I considered it. But because it's not fetchable via tutor or recruiter, I'd prefer to play a black splash and a dread of night or engineered plague. It just costs one side slot, instead of 2 for the sulfur elemental
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I considered it. But because it's not fetchable via tutor or recruiter, I'd prefer to play a black splash and a dread of night or engineered plague. It just costs one side slot, instead of 2 for the sulfur elemental
Has anyone ever played with heavy black versions of painter? Entomb + welder sort of stuff? Just wondering how playable that version is.
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It could be.
You would probably play black instead of white. You could get larger artifacts and your curve would go way down. For example, for 1 red welder and 1 black entomb, I could get a wurmcoil engine, or platinum emperion, or witchbane orb, etc, etc.
I'm mostly just wondering how fragile vs. explosive that engine is. It obviously would be more vulnerable to graveyard hate, but you would always have the more traditional way of getting the combo out as well. Also makes Kolaghan's Command better. Just wondering what others' experience has been with that sort of build.
Between the current black splash and the white tech of old, we have enough tools to fight harder in bad match ups. The rb version of the feck seems less good than existing ones.
With kolgans command i found you can play more aggressively, the command acting as a nerf for removal and trading for one of thier cards.
Question, those running the single basic plains in black splash, could one consider cutting it or is it crucial to the mana base?
Drude, I haven't tried r/b but I've definitely though about it. Gives access to dark confidant,and cabal therapy which seems really good to go therapy name force, play recruiter, find painter, sac recruiter to therapy, name any removal you saw. I always like trying variations on things. Also you might appreciate this list if you haven't seen it - http://www.starcitygames.com/events/...imator_wi.html
Finished 9-2 at Eternal Legacy Champs with Imperial Painter!
Well played! Any good story's? Matchups?
Thanks, all. I'll have a report together in the coming days.
I would really be interested to know your sideboard plans as well as the 3 magus rationale.
Coming from the position of cutting 2 magus down to zero over the last year the 3 magus is simply perplexing.
Look forward to it.
Congrats!
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For those playing rwb here is as sideboard inquiry:
my board as it stands for a open locawl meta. I win the matachups i should and life the tough ones. I run EE and canonist main i don't afraid of nothing
2 kolahgans command
3 rip
1 perish
2 slaughter games
1 koth
1 3ball
1 thorn
1 hedge mage
3 sudden shock
Basically i board a number of moon effects out for the black cards and any other duds it the match. Perish could be an engineered plague.
Gonna pay in a 30 to 50 man in a week and actually feel good about things for the first time since delver of secrets was printed
Very soon.
So I have been playing a red/black version of painter with therapies, entomb, reanimate, 4 x welder and a couple other silver bullets like emperion, wurmcoil, etc. deck is fun to play and I would say the best piece of tech I would try to incorporate into my R/W/b list is the therapies. It was nice to therapy and then sac a recruiter or some other dork to nuke the hand.
Having said that, the deck plays so much like reanimator and has the same weaknesses. One grafdiggers cage just shuts it down. So, cross that off my bucket list. In general, I think we are already playing the best version of the deck.
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I was trying to figure out if I could fit therapies into the board for the invitational actually. Couldn't figure out where I was willing to cut without having ample time to test though and it feels like we would want 0 or 4 so I'm going with 0 :/
I played a RB painter deck last night. The main distinction was 2 entomb for enlightened tutor in the main in what essentially was a shortcake build. This was quite powerful in creating instant speed kills with a welder out. Particularly in response to brainstorms or fetches when people would think the coast was clear.
Instant speed bridge was also pretty clutch.
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Agree, the potential for explosive games is much higher with black/entomb, but it typically only works game one. And then all of their grave hate comes in. You also have to have welder out which now has a huge target on it's head.
Also, has anyone else seen Jerry T's post of the Bomberman/Painter list on SCG? I tried to make this work over a year ago (still have my foil Salvagers even) but couldn't get it to fly. It felt very clunky. I put it together again increasing LED count and keeping in petals. I must say, it is VERY explosive. In the first 5 games I goldfished, I turn 1'd once and turn 2'd twice. Still feels very "all in" though. It does get around the Eldrazi issue though.
You mean the list that 3-1'd over 8 months ago? Yeah it's an old list nothing new and hasn't done anything recently.
I don't know. I am 5-0 so far playing against burn, Omnitell, RUG delver, lands, and Miracles. The biggest thing I have noticed is that LED is nuts in the deck. People just aren't playing around it. If nothing else even for me to substitute the spellbombs for the magma jets, and fit in 1-2 salvagers and LEDS for other fast mana. You aren't sacrificing that much. I think the bomber plan is probably stronger than trying to win with Jaya and dorks against decks like 12 post and Omnitell game one.
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Played in the premier iq today. Missed out on top 16 on breakers (mine were awful) but was pretty happy witha 7-2 performance. My 2 losses were to dig through ts aime decks and 6 of my 7 wins were against people without digs. Don't think it's coincidece
With most of the top 8 decks these days containing 2-3 digs the statement you make basically says "painter is not competitive in a dig meta". I am sure this is a bit hyperbole on my end but I want to highlight it.
Dig through time is the real deal. A resolved dig usually signals the turning point in the game. I even went as far last SCG I attended to play 3 RIP in the main; largely to hose sooo many cards like dig with the added bonus of beating omni. Unfortunately I picked up losses from things like elves death and taxes which lead me to step back from the RIP plan.
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I'm still plugging away on the Eternal Weekend Top 16 report, folks.
Also, I really want to try Bosium Strip as a one of. I always max out on my Blasts, and I think it's worth a try.
Just a random but of input
For those playing black, try out a single Gamble to help find those instants and sorceries we spalshed for. Personally i have always liked the card and in your opening hand it is as good as a tutor. That was one thing i found necessary to the black splash, recruiter and enlightened find permanents but dont find the spells that help us win the tough match ups
Hello Guys, this is my first post on the forum, also this weekend was the first time that I played my Imperial Painter deck, after a year to build it from zero.
I went to my LGS legacy tournament and went 1-3, the winning was a last round bye.
As it was the first time, the result was totally expected. I'm playing with a white splash only, thinking about the black splash for the future. I can't remember my games in detail, but I lost to Death and Taxes, Omnitell and Jund. I felt that against Jund and Death and Taxes, I lost because I'm not 100% sure in how to pilot the deck, I have doubts about how to sideboard and also I made some mistakes that cost me the game (Learning the hard way that in legacy you don't have much room for errors, like in standard) I will post the list that I'm running and see if you guys can help me with some advice, I like the idea of Pia and Kiran Nalaar on the SB and Canonist in Main Deck, I really don't know when to side Fireblast and I have a lot of doubts on how to side.
This is my list:
3 City of Traitors
2 Plateau
3 Bloodstained Mire
4 Ancient Tomb
2 Wooded Foothills
4 Mountain
1 Great Furnace
4 Imperial Recruiter
4 Painter's Servant
1 Magus of the Moon
3 Simian Spirit Guide
3 Goblin Welder
1 Jaya Ballard, Task Mage
2 Phyrexian Revoker
4 Blood Moon
4 Grindstone
3 Sensei's Divining Top
2 Ensnaring Bridge
2 Enlightened Tutor
2 Lotus Petal
4 Pyroblast
2 Red Elemental Blast
Sideboard
1 Sword of Light and Shadow
1 Ensnaring Bridge
1 Ethersworn Canonist
1 Koth of the Hammer
1 Trinisphere
1 Thorn of Amethyst
1 Rest in Peace
3 Fireblast
1 Ratchet Bomb
1 Red Elemental Blast
2 Tormod's Crypt
1 Manic Vandal
Thanks for any kind of help!
Fireblast??? First things first, that has to go. Unless you are thinking of firebolt. I also would not play 2 revoker a. Add another blast instead. Hope you have read the first couple pages/primer. That should help a lot.
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Looks like jacks list so I'm sure he meant firebolt
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Jund is rough. Assuming you're copying jack's old list, the fireblast is meant to be firebolt which would have helped against D&T. I'm of the opinion now that we should be playing sudden shock though. I didn't get to board it in that much this weekend but when I did it was amazing. I cut revoker from my 75 this weekend and did not miss him. I boarded him out in most matchups anyway. I still don't care much for running canonist main but it's a concession to omni. The manic vandal in the board should be a duergar hedge mage
Hey thanks, I'm lookin forward to find a Hedge-mage, they are hard to come by on my country. Also, I felt that revoker was not usefull, I'm thinking about cutting it too. I belive I will face a Omnitell a lot on my LGS. Also the sideboard is open, so any help would you pretty usefull.
I was thinking about Magma Jet, but it seems that there is not a concensous around the card.
I'll second sudden shock. It nerfs jitte which has always been a problem for me and is good against infect as well as mentor and pyromancer decks
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Played this deck for the first time since last year last night. Had a bye round one then beat Infect and Grixis Control. The deck felt strong although I need to play against Miracles and Omnitell before I take it to any more serious events.
1 Goblin Welder
1 Grim Lavamancer
4 Painter's Servant
1 Phyrexian Revoker
4 Imperial Recruiter
1 Magus of the Moon
1 Jaya Ballard, Task Mage
4 Simian Spirit Guide
1 Pia and Kiran Nalaar
4 Grindstone
4 Sensei's Divining Top
4 Blood Moon
4 Ensnaring Bridge
4 Pyroblast
2 Red Elemental Blast
4 Ancient Tomb
4 City of Traitors
6 Fetches
6 Mountain
Sideboard
2 Firebolt
2 Rolling Earthquake
2 Ratchet Bomb
3 Thorn of Amethyst
4 Trinisphere
2 Boil
In a field of 1/1 tokens, Ensnaring Bridge feels less good than it did vs. a bunch of Goyfs and Griselbrands. I will probably drop one Bridge maindeck and replace it with a Lotus Petal for increased explosiveness. It's debatable whether 20 lands is correct or should be reduced to 19. I'm not a fan of the white splash in this deck as it has always caused consistency issues for me. Pia and Kiran Nalaar are surprisingly strong a the top of the curve, providing blockers, removal, and a solid clock all in one card. The Firebolts in the board are definitely becoming Sudden Shocks, as both Infect and Monastery Mentor are common in my meta.
As for sudden shock vs magma jet, my feeling is that if you want to main deck burn then magma jet (or pyrite spellbomb!) is better because it's never dead. It works well to scry to cards you need. If you are siding in to burn as creature removal, then sudden shock is better. You know it will always get the job done, especially against mentor.
Right now I'm playing pyrite spellbomb for the bomberman alt. win con. Verdict isn't in yet.
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In a world of omni, you should be running a couple canonists main. That'll piss in their cornflakes
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Speaking of artifact/enchantment removal, I'm looking to add a second card to my SB to deal with these. I'm playing either Omnitell, Miracles, or Grixis Pyromancer deck 8/10 times now it seems like. The pyromancer deck is starting to run Null Rod which is pissing me off. So, keeping in mind that I am running Auriok Salvagers/L.E.D., which 2 of these 3 would people run:
1. Hedge-Mage - searchable with Recruiter, costs 3 and needs to meet stipulations. triggers immediately against Omnitell but they can respond with instants. One time use.
2. Seal of Cleansing -searchable with tutor, can put it into play and pop in response to first spell played by Omnitell, hope it's not Emrakul! One time use.
3. Dispeller's Capsule - searchable with tutor and reusable with welder and Salvagers. Another pop in response to played spell off Omnitell but costs mana. Gets shut off by Null Rod.
I actually really like seal and would probably lean toward Hedge-Mage as second, although recurrent nature of capsule would be good against decks like Miracles, Stoneforge decks, and enchantress. Any thoughts welcome.