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Resolving High Tide was already really easy. You play a Tide on your opponent's end step, and if he tries to counter it, you Remand your Tide. Then next turn you go off with one extra card in your hand and one less counter in your opponents, as well as the strong possibility of an additional land drop. And if your opponent doesnt fight over the Tide or he overcounters to deal with the Tide+Remand play, then he's going to be out of gas for the next war you stage. Playing Solidarity is not about being a control deck or about being a combo deck. It's about taking a situation and getting your best deal out of it.
Even if you don't stick your tide, that probably means you're going to be able to stick another one later, or you can probably just combo without it. Spiral Tide is actually really terrible at comboing without a Tide, conidering how expensive its untap effects are. There's nothing like a good Reset for generating mana in a pinch.
Please post more factual data to explain this statement. Why does it matter how easy a victory is? All that matters to me is that I achieve that victory. Whether a game is extremely easy or brutally challenging, a win is a win and a loss is a loss. If the argument is that Solidarity is too difficult a deck for one to pilot, then I would counter that a player should strive to improve his playskill as much as possible.
First of all, every Solidarity list runs Blue Sun's Zenith in the wishboard, and the deck is absolutely capable of getting the mana to stroke out the opposing deck for all its worth.
Second, if you don't know how to combo off through Gaea's Blessing, then you clearly don't have much experience actually playing Solidarity. It's very easy to use Remands to respond to Emrakul triggers and then wish for a Ravenous Trap or Blue Sun's Zenith to solve the problem. That's one of the first tricks you learn when you play the deck.
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