Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
Force of Pain
3BB
Counter target spell. You lose half your life rounded up.
You pay pay half your life total rather than pay Force of Pain's casting cost.
Why ever hardcast it then?
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
It's a 1-1 so you could just leave the ugly first card clause off:
For the rest of the turn, whenever a player would draw a card, any player may pay 2 life instead. (If a player pays life this way, no card is drawn.)
I was thinking of something that would be able to get blue cantrips and especially miracles. Like the instant speed tap top to draw terminus gets blown up because not only do they not get to draw terminus it gets discarded. The "except during the first draw during the draw phase" clause was there just so people couldn't get yata locked out of games. Then it would just be added to blue decks to slow the pace of the game down so they can stay in control even more.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Why ever hardcast it then?
So you don't die to a bolt. "Free" casting once takes you from 20 to 5.
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Re: Obligatory shitty card creation thread
Just to mess with the rules...
R
Instant
Switch target creature's power and toughness, then it gets +2/+0.
Draw a card if that creature's power is greater than 5.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
... Cultivator of Rot ...
So what's the third card that goes infinite with this and Gravecrawler?
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
So what's the third card that goes infinite with this and
Gravecrawler?
Altar of the Brood
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
would instaplay, the cost is too low though..
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
So what's the third card that goes infinite with this and
Gravecrawler?
Bitter Ordeal, Diregraf Colossus, Diregraf Captain, Bridge from Below...
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Sloshthedark
would instaplay, the cost is too low though..
It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
It's powerlevel is below wasteland, tabernacle, port, cavern.. if this card was costed any higher it would be unplayable. Urborg, Tomb of Yawgmoth does its thing for free. And moon effects ( Blood Moon, Magus of the Moon ) typically cost 3. This costs 2b and a tap.. or 4 life and a tap. And it has the additional drawback of being legendary. I think it is perfectly balanced.
For the heck of it though, Yawgmoth doesn't blank the land type of the card originally. It adds swamp to whatever was there. This effect is a moon effect until eot. Semantics. I do agree with you and think it is balanced. If a black mage really wants to mana screw his opponent, 4 life and a land; 2 life, a black mana, and a land a turn; or two black mana and a land a turn seem like a decent investment.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Mox Paradox :0:
Artifact
Untap : add one mana of any color to your mana pool
This could've been the mox for kaladesh. Work with the additional casting cost (improvise) and a subtheme of tapping things for benefit could've benefited this.
Solitaire Mox :0:
Artifact
You can't play more than one spell each turn.
You can't play Solitaire Mox if you already played a spell this turn.
T: add one mana of any color to your mana pool.
This is a design i often come back to. It's basically a card that convert a "spell drop" into a land drop. You can't drop multiple of it in one turn, and you can't go off with it the same turn you play it, nor develop your board at all, nor chain spells, in exchange for ramping your mana production.
Really like those, but the paradox needs a nerve. It would have been an infinite combo with quicksmith rebel. It also combos with flame fusillade in modern
Re: Obligatory shitty card creation thread
In honor of Vizer of Remedies and repeated "minus 1."
U
Counter Counter
Instant
Counter target instant spell that has "counter" in its text. If counter counter counter would counter a spell named counter counter, put a counter counter counter counter counter on counter counter for each time counter counter counter would have countered counter counter this game instead, and counter counter gains, "Remove a counter counter counter counter from counter counter: counter target spell that has counter in its text.
Re: Obligatory shitty card creation thread
Goblin Rager
R
Creature - Goblin
Other Goblin creatures you control have haste.
1/1
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
bruizar
Really like those, but the paradox needs a nerve. It would have been an infinite combo with
quicksmith rebel. It also combos with
flame fusillade in modern
Mox Paradox combos with a bajillion things. There's a reason why Wizards was so timid when they made the untap mechanic in Lowryn. Mark my words, next time they dip their creative toes into that well, we're going to catch fire.
Re: Obligatory shitty card creation thread
Krenko Goblinmancer
1R
Legendary Creature - Goblin
Whenever an opponent activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
1/1
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Hanni
Krenko Goblinmancer
1R
Legendary Creature - Goblin
Whenever a player activates an ability that isn't a mana ability, you may put a 1/1 Goblin token into play for each Goblin you control.
1/1
Turn 1: Island, Soothsaying, go
Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
Turn 3: win??
Maybe say "Whenever an opponent"
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Turn 1: Island,
Soothsaying, go
Turn 2: Mountain, Krenko Goblinmancer, infinite Goblins, go
Turn 3: win??
Maybe say "Whenever an opponent"
Fixed.