Originally Posted by
Tinefol
In fact I've found it to be a very comforting match, given you play it right. You shouldn't go for tempo win, unless they're stuck on one land. Always use the vial, if you have it, deploy only one threat at a time, so they are forced to use their Wrath of Gods for it, cast Seer when they're tapped, so you stay ahead on cards. Don't counter any removal, unless you can get card advantage off it (like saving Wayfarer to get 2 lands). Rarely you would go into topdeck mode there, usually when I'm playing against control my hand is 6-7 cards all the time. Like once I mulliganed to 5, then was forced to break two standstills, didn't have a 2nd land up to turn 5 or so, and still convincingly won. You really have all the time you want to recover there, these decks are terribly slow.