I lost to Price of progress once in over 2 years of playing the deck. And it was in a zoo matchup. Rsven's crime with Glacial Chasm is too good... Lol
Printable View
I lost to Price of progress once in over 2 years of playing the deck. And it was in a zoo matchup. Rsven's crime with Glacial Chasm is too good... Lol
ive never lost to price. ive had it played against me twice in the same match, but had zuran orb in play and just loled.
:cool:
i did play leyline of sanctity then.
I find that once I cast Chalice of the Void one, two, and six... the game usually ends. And Price gets around Leyline of Sanctity, so is just helped against the rest of deck?
I find the hardest card to get around is Sulfuric Vortex. RUG landed it against me G2 at Gencon, nearly s@&$ my pants.
Hi All,
I took my build to SSG Denver this weekend, and did pretty poorly, mainly as I have not had too much experience with the deck; also 9 rounds of durdling the prior day (with a Post concoction) and little sleep may have led me to some mistakes. My deck list looks like:
Main
2 Eternal Witness
4 Mox Diamond
1 Engineered Explosives
1 Ensnaring Bridge
1 Crucible of Worlds
1 Zuran Orb
1 Cursed Totem
1 Sensei's Divining Top
4 Exploration
3 Enlightened Tutor
3 Intuition
4 Life from the Loam
4 Rishadan Port
4 Wasteland
3 Maze of Ith
1 Verdant Catacombs
1 Misty Rainforest
1 Windswept Heath
1 Wooded Foothills
3 Tolaria West
2 Tranquil Thicket
1 Bayou
3 Tropical Island
1 Savannah
1 Creeping Tar Pit
1 Volrath's Stronghold
1 Bojuka Bog
1 Academy Ruins
1 Karakas
1 Ghost Quarter
1 Glacial Chasm
1 The Tabernacle at Pendrell Vale
1 Forest
1 Riftstone Portal
Sideboard
3 Dark Confidant
2 Chalice of the Void
2 Ethersworn Canonist
1 Sylvok Replica
1 COP:R
1 Engineered Explosives
1 Pithing Needle
1 Tormod's Crypt
3 Thalia, Guardian of Thraben
My matchups were:
Burn (1-2)
Esper Stoneblade (1-0-1)
Omni Show (1-2)
Mud (1-0-1)
Death & Taxes (0-1-1)
Goblins (0-2)
I played well past the dropping point, mainly to try to get some more experience with the build. I did not take notes, but here is a recap from memory.
Round 1: I stomped with exploration, loam, orb, chasm in G1. a price after sacing chasm was met by sacing all but 2 lands and 2 mox. Win with a comfortable life total.
G2, I had a beautiful hand and started off strong, unfortunately I milled the orb on an early dredge and Faerie Macabre got rid of it. To run salt in the wound, a second macabre then took out the loam on the next turn.
G3 I mul to 6 and see top, diamond, chalice, 3x land. I drop chalice on 1 (a mistake I learned afterwards), and he has the artifact removal on T2. Top cannot find me any answers.
Round 2: opponent had to read cards and it was clear that he was not sure how my deck functioned. Long games, fairly easy win
Round 3: I have a slightly slow 6, and my opponent is on the play. T3 Show&Tell for omniscience followed by emmrakul (i had enlightened tutor in hand, but no way to draw if I had moved the bridge to the top of my library). G2 I play wasteland, diamond. Next turn waste his land and loam back the waste. T3 land karakas and drop Thalia. Ride thalia for a turn or two (or 10), while wasting any land that happen to appear on the other side of the table. he finds a petal, and I drop a chalice at 1. G3 I have a fairly reactive hand and land an early thalia and start to beat though I do not have any mana disruption. Opponent gets to 4 mana and drops Show&Tell for omniscience. I drop crucible off the S&T. At his end step I attempt an enlightened tutor (paying 2 due to thalia), and he casts force of will for free using omniscience.
This is where the game goes wrong. I did not realize the interaction of Thalia and omniscience and allow the counter to resolve. I draw for the turn (loam) and loam, then pass back. My opponent is empty handed and draws a ponder. When he casts it he taps a land. I remind him that omniscience is in play and he responds that thalia requires him to pay one more mana. I immediately stop the match and call for a judge. I ask for a rewind of the game (less than 1 full turn) as my opponent was not able to force my enlightened tutor the turn prior due to the fact that he was tapped out. The head judge comes over and says that we have moved too far into the game and that he would not allow us to back up the 3/4 turn that we had progressed. I am issued a warning for failure to maintain board state (or something like that), and as I could not resolve the tutor (for sylvok replica) I end up losing this game when his ponder finds a burning wish for petals...
Round 4: This guy also does not apparently know how to play lands. I land lock him real early and then dredge over and over until I find my tar pit. 49 minutes into the round I win G1. G2 is a draw.
Round 5: I did not know what I was facing. I mull and keep 2x diamond, 2x tolaria, maze, intuition (nuts right?). My opponent is on the play and goes plains, vial. I draw glacial chasm, and then play diamond (pitch maze), diamond (pitch chasm), tolaria tapped. My opponent plays a 2nd plains and drops a phyrexian revoker naming diamond... I grind as best as I can until I am able to transmute for explosives. When I go to cast explosives for 2, opponent vials in another revoker in response and names explosives. G2 I mull real low, but start out ok and get the bridge in play around T3. however, a series of vialed flickerwisp repeatably exiles the bridge and my single maze cannot hold off the hoard.
Round 6: this goblin player had 2 copies of Tuktuk Scrapper main and a full contingent of wastelands, and they caused serious havoc with my defenses. I had both chasm and bridge in play, but vialing in the scrapper then casting a wasteland was gg. Similar events for G2.
Overall, I was a bit disappointed. Im not sure if I may too may mistakes, but i ended up losing several matches that I felt I should have been able to beat. If you have any suggestions or questions, please let me know.
This is not a deck that you just pick up. It takes a lot of time to know the right lines of play. You did get some very bad match ups, along with some very poor luck with the revoker. How did eternal witness work out for you? I was never too big into creatures in the main deck.
I really like witness for a number of reasons. For one, if I dredge out any spells that I cannot recover (ie instants/enchantments, or artifacts before i can get ruins), witness can recover them. Another reason is that I get a blocker if I need one, or more "aggro" when i need it (ie jace).
Finally I love having tabernacle in play and not paying for witness. witness dies for tab upkeep trigger, and then I use Volrath's Stronghold (still at upkeep) to put witness on top, and then draw & cast witness to recover something important. Rinse and repeat. Oh, and if you bring in Thalia/Bob/Canonist from the SB, non-exiling removal will not fully remove your creatures thanks to Volrath's Stronghold.
Witness seems more cute than consistent. This spot can be Sylvan Library, which will not eat their removal, and it will give you options early and late game. If you're dredging, there shouldn't be any need to get instants back, only enchantments. Stronghold is good, but what are the chances you are going to skip dredging to draw one of the creatures? If its Thalia, they probably already killed your, and confidant seems like you would lose card advantage. Tao redid the primer not too long ago. Check it out, I have found it very helpful.
Always nice to read a report, even not a winner's one :)
I've reread the primer, thanks for the suggestion. As for Sylvan Library, is it better than sensei's divining top? I've read about the interaction with Dredge, and you would have to have 3 loams in the yard to draw and not put back (without paying life). The top has the ability to both draw at instant speed, and protect itself. The library can net extra cards, though at the cost of life (which feels counter-intuitive to our strategy).
My experience, and a couple other very experienced Lands players, have taught me that so long as you're at more than 3 life, you don't care what you're life total is (within reason; if lethal is on the board and you can't protect yourself with mazes/orb/etc, then you obviously don't want to draw from Library). This deck is designed to be able to stabilize at low life.
when low on life, sylvan does alot of the same draw fixing top does.
when you have extra life, sylvan is a total bomb.
in the control matchup in general sylvan is a huge bomb.
in a deck that can both dredge and gain life - sylvan, in my opinion fits right in.
Cant say for sure that im the first to play in a major tournament, but im very happy with it, and its not among the first 5-8 cards im considering to change.
if you play enlightened tutor, top becomes slightly better, due to increased shuffling. -sometimes tutoring for something and not drawing it is the best play.
Just top 64 with lands at scg 5k Minneapolis. However, I should have top 32 had I not had a brainfart in the last round which lead to a draw in the last round to end the day at 5-2-2 sadly...
My list is the same as cuthbertthecat's Enlightened Tutor build.
Round 1 against Solidarity
I lose game one side in Thalia, Bob, Chalice, and factory
proceed to win games 2 and 3 on the backs of thalia, bob, with chalice on 1 helped by ports.
1-0
Round 2 against Reanimator
Game 1 mana bond, ee for 0 turn 1 dumping Loam in the gy off mana bond trigger. Proceed to smash his mana base until he concedes to save time.
Game 2 have thalia, bob, and turn 1 crypt. easily overcome his mana base and end up blowing O stone after he reanimates a Sphinx of steel wind to put him at 1 and I swing with factory for the win
2-0
Round 3 against U/W Miracles
Game 1 he has too many basics for me and casts angels i lose before i can set anything up.
Game 2 thalia, and bob beats get there while wasting and porting his mana base.
Game 3 I stabilize at 3 have a recurrable e.e and we end up going to time
2-0-1
Round 4 against RUG
Game 1 threshed mongeese get there before i can put up much of a fight.
Game 2 chalice on 1 with wastelock and tabernacle turn off his whole board he scoops
Game 3 I play chalice on 1 turn 2 it gets countered. he counters a couple of dredged lifes and proceeds to win on the back of some mongees.
2-1-1
Round 5 against BUG
Game 1 I set up the lock to waste him out of lands and port the rest he scoops when I ghost quarter him out.
Game 2 I draw a bunch of lands and no outs he has Jace but is durdling around I make note of the clock at 20 min and decide to scoop at 15 min left in the round.
Game 3 I god draw with Bob, explore, wasteland, rishadan port, Diamond, loam and another land. I proceed to crush his mana base for 2 turns followed by another bob and tarpit at which point he concedes to me.
3-1-1
Round 6 against RUG
Game 1 threshed mongeese get there along with me mulliganing down to 5.
Game 2 and 3 able to resolve chalice on 1 after i play exploration and waste his manabase and kill creatures with tabernacle.
4-1-1
Round 7 against RUG
Game 1 and 2 he has all of the counters for my outs and crushes me with mongeese.
4-2-1
Round 8 against Rock splashing red
Game 1 he runs 6 basics 2 of each color so I cant really do much to his manabase but port 2 lands. He burning wishes for Haunting Echoes and proceeds to remove my wastes and about half my deck from play. He also burning wishes again for his own Loam. He manages to haunting echoes again a few turns later leaving me with 7 cards left. I know I have a crucible and 2 explorations left in my deck along with a ghost quarter. After a long grindy game I manage to deck him game 1 recurring a Mox diamond and ghost quartering away his green then black sources until he had no lands left. We have about 12 min left when he concede as he realizes he cannot deck me and he has no lands.
Game 2 I mull to 5 with about 10 min left. I keep a hand with bob, wasteland. rishadan port, mox diamond, zuran orb. I play turn 1 bob holding waste back in my hand. turn 2 i reveal a bob and draw a wasteland. I play bob and waste his nonbasic. the next turn i play a mishra's and a thalia. he loses to the fastest Lands draw ever.
5-2-1
Round 9 against Maverick
Game 1 I Get cursed totem and multiple lock pieces he scoops afterward.
Game 2 I proceed to topdeck 4 mox diamonds after playing exploration and a bunch of stuff bun no loam. Looking back I should have scooped to him with about 15 min left in the round to get to game 3 but I just needed 1 card to get me out of the mess.
Game 3 we start with 4 min left on the clock. I keep a 7 card hand which happens to have a first turn bob and zuran orb with exploration. A second turn bob wasting his land and dropping a maze to stop the hierarch in play while time is called. We time out with creeping tarpit in play and he is at 12 while I have Life working for me. He refuses to concede because he doesn't know if he will top 64 with 5-3-1 record so we draw to both go 5-2-2. Me not tracking the clock that match caused the draw or else i would have top 32.
Anyway, that was my short report. Ending at 5-2-2 with around 270 people for legacy.
Hey Wally, can we see your decklist?
same as cuthbert
MAINDECK
4x mox diamond
4x exploration
2x manabond
4x life from the loam
3x intuition
3x enlightened tutor
1x crucible of worlds
1x zuran orb
1x ensnaring bridge
1x cursed totem
1x engineered explosives
3x tropical island
1x bayou
1x savannah
1x forest
2x misty rainforest
1x windswept heath
1x wooded foothills
1x verdant catacombs
1x karakas
1x academy ruins
4x maze of ith
4x wasteland
4x rishadan port
2x tranquil thicket
3x tolaria west
1x creeping tarpit
1x mishra's factory
1x the tabernacle at pendrell vale
1x glacial chasm
1x ghost quarter
SIDEBOARD
4x chalice of the void
4x dark confidant
3x thalia, guardian of thraben
1x engineered explosives
1x oblivion stone
1x tormod's crypt
1x mishra's factory
Did you get a chance to use the MD Cursed Totem?
On another note, as if Ooze was not enought pain for us vs. GW, now we have Dryad Militant that laughs at loud at Loam..
/ban GSZ :cool:Quote:
Originally Posted by Dryad Militant
The card doesn't fit the Maverick deck. That is too many one drop, with Mother of Runes and Noble Hierarch. I feel it is a great sideboard card against dredge, and RUG, sine it will make mongoose a lot harder to thresh. We will see this card, so explosives will be more important to see.
Pardon my inexperience with lands in regards to the following questions.
From reading the last couple tournament reports I am seeing Thalia and Bob sided in almost every game.
I understand not playing Bob main as it turns on opposing removal, however Thalia seems amazing to run main - is there a reason she is not?
Thinking about picking this deck up and looking for some enlightenment.