randos that have tried out shortcake and placed well with it.
This past weekend, I ran Imperial Painter at GP Manchester Legacy side events (the Treasure Chest on Saturday and Championship on the Sunday). My list is as follows:
4 Ancient Tomb
4 City of Traitors
4 Arid Mesa
3 Plateau
1 Mountain
1 Plains
2 Great Furnace
4 Painter's Servant
3 Imperial Recruiter
2 Phyrexian Revoker
2 Simian Spirit Guide
3 Goblin Welder
1 Magus of the Moon
1 Jaya Ballard, Task Mage
1 Rakka Mar
4 Grindstone
4 Pyroblast
2 Red Elemental Blast
2 Enlightened Tutor
4 Blood Moon
1 Koth of the Hammer
3 Sensei's Divining Top
2 Ensnaring Bridge
2 Lotus Petal
Sideboard:
1 Ensnaring Bridge
1 Red Elemental Blast
2 Tormod's Crypt
1 Thorn of Amethyst
1 Rest in Peace
1 Ratchet Bomb
1 Manic Vandal
1 Koth of the Hammer
4 Firebolt
1 Ethersworn Canonist
1 Trinisphere
I only own 3 Recruiters, so that's why I didn't run a fourth. However, I really like Koth in the main board as he synergises extremely well with Blood Moon (a very frequent early play) and lets me switch to a very fast aggro mode in case of maindeck Emrakuls. There was never a point at which I felt deperate for a recruiter, so I think even if I had 4, I would cut one for Koth. However, a second one in the board feels like too much. I never put him in, even in matchups where I could see myself going the aggro route. I think in the future, I'm only going to run a single revoker maindeck, put back a Simian Spirit Guide I took out for Rakka Mar.
Speaking of which, Rakka Mar is an absolute all-star. She's able to very quickly close out games where the Painter+Grindstone combo gets hated out and nobody expects her. I ran her of Kargan Dragonlord because she doesn't die to Abrupt Decay, and if I have R when she comes down, there's two threats on the board.
The rest of the list is very standard.
I don't really have any notes from the matchups. On Saturday, I played terribly as I had had 5 hours of sleep the night before and was feeling the effects of a long journey on top of that. I played Tin Fins, Elves, Patriot Delver, and LED Dredge for the first four rounds.
Against Tin Fins, I lost the first game, but then Goblin Welder + Tormod's Crypt kept him off combo long enough for Rakka Mar to get the job done. (2-1)
Against Elves, I combo'ed out fairly early G1. G2, I had stupidly sided out my Blood Moons, and didn't really have anything to prevent him Craterhoofing me into the ground. G3 Blood Moons went back in, along with Firebolts. T1 Blood Moon locked him out of the game as he kept drawing fetches and Bayous. When he finally did draw a forest, I had two Firebolts in hand and just killed him by attacking with three painters on the board. (2-1)
Patriot Delver was kind of an easy matchup. G2 I again stupidly boarded out my Blood Moons. I blame tiredness for my thought process which went 'He uses red, he can still land an early threat and bolt me repeatedly for the win, but he's also on blue, so these Pyrobalsts should stay in.' He boarded in Pyroblasts himself, so these came out G3 and Blood Moon went back in, which locked him out of the game. (2-1)
LED Dredge was a bit of a tough matchup. Couldn't outrace him G1. G2 I cracked an early crypt slowing him down, but he had me dead on board soon after. I managed to topdeck my second crypt, buying me enough time to combo off myself. G3, RiP did what RiP does. (2-1)
At the end of the 4th round, I was in first place with OMW% in the 70s. The only other person on 4-0 had OMW% in the 40s. If he won, I would have come second. If I won, he wouldn't have come second. He offered an ID to secure a chance at the Treasure Chest prizes, which I accepted, making me first overall with 4-0-1.
On Sunday, I punted two games. First against reanimator, I didn't wait for him to name a Reanimate target before exiling his graveyard, so he grabbed the Revoker in mine and named Grindstone when I had the combo out. By the time I realised my error, it was too late. Then against BUG Delver I was on tilt, and kept terrible starting hands that got thoughtseized to shreds. My other games were against MUDpost twice (Goblin Welder sealed the deal for me, they couldn't keep anything on the table in both matches), Maverick and RUG Delver (against Maverick, Blood Moon slowed him down enough that I could take my time comboing off, RUG Delver just conceded to a turn 1 or 2 Blood Moon without a resolved threat). I came in 4-2, 12th place.
The manabase here seems much more susceptible to Wasteland. Have you experienced an issue with this yet? Blood Moon takes care of the wasteland problem, but running the Shortcake list means less T1 moon effects.
I am not criticizing the list at all, I am simply curious to see if wasteland has been a problem for you.
Thanks and congrats on the finishes!
I didn't have any problems in the games I played. It's occasionally really awkward when the only land I have left in play is a City of Traitors, but so far it hasn't caused any real problems for me. Opening with just an Arid Mesa rather than a Sol Land makes my opponent much more likely to do something other than drop a wasteland on me, and then Ancient Tomb into Blood Moon T2 turns wasteland off. Most people don't have enough experience playing against Painter, so a T1 Mesa isn't going to set off any specific alarms in their heads. It looks a lot more like the opening play of a Patriot Delver or Miracles player who kept a bad hand.
I really wanted a plains as before I got my second and third recruiters, I was running extra enlightened tutors, and it makes Ensnaring Bridge less good if I can't cast my spells under a Blood Moon. I kept the mana base from then as I never really had a compelling enough reason to change it.
I could replace the furnaces and one city with more mountains, but I haven't felt the need to.
@Kapn, have you gone camera shy? I haven't seen a new video for over a week and I am getting withdrawals from not watching you chug beer and go pee... Keep them up, they have been very helpful, I am at the stage now where I am making the plays in my head, mostly, the same as you - same with sideboard choices.
I have been playing randoms at my LGS and doing quite well, although my win streak against elves (15-0) came to an abrupt end last week with 3 straight losses. One of the things I find is I am on a vulnerable play with a moon out and a combo piece and I am not convinced of the win and I look up to see my opponent packing up their cards and I have to convince them to put them down that victory is not assured and I want to see how it plays out. Same with having painter and grindstone out unprotected, it's a scoop and I feel like I actually didn't get to play the important part of the game.
My random pimp project is reaching the final stages where my card sources are drying up but I am 48 main deck and 9 sideboard (some still in the mail) into it so far. I am going for alters, signatures, miscuts (three so far) and misprints (did you know revised plateau was a misprint with wrong artist?). I will post pictures (in the pimp thread) when I am ready for a showing. If you are interested, I have a spare altered great furnace. Manic Vandal though, that card gets no love, the artist must be dead and the alterers have better things to do... that leaves commissioning something but who would pay to alter a manic vandal?
Not camera shy, just not wanting to stay up till 2am or later and then wake up early. I was busy most of last weekend too so that took away from at least one stream.
As for random thoughts I had over the past month or two, the 1 of faithless looting in shortcake over the 3rd top is not what the deck wants. It's a midgame tool to pitch dead stuff, but white excels in getting what you need early and the 3rd top helps much more in the harder matchups as well as ensuring you don't have dead shit in the midgame. I know I suggested it as a way to filter through looking for mana but its really not needed. 19 lands has almost never been a problem. The deck is fully operational at 2-3 lands. The pyrite spellbomb I'm still undecided on. Will report back later on that