Originally Posted by
f|i[p]
@ Hawdes
I like your list, and the lack of discard doesn't affect me as much as others. I too agree that the discard effects does help combo but are mostly dead during late game. However if you decide to play discard,in a more combo or control oriented metagame it is up to you. And at times I love cabal therapy, and at times I hated them.
I also agree that black offers much more removal and control than red or blue when it comes to creature removal. I have tried different splashes, and tutorable removal is at its best with black.
As for tidehollow scullers, I am trying it out now, and since my metagame is mostly aggro -aggro control with only 10-20 percent combo, I normally do not need these. Instead I am now trying wall of blossom in its place to help me more with zoo decks. Wall of blossom is better than confidant in someway vs zoo as it instantly gets you a card and can block which would have to eat some sort of removal.
Fauna shamans were good, but they really do suck against zoo as I find them often too slow. I will however still try them for the moment since wall of blossoms seems to buy me enough time vs zoo decks.
I am torn when it comes to Equipment, although I like the idea of having them, I often found them to be really slow, and never seemed to change my position in the game. Jitte used to win games, however its not much of an issue anymore since zoo can almost wipe out all the creatures you plan on equipping Jitte still helps vs aggro decks however in some way or another. Since this is mostly a control deck and not a beat down deck like GW survival, I would like to see another win condition aside from having survival and equipment may be the key. Natural order used to fancy me, however everyone seems to run perish at their sideboard. Is there any other way we can win aside from having NO, equipment or survival? But this is required of us since we run Survival, and as I do, aided with Vial. I want the ETB effects, I want the utility. Tarmogoyf serves as my beater/flesh and he does that pretty well.
I will try this set up for now, and will run a list like yours hawdes, however I will run wall of blossom for the sculler. I will try out both equipment as soLS acts as genesis and Sofi acts as removal protection and another draw. I will ponder on fauna shamans effectiveness..
@ sideboard,
I am actually surprised to see that you do not have much graveyard hate on your list, specially that vengvine survival decks seems to be popping out of nowhere.
I would suggest you to try ghostly prisons in the sideboard maybe in E. plagues place. It helps vs any tribal decks that attacks. It helps vs zoo a lot, It stops vengvine on its tracks and it stops dredge. Although Plague would kill goblins as prisons would only slow them down.