Originally Posted by
Ponders
I agree with this. As far as thread goes, I think the best approach is to consider what is 'core', what are the 'threats', and what techniques/lines of play are best to get around those threats. For me the core of the deck is titan, eldrazi, and posts. All online, I first played the Top 8 Murata list, then the Mono-Green list and for the last 4-6 months have been testing the list I posted some pages back. Many people have debuted their own lists, which are all variable being influenced by individual playstyle and local meta's. However, I would say that despite this all lists are attempts to overcome a host of threats that are overall persistent, fairly constant and more or less unchanging. In other words the top threats that dominate the format are generally the same, and consequently are the most played. Delver, reanimator, omni, MUD, storm, are in my experience the most difficult. Why? I think the answer is ultra-fast combos, land destruction, and control. These are in sharp contrast to post which is generally a slow deck, heavily reliant on its lands, and has few threats that are fairly expensive. I would like to see this thread take the approach of identifying common threat themes and strategies/cards that work well against those themes. For instance in addition to 3x crop rotation, I play 4x stifles because it does land protection, can be used offensively, and has a variety of utilities (storm). Beginning a match my ideal starting hand would have a tropical/island with one or more land protection in hand, maybe a post or fow. After the draw, we can talk about surviving the next couple of turns against specific decks, and most importantly, weakpoints of the build and how to cover them.
I also get the impression that post is somewhat spread out, as if the core is too small, and not well fortified by multiple copies of support (1 cavern, 3x SNT). Thus 4 titans, 8-12 posts, 3 eldrazi and requisite green mana only accounts for a little over 1/3 of the deck. I do think that resolving titan is the surest path to victory.
Titan in hand, mana to play it, resolving it by turn 4 or having an impervious strategy to stay alive (against combo) until it does.