Originally Posted by
Gewaltjuergen
Apart from any discussion about whether we should cut the curve at 4 mana or in which lineup which "fat" Goblin is the best, SGC has one clear advantage over all other "lategame" goblins - apart from Ringleader and Trashmaster.
Which is: He has the greatest impact "by himself". Although I also really dig the possibilities of guys like Kiki, Krenko and Lightning Crafter, they're too much of what I would call "classic win-more". Kiki more so than Crafter of course. Krenko is the most viable of those three, but now that Decay decks start to play a Decay that can hit Krenko as well...I'm not so sure about him anymore.
Usually - from the way I perceived it in the last 6 years playing Goblins - if we have enough men on the board (that also stay on the board) that we could copy/champion or do any other shenanigans with, those are the games we could win anyway. Only exception would be DnT because of equipped Wisp/Avenger, but since Cratermaker is coming soon, that shouldn't be the issue.
SGC opens up the possibilities for different starting hands that enable T3 kills. He's a great lategame topdeck, the most fearsome Lackey drop there is and also well-fitting if your toolbox revolves around sac-outlets (like Sharpshooter in SB, Prospector and Fanatic main). He's a solution to a problem we are having trouble to fix with other goblins which is winning against combo or decks that stall the ground - green stuff, lands, Bridge decks etc.
So what I'm most likely going to do is run 1 SGC main and either give the second "big man" slot to Krenko, a second Trashmaster or even Earwig Squad if I feel like foolin' around :tongue:.