Regarding Oracle change of Carpet of Flowers:
Is the change in effect right now, or when will it go into effect?
(I imagine some quarrels with both players and judges before the errata has been wide-spread.)
Printable View
Regarding Oracle change of Carpet of Flowers:
Is the change in effect right now, or when will it go into effect?
(I imagine some quarrels with both players and judges before the errata has been wide-spread.)
The errata is in effect. I and several other players played it last weekend and I have seen 0 people calling for a judge on this.
So how exactly does Carpet of Flowers work again? Has it been errated so that you can just slap your opponent in the face or does it still just add mana?
/half serious
I keep seeing Angel's Grace on this deck's sideboard, why do you use that card? Against who? How is it good if you end up in 1 life and not beeing able to use Ad Nauseam?
I play a similar build on a casual Vintage with friends and was curious about the sideboard...
Nice against decks with burn (not that you really need it that much). Swap out a Chant (normally not so important against Zoo) for a Grace, and you can go hog-wild with angel's grace.
I think Chant-protected IGG does much the same.
I've found that the LEDless ANT decks can find it more useful, as they lack tutoring abilities, and often must draw very hard off their AdN to get the win.
peace,
4eak
Why should you play it maindeck? At least for DDANt which already has 3 lines of play to win a game (IGG, AdN, DDay) I don't see any sense to play it; the main concern of ANT is still Counterbalance, therefore the slot should be used to play something that handles CBalance (Wipe Away/K.Grip).
Sadistic Sacrament is a good idea against the mirror but sucks against the rest of the format. It's also not good enough against any Stormdeck that plays Burning Wish.
It doesn't really require to be kicked, since most o ANT lists are playing 1 Tendrils. Then there are the ones with Burning Wish, some of which play 2 BW (and therefore, SS is still an autolose even for them), and other 3-4 (like NLS), nullifying Sadistic Sacrament.
However, that's kind of a scary card, although being stupid. I see in my meta more and more storm players packing it SB to have an autowin against the mirror (which can be more frequent than what you expect). Similarly, losing to noobs playing Extract is not really my biggest ambition. That's why I'm thinking that regular ANT really needs a way to circumvent at least Extract, which is to play Burning Wish or a second Tendrils. But the second option is really shitty, since you're putting another cc4 card that's useless in opening hand cutting another potential good card. Plus, every potential blue deck, be it Countertop (believe me, I saw players packing Extract) or Mermaids, could use that shit, so you're not really seeing it coming.
It's kinda sad to see that you're dominating the match and a junk rare bends your ass; furthermore, with the rising of Combo I'm expecting lots of people to use it as their sb tech, especially at the GP:Madrid.
EDIT: well, in DDANT you can trick them by using the Mystical+Top sinergy to take Tendrils, but that puts you down with your game, makes you lose resources, and it's eassly detectable by your opponent who'll FoW the Mystical.
i'm curious, ANT players, what is harder for you to play through/get rid of? Chalices or 3spheres?
The only pro I see behind chalice is that its easier to play T1. Sphere, backed by ports/wastes/quarters seems like an absolute back-breaker for your deck. Anyways, you'd know better than I do, i've never played combo in my life.
3sphere is harder for the reasons you have stated yourself. Additonally, you HAVE to get rid of it first before you can combo off. This is not necessary when Chalice is in the table. I've often found myself playing through Chalice1 with LED LED IT. Chalice 0 is actually the least harmful since you can still Brainstorm-Ponder-Fetch-SDT-Mystical-bla-everything. 2 is strange, but you still have Rituals.
I am only afraid of Chalice if there are 2: one set at 1 and the other set at 2. It's nearly impossible to win against that preboard (except if you can find the K.Grip/Bounce somehow).
Long story short, Chalice is only scary in mutiples, whereas a single 3sphere can be devastating.
I've won a large number of games against Stax and Dragon Stompy by going off through Trinisphere. Obviously it all ends if they Geddon/Smokestack, but if they're not doing that, you can cast LEDs, Petals, and Moxen until you have a hand of Dark Rits, Cabal Rits, and IT/Tendrils/IGG. It's important to note that Dark Rit is mana neutral under 3pshere and Cabal Rit nets BB. Stax will usually deal themselves enough damage that you can win via a mini Tendrils in this way. Granted, you're probably losing to Geddon or Smokestack well before this, but if they aren't drawing/playing them properly, you still have a chance if you keep your head.
what about spheres of resistance, glowriders or Thorns? Can those be as nut crushing as 3sphere, when paired with LD, or are they only a real headache in multiples, like chalice?
same deal. Instead of making your accell cost 3 it only costs one more. D.rit nets B, petal is even, LED is +2, C. rit is +2 as well. So they're way less effective than a 3-sphere. Coupled with about a turn 4 clock, it all gets tough sometimes though.
No. Carpet is less useful in a general metagame that doesn't include a ton of Tempo Thresh if you don't have Doomsday. Doomsday lets you extend the game and make good use of the mana Carpet grants you later in the game against Counterbalance decks.
I've been testing Carpet of Flowers a bit here and there. One of our local players played Thresh last night in testing and would crack fetches to keep only enough lands as he absolutely needed. A single Mongoose will still win the game, and the deck packs enough countermagic to keep you off your key spells.
Knowing what I was playing in game one, he mulliganed to six and kept the following hand:
Brainstorm
Brainstorm
Daze
Daze
Force of Will
Force of Will
I had a nuts draw, but not enough Pacts to protect it. He proceeded to rip four lands in a row, then a goose, and win before I could combo off a second time.