Originally Posted by
wcm8
For your list, I would try:
-2 Jace
+2 Sylvan Library
Landing Sylvan on turn 2/3 puts the game in easy mode. Jace is way too slow against most decks, and is only really good in certain midrange and control matchups. Sylvan is pretty much universally awesome. Getting to four mana when you're also using/playing against Wasteland and Daze is nigh impossible in the post-Misstep world. I predict that there will also be a lot more Goblins, Merfolk, Zoo, and other miscellaneous aggro decks running around, in which case Jace is mostly going to just sit in your hand looking dumb.
That said, Jace is still worth fitting in the SB as a 2/3-of. I just don't think he's as universally good as Library.
Also, I don't see the point in playing the Clique over the 4th Tombstalker. I can somewhat understand Clique being the 9th creature, but even that slot is iffy. So I would also go
-1 Vendilion Clique
+1 Tombstalker
Regarding your mana base: Don't play the basic island. It's not going to bail you out of trouble, and you're going to lose more games from it mana screwing you than you are because your opponent had triple wasteland. Either use a Bayou or the 9th fetchland.
Spell Pierce isn't a bad idea, but I think it's better as a sideboard card. I would play something that's relevant in nearly every matchup, at least in the main:
-2 Spell Pierce
+2 Maelstrom Pulse (or 1 Pulse, 1 Liliana of the Veil)
Pulse is a card that bails you out of random situations (eg. your opponent is playing some sort of obnoxious control deck and lands Ensnaring Bridge, or Belcher is able to get 20 tokens on their second turn, etc..) At worst, it's a sorcery speed creature removal -- often your first two turns are going to be spent playing other cards anyways, not dealing with a resolved creature. You can sometimes randomly 2-for-1 with it as well.