I'm just trying to stuck everything into one list.
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I feel like I want to add Serum Powder in my list, but not sure what to cut...
Everything fits,
4 Serum Powder
4 Golgari Grave Troll
4 Stinkweed Imp
4 Golgari Thug
4 Phantasmagorian
4 Street Wraith
4 Chancellor of the Annex
4 Cabal Therapy
4 Dryad Arbor
4 Narcomoeba
4 Nether Shadow
4 Ichorid
4 Bridge from Below
4 Dread Return
3 Griselbrand
1 Flayer of the Hatebound
That just seems generically good vs everything, you've got Fort Knox security vs Deathrite Shaman.
Serum Powdering into Chancellor seems fun.
Beat Storm round one.
Game three: He's at 14. I have two Bridges in the yard. Flashback Therapy, targeting me. Bin two Dread Returns. Bring Flayer back (10). Flash back the other DR, target Grisrlbrand - Flayer Undying (5), Griselbrand to the dome (-2).
Wound up going 3-3. Here were my matchups by round:
1: Storm (2-1)
2: Elves! (1-2)
3: Storm (0-2)
4: Burn (2-0)
5: Junk (1-2)
6: Storm (2-1)
I misplayed round two in game three - a misplay that cost me the round. In turns in round five, I just scooped to a friend with better breakers.
All in all, Serum Powder was simply amazing. I also fiddled around with the main, and did not play Bloodghasts in my list. I also posted a 2-1 record against Storm on the day, due in large part to Powder->Trap/gas.
I also managed to beat that Junk deck game one with double-Deathrite shaman on board and three cards left in my deck.
List/details to follow...
Ran this list:
4 Serum Powder
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
4 Phantasmagorian
4 Street Wraith
4 Faerie Macabre
4 Cabal Therapy
4 Dryad Arbor
4 Narcomoeba
4 Nether Shadow
4 Ichorid
4 Bridge from Below
4 Dread Return
2 Griselbrand
1 Flayer of the Hatebound
1 Ashen Rider
Sideboard
4 Nature's Claim
4 Mindbreak Trap
3 Ashen Rider
2 Undiscovered Paradise
2 Emerald Charm
The most glaringly big change in this list is the notable inclusion of Faerie Macabre in the main. This venue has a notoriously high number of Reanimator decks, so it was a clear-cut meta adjustment. I had seen multiple Reanimator and Show and Tell decks around me, and in a 45-person tournament, I felt comfortable enough against mid-range and other aggro decks that I just simply wanted to shore up the harder matchups right off the bat. I used to run four Faeries in an older variation of the list, and they're rarely ever a dead card in hand.
The most important thing to understand is that my deck and sideboard were completely metagamed for this tournament. Ironically, I didn't run into a single Reanimator deck - even though close to 25% of the field was running it. Still, I ran into Storm twice and wound up 2-1 against it, which I was extremely happy with.
Serum Powder was simply amazing. Honestly, there wasn't a time in the game where it wound up hurting me. In fact, when it did show up with hands that included Street Wraith or Phantasmagorian, I was happier to see it at least giving me the option to potentially find something better as opposed to it being a Narcomoeba or another useless card to start the game off with. I can't ever see myself removing this card ever again from any Manaless list, as it truly shines and gives the player running it a chance to open with something stronger - much like you would in Vintage in trying to open with a Bazaar of Baghdad.
I wound up beating the Junk player game one of the fifth round with two Deathrite Shaman on board with only three cards left in my library. I was able to achieve this with Street Wraith and Phantasmagorian, all the while tying up his resources. He only had one green source available early on, which allowed him to nab only a single creature at a time. He just couldn't keep up with the generation of creature after creature off of Bridge from Below(s). His board at the end of the game had a Maze of Ith, two Deathrite Shaman a Stoneforge Mystic and two Tarmogoyf. My board had multiple zombies and a few Narcomoebas. He had already exiled my Griselbrands and Ashen Rider, in addition to three Dread Returns. Oddly enough, he left my Flayer in the graveyard - and with both of his Shamans tapped, I had to hit my last Dread Return in a dredge-six off a Troll with ten cards left in my deck. I hit it, bring Flayer into play - doming him for four. I make a huge number of zombies, and the following turn after drawing a natural card for turn, I proceed to overwhelm him with a huge number of threats - dealing fifteen damage to him - with him having the ability to only gain four life from the Shamans while being at ten (which would only bring him to fourteen).
Deathrite Shaman, honestly fellas, isn't that hard to beat. Phantasmagorian and Street Wraith are complete blowouts against the card, and again - you're forcing your opponent to tie up their resources into using it - which in turn potentially disallows them from playing anything for the first few turns. I also had to deal with three Swords to Plowshares that game.
As far as the game against the Elves! player goes, I had the game in hand with a bunch of folks looking on. I would have been able to bring back Griselbrand, albeit with no dredger in my graveyard if I had done so. This in turn would have made all the difference in the world, as discarding a Phantasmagorian with a ridiculous amount of gas would have just allowed me to blow the game open during his turn, forcing him to use his Gaea's Cradle-fueled, newly-found GSZenith'd Scavenging Ooze into exiling all of my pitched dredgers, which would have been impossible for him to do if I had drawn fourteen cards and discarded all of them during his turn to Phantasmagorian, giving me the opportunity to win on my turn. As soon as I passed the turn, I knew this, and just slumped in my chair.
So after punting a win away, scooping a friend on and losing to Storm once out of three games, I felt really good about my performance. Things just didn't fall my way yesterday and that's how it happens sometimes.
Anyhow...I still believe going with the four Faerie Macabres was a mistake, as was the sideboard configuration at the last minute. I wanted to mitigate free game-one wins to potential Reanimator opponents, which there were plenty of. Show and Tell was also plentiful, so again - it was all a meta change.
I'll try to find some room for Serum Powder, maybe even go with your list Hollywood.
This is my list, for now:
[4x] Golgari Grave-Troll
[4x] Stinkweed Imp
[4x] Golgari Thug
[3x] Shambling Shell
[4x] Ichorid
[4x] Nether Shadow
[4x] Street Wraith
[4x] Cabal Therapy
[4x] Phantasmagorian
[3x] Contagion
[2x] Gitaxian Probe
[4x] Narcomoeba
[4x] Bridge from Below
[4x] Dread Return
[2x] Griselbrand
[2x] Flayer of the Hatebound
[4x] Chancellor of the Annex
I found room for 2 G. Probes, I find they speed up the deck somewhat. Also having free info from our opponents' hands is extremely useful.
Yes, I still run Contagion, I find them really good for the meta I face online...
Now, I think I may cut one Flayer and try Ashen Rider, I find them really tech'y. I like it. Having random outs vs decks is always fun I think.
I'm thinking of heading back towards Contagion, too. Clearly, the original iteration of the deck was successful with those cards.
Additionally, Probes seem like a good fit in a new build.
Contagion is one of my favorite cards in the deck, in all honesty.
One thing I like to do is to kill one of their guys, one of my mine, stack Bridge triggers and end up with 2-3 zombies with them usually having no other creatures in play.
Yes, I get rid of my Bridges, I know. I just find that Manaless doesn't rely on them nearly as much as LED.
Obviously DRing Griselbrand would have worked just fine, but this is one of the reasons that I still run the Balustrade Spy, you would have been able to combo out without passing the turn in this situation. (therefore, without giving the elves player a chance to comeback with Ooze and Cradle)
About those new "Techs", im looking forward to trying Serum Powder myself, it looks really good on paper. I usually do a lot of mulligans against Deathrite Shaman and Storm decks (I just can't keep hands without Phantasmagorian and Wraiths), and Serum Powder would obviously help with that.
I have a question though, how good was your Ashen Rider maindeck? was it solely used because of your SnT/reanimator Meta? Wouldn't another Griselbrand or Flayer just be better (Helps your odds of winning straight away)?
Right, but that also opens you up to susceptibility vs. all kinds of hate without being able to fight back. It's especially backbreaking against Surgical Extraction, a card this deck laughs at in most circumstances.
Ashen Rider was relevant in a few situations and I really liked it. It's a reasonable target against a variety of decks and provides some variety with Serum Powder in the event you exile your hand. Although, redundancy could be important by adding another Flayer in the event one gets exiled; I played one main due to the huge number of Show and Tell/Reanimator in that meta. It was seriously like walking through a land mine.Quote:
I have a question though, how good was your Ashen Rider maindeck? was it solely used because of your SnT/reanimator Meta? Wouldn't another Griselbrand or Flayer just be better (Helps your odds of winning straight away)?
Still, I love the deck's ability to fight Reanimator post-board with Faerie Macabre. That card is a blowout.