3deuce's not so dumb a question, oh no! not THAT deck again!
Quote:
Originally Posted by
3duece
Okay. So this leads me to a possibly dumb question- why, with a badass discard package, does no one run hatred decks anymore? Are the creatures just too small? Something like-
4 Carnophage
4 Sarcomancy
4 Dauthi Slayer
4 Skittering Skirge
4 Phyrexian Negator
4 Duress
4 Unmask
4 Diabolic Edict
4 Hatred
4 Dark Ritual
4 City of Traitors
16 Swamp
Is it because people are afraid of daze and FoW? That's what the discard is for. This deck used to win on turn four fairly consistently with a possible turn two kill. What happened to this deck?
tsup guys. i was hoping to get back into some discussions complete with tournament reports on the viability of hatred now. i haven't really been able to find any forums to discuss hatred for a while. i also have read all the reasons why folks say it is not worth playing and too risky and so on. perhaps you all are right. its not a percentage card, but suicide has never really been a percentage deck. hatred, even when popular was always a risky play in a field which always included burn and counters. i also think hatred requires some skill to play well. you may want to look at this. i used to discuss the deck here
http://forum.tcgplayer.com/archive/index.php/t-686.html
with a couple of other guys who played the deck. ages ago i qualified for nationals when it was legal. of course the sideboard is the most important part of playing a deck like hatred. the main deck in my opinion is only designed for beating control, the board is mainly for other aggressive decks. it seems like the field now for the most part is evenly split so perhaps this is not the deck to play.
i really like 3deuce's list here. not sure where he pulled it from, but i played around with it online, and it seems solid. only thing i would change is this.
-4 diabolic edict
+4 umezawa's jitte
-4 carnophage
+4 vampire lacerator
hatred simply should not need removal that is 1 for 1. personally, i don't think removal belongs in suicide which is already working off card disadvantage from dark ritual. suicide can't afford to go 1 for 1 against another deck unless there is some significant advantage to it. but i think hatred is made for jitte for several reasons.
turn 1 sarcomancy
turn 2 ritual, jitte, equip swing
and yes cards like
4 Vampire Lacerator
4 Sarcomancy
4 Dauthi Slayer
4 Skittering Skirge
4 Phyrexian Negator
4 Duress
4 Unmask
4 Umezawa's Jitte
4 Hatred
4 Dark Ritual
4 City of Traitors
16 Swamp
so that is what i would do to 3 deuce's deck which if you test it out, ain't too bad. the jitte is primarily used to draw their counters and removal until you can draw your hatred combo and cast it.
also, many correctly argue that their are no good black tutors in the game so hatred sucks because black no longer has access to vampiric tutor, demonic consultation, or demonic tutor. yeah, maybe, but hatred when it was first legal did not have tutors and people still died to it left and right so, maybe it doesn't need it. even so, i threw together a version which uses imo the only thing close to a tutor black has.
4 Vampire Lacerator
4 Sarcomancy
4 Dauthi Slayer
4 Skittering Skirge
4 Phyrexian Negator
4 Duress
4 Unmask
4 Tainted Pact
4 Hatred
4 Dark Ritual
4 Snow-covered Swamp
4 Vault of Whispers
4 Swamp
4 Chrome Mox
4 City of Traitors
yeah, i know it looks janky. but the truth is, limiting the number of cards to 4 or less helps Tainted Pact do its job which is finding something to kill your opponent.
the reason you see Snow-covered Swamps in the deck is Tainted Pact
the reason you see Vault of Whispers in the deck is Tainted Pact
the reason you see Chrome Mox is speed and Tainted Pact
you are searching usually for hatred, ritual, negator or unmask. duress can be cut. i don't believe you actually need it in the deck. BEEFED and i determined that anyone not playing threats in the game is doing themselves a disservice. hell, BEEFED had great success with the deck and actually play NO DISCARD spells. bottom line is play threats. person with the most and longest standing threats wins. to this end, you only need Unmask when you are about to cast Hatred. if you need it at all. Unmask is only in for that reason. Duress is extra and could be cut. You may want to start Jitte in the Duress slot depending on the metagame.
the current metagame doesn't seem to call for the need for a tutor in this deck. so Tainted Pact is probably not necessary. if the field were all Ad Nauseum Tendrils then yeah, i would play 4 Tainted Pact, but its not. the version with 4 pact does beat down tendrils fairly easily.
anyone who plays this deck should also know every possible way it can be stopped (ie., daze, swords, force of will, lightning bolt, counterspell, fireblast or whatever). if you aren't familiar with everything that can wreck your plans and are not willing to play around it, this ain't the deck for you.
again, main deck is for control decks so your win conditions are hatred or negator really. that's it. this brings us to the board.
sideboard
4 Gatekeeper of Malakir
4 Shriekmaw
4 Dystopia
3 Umezawa's Jitte
the board is made for one thing. board advantage. you play something, he loses something. that's board advantage and keeps you ahead in a race. bout the only card i would add is 1 Spinning Darkness and maybe 1 Kaervek's Spite to the main deck. the board works surprisingly well against aggressive decks especially if they get a slow start and most aggressive decks are slow currently in the format.
boarding in up to 28 creatures plus cards like jitte and dystopia which sweep your opponents cards into the graveyard are the only way to go. bottom line is it is a proven strategy that works. playing more dudes then the other guy and especially dudes that remove their dudes. same exact strategy i used to get into nationals with hatred. i started 22 dudes and after boarding was up to 30 guys including massive removal guys like Masticore and main deck Cursed Scroll which i am not sure if either is viable anymore due to Tarmogoyf.
bottom line is black has so much removal, you simply add enough to remove your opponents threats. if you can't fit it in the side, go main deck jitte and add more to the board. and yep, often i will side in all 15 cards. have no problem doing that. it usually throws people off as they are seeing all these new cards come out of your hand.
their are other issues with the deck like play chrome mox AND unmask is not usually a good thing. you may want more shadow creatures like dauthi horror and cut a few skirge. the deck may also want cards like null rod in the board to deal with countertop, but that's what discussion is for. i realize this is the Suicide Black discussion. Hatred is just another arch type of Suicide Black. most of the decks posted look more aggro control black more then anything else to me. to me Suicide has always meant beatdown.
anyway, i want to open discussion on hatred decks here. even if its just me and someone like 3deuce, someone who obviously likes the deck. regardless of how widely unpopular it is and how many things that can stop it. it looks like you have discussed Suicide Black into the ground so why not play around with Hatred? it can still kill on turn 2 :)
anyway just food for thought.
peace.
necrowil
“I have seen the true path. I will not warm myself by the fire—I will become the flame.”
—Lim-Dűl, the Necromancer
Re: 3deuce's not so dumb a question, oh no! not THAT deck again!
No love for Vampire Nighthawk in Hatred builds? It can help you in games where you're behind in life so that you can still use Hatred. And it also has evasion!