It's situational... But in that game you were presented the opportunity to have your opponent on zero lands for three turns in that scenario I think it would have been right to use them
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I got in a test game vs a friend of mine, who plays MonoBlack Discard. I'll upload it to show Thalia+Port combo after a mull to 5 game 3.
EDIT: https://www.youtube.com/watch?v=qQpavWquBVo
http://forums.mtgsalvation.com/attac...0&d=1389934931
Pretty sweet. Giving it a butt of 4 is pure icing, as it can swing past TNN and live, as well as being bolt proof.
Might be worth looking at to replace Mirran Crusader (for those like me who haven't).
def a cool, and very powerful card. not sure it has a place in dnt tho. I will def test it out, but i feel like mirran crusader have pro green black and double strike is a relevant consideration. However the fact that you can effectively vial this in in response to attacks, block and get another dude and then attack with another dude on the return swing is kinda ridiculous. def worth testing, not sure how succesfull it will be tho. It's kinda like a mini hero of the bladehold
:_______] that's.... good. Karakas synergy too? God damn.
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I actually doubt this Cat will find its way inside the 75.
I never ran Crusader during the past months, but believe comparing him makes sense, for those who do.
I'm not going to go in-depth with this comparison, since CatMan will never have the ability to close games as Mirran does. Mirran +Jitte/Sofi/Skull is way "dumber" than CatMan and his tiny minions could ever be.
CatMan might be better on the defense by being able to pump out more blockers though.
It's still early to say if he is better than Mirran. A huge thing to consider, though, is the fact that this guy survives bolt and 1 punishing fire and more importantly, Karakas-able (huge) - 3 things going for it that doesn't for Mirran. Outside of Abrupt Decay, I'd say he's way more durable than Mirran is. This makes him more likely to wear equipment. Also, while admittedly Mirran + equipment ends games immediately, I'd say you're still in a pretty good spot when you get this fella equipped.
Theoretically, I think he's better against both RUG and Jund, while weaker against BUG, compared to Mirran. Also, I'd say waaay better against Miracles because it gives you an army on its own so you don't have to overcommit, plus again, Karakas-able.
He does dodge all the sweepers that are good against white-girl-ass.deck.
And really, isn't pro-Bolt more relevant than holding an insane weapon really well? It's not that often I see D&T lose after connecting with an Equipment at all.
We always called SecondWaveFeminism.dec or Tea Time with Thalia and Friends.
@phazon: equipment connection isn't too hard; D&T has many fliers. That said I think Mufasa is a definite boon.
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Here's a match I had vs UWR Delver, which happened today. Thought it was a good one.
http://www.youtube.com/watch?v=tOORyYL_i-g
the only main thing i saw was the turn one wasteland. I would have instead played the vial turn one. I would only have gone turn one wasteland if he had played nothing on turn one or had just pondered or brainstormed. wasting him put you back a turn on vial, as he had a delver out anyway.
Agreed on the turn 1 Wasteland.
Opp's turn 6 instead of Wisping out Jitte, you could Wisp out the Insect Aberration it's attached to. Block the other one, taking no damage. You're still trading a Wisp for a Delver. He still has the reequip costs and additionally has to try to reflip Delver, revealing further information to you.
I wasn't sure about the turn 1 Wasteland, either. I just thought I had to tax him as early as possible.
But I'll keep it in mind that I should (usually) go for Vial first.
Thanks for the help!
^Also, you're opponent lost that one when he played another delver instead of swinging with delver equipped with Jitte.
if you want to begin taxing the opponent, the best and most efficient start to do this is the following
turn one: land vial
turn two: port
turn three: vial in thalia
wasteland should be played after port i believe, as port has the ability to hit non basics and with a thalia acts as a double waste land
One of the flexspots in many sideboards is a single Sunlance. In what match-ups does it come in?
And where exactly are the Ratchet Bombs used?
I run 1 Sunlance SB, and 2 E Tutor. Haven't had any consistency issues yet in drawing my "4" Ratchet Bombs.
Also, I was thinking about this; should I have boarded in Cataclysm instead?
I changed my deck up a bit, the list is as follows:
4 Mother of Runes
4 Thalia, Guardian of Thraben
4 Stoneforge Mystic
4 Phyrexian Revoker
3 Serra Avenger
3 Flickerwisp
2 Aven Mindcensor
1 Mirran Crusader
1 Mangara of Corondor
4 Swords to Plowshares
4 Aether Vial
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
9 Plains
4 Rishadan Port
4 Wasteland
3 Karakas
1 Cavern of Souls
1 Horizon Canopy
I went:
-1 Mangara
-2 Mirran Crusader
-1 Fiend Hunter
+3 Serra Avenger
+1 Sword of Fire and Ice
I moved a Crusader to the SB also, in case I run into BG.
Thoughts?
http://www.youtube.com/watch?v=erUXrrcPspI
Another video of me playing
I assume the missing card ist Eiganjo Castle, considering he only runs 9 Plains. I run exactly the same list right now.
Just lost to LED Dredge in R3 of the Legacy Daily. He had the nuts in G1 and G3, although I could have won G3 if I had drawn GY hate (he dumped 42 cards into his GY T1, but didn't hit a single Moeba - lol). Only three pieces of GY hate seems a bit low for my taste. I'm switching Sunlance or an E-Tutor. I don't feel comfortable with those low numbers in the sideboard, considering D&T doesn't run cantrips to find its silverbullets.
Edit: Daily Result: 3-1
R1: UWR Delver (2-1)
Won via timeout, but I was in a winning position in G3 anyway. The loss came from TNN Batterskull shenanigans.
R2: Tezzeret Stacks (2-1) against Joe Lossett
G1 was a long, good game, but in the end, I was overwhelmed by too many Thopthers to handle. G2 was an aggressive Cavern into Mom, Thalia, Crusader while Wastelanding him. G3 he was manascrewed while it ended with 3x Serra Avenger beatdown.
R3: LED Dredge (1-2)
See above
R4: BUG Delver (2-0)
He got stomped pretty badly.
Feels good to be back playing after a longer break.
Guys, stop siding out Mangara. He stays in against all the Mystic decks and anything else that is at leas as slow as this deck.
Yeah, its Castle.. excuse my noobness..
So I have formulated a "Jund Slayer" build using the new Brimaz card. And holy fucking cannoli is it good. Mufasa just wrecks on an open board, negating Lilly and generally fucking Jund up. Here's the creature lineup:
4 Mom, Thalia, Revoker and SFM (more or less the core)
3 Avenger
3 Brimaz
2 Crusader
2 Flickerwisp
Then 3 Liege in the board to just crush the opponent
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Is that just theorycrafting or did you already test it with proxies? Liege + Mufasa sounds hilarious, though.
I'm not really a fan of going down to 2 Flickerwisps since they're evasive beaters and have tons of utility.
I think your other configuration is a bit more balanced:
4 Thalia
4 Revoker
4 Mom
4 SFM
3 Serra
3 Flickerwisp
2 Brimaz
2 any mixture of Mangara/Mirran Crusader (metacall)
Aven Mindcensor seems like it would be the most likely candidate to make room for Mufasa testing. I was never to fond of it anyway.
While the balanced build I described is good, after some initial testing I have found that the Jund Slayer build is very, very brutal. I would definitely play it if your meta has a lot of BGx.
The logic behind 2 wisp is that, in this build, it's a card you would like to draw into but not necessarily every game. Wisp, simply put, has the worst mana-body ratio against Jund: literally, everything they play for removal kills it.
Mufasa, OTOH, is a trump in that matchup, a power house capable of taking over games.
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http://media.wizards.com/images/magi...dbUnyqb_EN.jpg
This card certainly meets the criteria to fix in Death & Taxes...do you guys think it warrants a slot? If so, what do you cut?
I think this one falls into the category of being cool but not actually beneficial to the overall game plan. Our two drop slots are maxed as is and I would almost always rather drop a thalia, revoker, stoneforge and avenger in before this card. If anything i think this is a hell of a sideboard card against omnitell and has secondary applications against storm decks. however as a beater i would still prefer crusader/brimaz as this has neither protection/evasion and is essentially a walking blockable flickerwisp. You'll almost never want to attack with it
It seems very very good against anything running cantrips. It shuts off brainstorm and ponder, jacestorm, enter the infinite, visions and against decks that run none of those 3/1 base stats are not terrible. Does it warrant a slot? maybe, its all a game of how many if at all.
Spirit of the Labyrinth seems like a one, maybe two-of in the side with the Enlightened Tutor package. Not too sure if it's main deck-able.