Just arrived. I'll post updates throughout the day.
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Just arrived. I'll post updates throughout the day.
I played the traditional Quadlaser with Ashen ghoul sideboard and all that. Only difference is MD 1 darkblast replacing 1 golgari thug.
Round 1: Maverick
g1: This women seemed to be new to Legacy. She made a lazy/misinformed joke about how all dredge players must have hair on their palms. I proceeded to ejaculate zombie tokens onto her face.
g2: I made a major error here. She goes Savannah, Hierarch. Turn 1 I therapied for scavenging ooze and saw Thalia and Wasteland, but passed the turn without casting the LED in my hand. Next turn she casts Thalia and wastes my land and I die to the exalted 2/1.
1-0
g3: Grip is LED, 2 Land, 3 dredgers, breakthrough. I'm on the play. Need I say more?
Round 2: Storm
This is a local guy that I ALWAYS end up playing. We both know what to expect and its pretty straightforward.
g1: I won the die roll
g2: I start with Leyline of the void to stop the past in flames that was in his hand, but he Wishes for 8 goblin tokens. I don't find a draw spell quick enough.
g3: I mull to LED, Coliseum, gold land, and 3 dredgers. Try to set up a turn 2 coliseum, but he combos out turn 1.
1-1
Round 3: Affinity
g1: He doesnt do much that is relevant. He swings with a hug Inkmoth that has Cranial plating on it, but i darkblast it and he scoops.
g2: I take out 4 LED's and an Ichorid for 4 Nature's claim and an Undiscovered Paradise. He has crypt but not much else. I cast putrid imp and slow roll him without have to use any anti-hate.
2-1
Round 4: RUG
g1: Another local guy who I've played before. He Wastelands and Spell pierces me out of the game.
g2: Explode turn 1 and therapy him out of the game.
g3: Very exciting. Grinding through Relic of Progenitus and Wasteland, We go to time and the board position is me with 3 irrelevant cards in the graveyard, 4 cards in hand (Narcomoeba, Paradise, Ichorid, Bridge), A Zombie, 2 narcos and a Putrid imp in play. He has threshhold, 3 cards in hand, an untapped Goose and untapped Volcanic Island and Wasteland. He has a 3/3 ooze, 4/5 goyf, another 3/3 goose, and a Tropical Island tappped. I'm at 9 and he is at 4. I discard paradise to give imp flying and go in for 3 in the air. He asks: "damage?". I discard the rest of my hand to give imp threshold and he reveals that there was no lightning bolt in his hand.
3-1
Round 5: RUG
g1: This guy was very unlucky and I felt kind of awkward cuz he was getting very frustrated. He wasted my lands and pierced my outlets until he had no cards left, but I kept drawing lands and outlets and he didnt have enough to stop me.
g2: He has 2 crypts but gets manaflooded and I am able to win with putrid imp beats.
4-1
Round 6: Maverick
g1: My starting 7 has no land but an LED, Looting, and a few dredgers so I just bin my hand and start quick. I get a bridge, Ichorid and narco. He goes Savannah, GSZ for dryad arbor. Turn 2 I return Ichorid and attack, thinking I can get in a quick 3 damage. The guy reaches for my Bridge to read it and I realize that I forgot Dryad Arbor was a creature. we exchange and I get a token but lose the bridge. Then I have to therapy 2nd main and dont get any zombie out of it. I name ooze but he doesn't have it and drops Thalia next turn, locking me out since I don't have a land. If I had the bridge I could have slowly built up some zombies and overtaken him, but my crucial error cost me the game.
g2: I just explode.
g3: I dont side anything in but mull to 2 LED, Putrid Imp, Troll, gold land, coliseum which seems good. He goes Savannah, GSZ Dryad arbor. I go Land, Imp, Led, Led, Pass. He plays Wheel of Sun and Moon.
4-2
I end up getting 10th out of like 54, barely missing top 8. I will say that the deck itself seems perfect and all my losses were due to misplays and poor mulligan decisions. I'm still unsure of how to play the Merfolk matchup and the prison matchups like U/W control or Enchantress.
Played manaless dredge at scg DC. Wasn't my day. Played against 3 people who had very heavy hate.
I learned that Thalia kills manaless dredge pretty bad- it gives him all the time to draw and cast scavenging ooze.
I was playing Quadlazer went 4-3 then dropped
Round 1:
Played UR Delver, went on the aggro plan beat them down game 1, game 2 got me down to 1 life, but he didn't top deck the burn spell for the win so he conceded
Round 2:
Played against David Price, who was playing Zoo, stumbled and lost game 1, went nuts and combo'd off game 2, and aggro'd him out game 3.
Round 3:
Played Fish again lost game 1, game 2 combo'd turn 1 and won on turn 4, now game 3 was interesting he resolved propaganda after I combo'd off, I then proceeded to dig for my Nature's Claim (which got Forced), I had 1 out left and hardcasted a Golgari Grave-Troll for the victory it was intense
Round 4:
Lost to Maverick turn 2 Thalia followed by Ooze game 1, game 2 similar situation occured
Round 5:
Beat Fish in games 2 and 3 by comboing off he out aggro'd me game 1
Round 6:
Again lost to Maverick combo'd game 1, lost the next 2 games from thalia and and Wasteland + Dryad Arbor
Round 7:
Lost to B/G Infect in games 2 and 3 after he Rancor'd an Ichorclaw Myr and then game 3 mulligan to 5 kept a bad hand on the play, but he also kept an okay hand and won
I was going to post updates throughout the day, unfortunately my day came to a screeching halt incredibly early in the event due to an uncanny set of circumstances that would make even the faintest of competitive Magic players' hearts sink.
I was on my traditional LED Dredge as I couldn't find Ghoultree(s) in time for the event. No worries.
In rounds one, three and four, my deck was being controlled by otherworldly forces. In each of those rounds, I proceeded to cast land, LED, Breakthrough, Troll...into more gas (including multiple Trolls) and Looting(s) and could not - in ANY of those games - hit a Narcomoeba or Cabal Therapy - at all. It was basically like living a horrible nightmare over and over and over again.
In one of those scenarios, I didn't even hit a Bridge.
To make matters worse, each of my opponents in these situations were dead in the water (saw their hands postmortem) and I died in two out of those three rounds to top-decked Crypts/Ooze/etc. My deck was thoroughly shuffled after each round and at the beginning of each match; it just so happened that they managed to find their way to the bottom quarter/fifth of my deck - three times under the same circumstances - and ultimately blasting apart my chances of any sort of run.
Needless to say, I dropped after round four.
:frown: Sorry, everyone.
Are you prepared to release super-secret-Ghoultree tech, then?
Edit: Eek, apparently everybody came prepared... three pages of deck lists and graveyard decks are NOWHERE to be found.
Yeah, that was horrid, Hollywood. Sorry about the bad beats. It was nice to meet you though.
Klazam, I think my friend played you in one of the later rounds. Dylan Grimes with Maverick? He said he played a deaf dredge player who was on manaless. Don't know if you dropped soon after that, but I spent the rest of the day trying to meet you :(
Some of the top 8 at the tournament skimp'd a little on GY hate, although there still seems to be enough people worried about reanimator/ keeping mongoose below threshold for things to work out for the average player.
Ghoul tree seems insane. I've seen a lot of cages
I think that was me, yeah.
He wrecked me with Thalia, ooze, and knight, right? edit: (nope)
Edit- I looked it up. His deck wasn't maverick, it was RUG delver. He killed me with grafdigger's cage in the sixth round. I dropped after I lost in the seventh.
It was truly great getting to meet you guys at the Open!
Preparing a big tournament for next month, this is the list and the side plans:
3 golgari thug
4 stinkweed imp
4 golgari grave troll
4 putrid imp
4 narcomoeba
3 ichorid
1 dread return
4 cabal therapy
4 careful study
4 faithless looting
4 breakthrough
4 led
4 puentes
4 city of brass
4 gemstone mine
4 cephalid coliseum
1 tarnished citadel
SB:
4 nature's claim
1 undiscovered paradise
1 tarnished citadel
3 ashen ghoul
4 leyline of the void
1 darkblast (pacekeepers in uw miracles basically)
1 memory's journey??
Is a quadliser list with small changes -1 ichorid -1 golgari thug +1 dread return
+1 land.
Sideboard plans:
Maverick:
None
Stoneblade:
-4 breakthrough -1 led +2 lands +3 ashen ghoul
UW miracles:
G2 in: 2 lands 3 ashen ghoul 1 memorys 3 natures out: 4 led 4 break 1 dread return. In G3 i'll side in function of g2.
Reanimator:
- 1ichorid -3 putrid imp -1 careful study +4 leyline +1 memorys
S&T:
-4 led +4 nature's claim
Canadian:
-4 led -1 breakthrough +2 lands +3 ashen ghoul
Thoughts? :)
Hello Dredge players!
I recently came back to legacy and as I love combo decks (played combo elves before) I decided to play Dredge. So far I played one smaller tournament (16 ppl) and went 1:3. All the losses were funny because my opponents were really terrible...they were exiling wrong cards from my grave and stuff but I got unlucky when I didn't dredge anything after dredging five times in t2 and then my opponent drew Crypt from the top....you know usual stuff. That's not why I am writing here though :)
I thought I understand my deck well and realized it was only partly true...I have big leaks in sideboarding.
I have tried to google some general guide, but I only found some outdated stuff(also didn't find it here in OP).
I have a regular quadlazer build right now (I own Dread returns and all the big dudes but I chose quadlazer in the first tournament).
Since every opponent can pack Crypts, Relic, Leylines, Cages... Do you always pack in Nature's Claim in game 2? How do you decide on this? what to side out?
I won all pre-SB games in the tournament, but then when I looked at my sideboard I felt like the dog behind wheel with capiton "I have no idea what I am doing here" :)
If someone can point me in the right direction with sideboarding....please do :)
Thx for replies
Read this article, but yuo should say what version are you playing with:
http://www.eternal-central.com/?p=2890
Yeap I saw it but I want it to be a surprise :)
That SB guide is wrong, your SBing strategy for game 2 should never be your SBing strategy for game 3, because you're "guaranteed" to be on the draw game 2 and on the play game 3 where it changes the value of your Lion's Eye Diamond significantly, dictates whether or not you can rely on DDD and gives you additional information into what hate your opponent is playing. Typically, I'll SB out 4 Lion's Eye Diamond for 3 Ashen Ghoul and 1 Tarnished Citadel on the draw game 2 because I plan to just DDD thru' my opponent's hate with my increased threat generation. If I see his only hate card is Tormod's Crypt game 2, then I'm SBing my Lion's Eye Diamond back in and going for the blow out game 3 on the play.
Having a SBing "guide" is really stupid, especially with Dredge of all decks because you're essentially the "reactive" deck to your opponent's hate post-board.
I've been there dude! That's why I've spent so much time trying to learn "how to shuffle". I know there has to be a way, I play against guys who ALWAYS get the nuts opening hand and ALWAYS (and I mean ALWAYS) draw their SB hate in games 2/3 yet I can't seem to figure it out. Either they know something I don't or I just suck at shuffling. :frown: