Why not play it over Knight?
Printable View
Since resolved fat creatures(or creatures with evasion) that deal around 3-5 damage are usually the problem for stax how do you propose world queller deals with that.
Knight has utility built in that can fetch lands which help the lock at the same time making him fat.
Angels has evasion and lifelink which is very important for this deck.
World queller is a 4/4 that acts like a smokestack except that it usually prevents you from naming creatures which is the problem we usually have.
We don't run a lot of creatures. Each creature we drop is vital to blocking or winning or helping out. So you have nothing to sacrifice to wolrd queller other than itself. ( with factories you'll need crucible). IF you sac it to itself...there goes your win condition that killed itself.
World queller can't block a goyf since goyf is usually at 4/5 and more common 5/6 against stax.
THen someone will argue, but you have the option to not use its ability. Yes you do, but then you get stuck with a 5cc 4/4 creature that doesn't do anything.
With aggro control/ aggro being 60-70% of metagames, I don't see world queller as a win condition in geddon stax.
What do you guys think about the number of Flagstones/basic Plains? I notice that most lists run a total of 10 one-W mana lands, which I think is optimal. Is a 3 Flagstones/7 Plains split more effective or a 4/6 split?
I've been running the 3/7 split and sometimes I get a Crucible and Smokestack with one counter out, but can't get to a Flagstones to start gaining a land advantage. The total of 4 Flagstones seems more appealing when you need one early in order to follow up with an Armageddon, but then you run the risk of getting two in your first hand, as well as running out of Plains to fetch while sitting on a Crucible/Smokestack lock. Even with 7 Plains last week, I once ran out of Plains to search out for. One turn when I knew I had two Plains left, I sacrificed the Flagstones, got the second-to-last Plains and then drew my last one that same turn. Anyone else had this happen before? It's so annoying.
Its all about personal choice.. It has been discussed earlier..
I personally run 3 flagstones, as I often found having 2 of them in my hand.. which prohibits faster plays... (and this is very important for our deck.. to be able to lock out early)
It also goes the same with city of traitors... I personally run 3, as I never liked drawing 2 of traitors.. or having to sac traitors to often....
Its all a matter of choice.. if you don't run into those problems too often, then I would suggest running 4 of each... But if your a little unlucky like me... well.. going down to 3 might be the right choice...
Does anyone have good sideboarding strategies? Looking for in/outs for a meta with:
Counter Top
Merfolk
Team America
Burn
Canadian Thresh
In about that order of expectations.
I think that all depends on what you are running main. Humilities main? Tabernacle lands? Magus? Green splash? I'm sure we (I know I) would have lots of suggestions if we knew what you were playing main. Post your list, or what you plan on trying, or what options you have to play main at least.
Sorry. The list is fairly straightforward and basically taken from the best lists I could find:
3 Magus
2 KotR
The rest is the fairly standard package of
4 Armageddon
4 Chalice
4 Ghostly Prison
4 Mox Diamond
3 Smokestack
3 Crucible
3 Trinisphere
3 Oblivion Ring
Notable Lands:
1 Maze of Ith
1 Horizon Canopy
1 Savannah
4 Wasteland
3 Mishra's Factory
Thanks!
Well, since your running green I'd suggest Grips and Chokes in the SB. Choke alone goes a long way towards hurting much of what you are worried about. I usually run 4 crucible, so when bringing in 3 x choke I usualy sb out -1 crucible, -1 geddon, and -1 smokestack when going against a blue based deck I worry about.
I've never really worried about sb'ing against burn, but I do run 4 trini. If anything your oblivion rings are rather pointless gainst them, so they can go. With 4 chalices and 4 trini's along with your geddons you shouldn't have too much of a problem with burn.
I'll think and add more later.
Thanks. I haven't had a chance to test it against everything yet, so I'm looking for any input on Ins and Outs. I see a lot of decks running Suppression Field. What is that for primarily?
Fetchlands,Manlands, Deed, EE, Top, and lots other. Yes, it doesn't stop a lot of those only slow them down, but Stax gains a lot of its power by constantly taxing whatever the other deck wants to do till you have the game locked down. It is just another piece in making everything they try to do more expensive. Last couple tournies I took the deck too I found myself siding it in against fish (jitte, wayfarer, fetches, vial), goblins (vials, fetches, wastes, commander, ports), agro loam/43 land (cycling land, manlands, couple other cards i can't remeber off the top of my head), Quinn (sheets, grindstone, scepter, and others), and Death and Taxes (a shit load of stuff). I'm not saying its the best card ever, but it does hit a lot of targets. I'll keep it in the sb for now.
Here's my current list of Stax that's a fusion between Armageddon / Angel / Dutch Stax.
26 LAND
X4 Ancient Tomb
X3 Wasteland
X3 City of Traitors
X11 Plains
X3 Flagstones
X2 Horizon Canopy
30 Spells
X4 Mox Diamond
X4 Trinisphere
X4 Chalice of the Void
X4 Crucible of Worlds
X4 Wrath of God
X3 Moat
X2 Ravages of War
X2 Armageddon
X3 Smokestack
4 Kill Conditions
X2 Eslepth
X2 Exalted Angel
15 Sideboard
X3 Oblivion Ring
X3 Pithing Needle
X3 Swords to Plowshare
X3 Day of Judgment
X3 Engineered Explosives
This version of Stax features Wrath of God and Armageddon working together with Chalice / Trinisphere / Smokestackto screw over virtually any deck that plays creatures / lands / spells. With the rise of Qasali Pridemage and enemy fetchlands, I felt it was necessary to change my Angel Stax strategy to include Armageddons maindeck and have Day of Judgement in the sideboard. In my opinion, enemy fetchlands weaken Wasteland enough to matter, thus warranting the inclusion of Armageddon along with Wrath of God as board clearers. I am currently testing Day of Judgement as an interchangable card with Moat because Moat gets Krosan Gripped all day games 2 and 3 and Humility wasn't cutting it for me in the sideboard.
The manabase is incredibly strong, boasting 20 white mana sources and 11 Plains. I choose to run 3 Flagstones because I never want to see two in my opening hand because it'll slow me down a turn. Due to enemy fetchlands, I cut a Wasteland (still in testing, I might be overreacting to Misty Rainforest). I decided to cut my Mishra's Factory because they just weren't cutting it anymore and I would much rather have Plains / Flagstones in their slot to insure that I have WW up. I added Horizion Canopy earlier this year and found it to be very useful with Crucible and ramping EE: it's helped me a lot more than it's hurt me, being a non-basic painland vulnerable to Wasteland / Bloodmoon / B2B.
My gripe on Armageddon vs Angel Stax was always that the different lock pieces / kill conditions (Armageddon / Ghostly Prison / Magus of the Tabernacle) felt too weak by themselves, where Angel Stax lock / win condtions (Wrath of God / Moat / Exalted Angel) were very independent and didn't rely on other cards to be awesome.
I'm still testing the sideboard: Swords / Oblivion Ring are for any Gaddok Teegs (which ruin this deck) running around. Pithing Needle is for Perncious Deed / random planeswalkers and various other cards. The reason why I choose Pithing Needle over Suppression Field is that Suppression Field hurts me as well. Engineered Explosives is sided in against Zoo, Dredge, Enchantress, 43.land, and Belcher (to get rid of ETW tokens).
Has anybody tested aggro staxx??? I found it interesting and fast winning i guess. I mean...one suffers less for victory. Here is a list:
// Lands
3 [TSP] Flagstones of Trokair
5 [ZEN] Plains (6)
4 [TE] Wasteland
4 [EX] City of Traitors
4 [TE] Ancient Tomb
1 [OD] Nomad Stadium
2 [AQ] Mishra's Factory (4)
1 [FUT] Horizon Canopy
// Creatures
4 [FUT] Aven Mindcensor
4 [10E] Windborn Muse
3 [LE] Glowrider
4 [ON] Exalted Angel
// Spells
4 [SH] Mox Diamond
4 [MR] Chalice of the Void
3 [DS] Trinisphere
3 [FD] Crucible of Worlds
4 [5E] Armageddon
3 [ALA] Oblivion Ring
I found some problems for constructing a sideboard because the list i've sawn has a "strategy flip" with Magus and Prison. Is it correct??
I don't see the reason why World Queller was not made for white stax.
World Queller is a mid/late game drop which work well when you don't want to raise smokestack counters and you need your opponent sacrifices one more thing.
Also it works like a Edict if you have factory and crucible, in case you need to edict opponent, you can sacrifice world queller as well (Something that Exalted Angel can help you on this).
Another pro for this creature is that it "solve" the pernicious deed problem in main deck, so you don't have to look in sideboard solutions, which may cost you a match
And finally, this is not the only winning condition in case you need to edict the opponent and you don't have mishra's factory in play... You still can win with Magus/Mishra's which is the way i usually win (or my opponent my surrenders :laugh: ).
Thats all, i'm currently using a pair of this awesome creature in main deck
Sorry for my bad english :cry:
Armageddon Stax won Philly!
Maindeck:
Artifacts
4 Chalice Of The Void
4 Crucible Of Worlds
4 Mox Diamond
4 Smokestack
3 Trinisphere
Creatures
2 Baneslayer Angel
3 Magus Of The Tabernacle
Enchantments
4 Ghostly Prison
3 Oblivion Ring
Sorceries
4 Armageddon
Basic Lands
5 Plains
Lands
4 Ancient Tomb
3 City Of Traitors
1 Horizon Canopy
2 Mishra's Factory
1 Nomad Stadium
1 Savannah
4 Wasteland
Legendary Lands
3 Flagstones Of Trokair
1 Kor Haven
Sideboard:
2 Tormod's Crypt
1 Trinisphere
1 Aura Of Silence
3 Choke
2 Karmic Justice
2 Sphere Of Law
3 Suppression Field
1 The Tabernacle At Pendrell Vale
Thoughts? Can't say I like Baneslayer Angel over Exalted Angel :/
More or less.. Its almost the same, but with baneslayer, he just doesn't morph her down early.. he focuses on the early lock then casts baneslayer.. its the same when using knight of the reliquary.. You don't really want him down early...
So as late game creature, baneslayer is better than exalted. If we were to boost exalted angel early on, Exalted would be better. But as for me, I would stick with baneslayer since I'd rather focus on the early lock then cast my win con.
That's my buddy who won Philly!
Not sure if he has a source account, but he mentioned that Baneslayer was MVP all day, and raced Tombstalkers. I definitely know that I like Baneslayer over Exalted for the sheer fact that Baneslayer is 5/5 First Strike Lifelinker. The firststrike really matters again a lot of matchup, and the fact that she's a turn faster than Exalted (unmorphed) with a big body is crucial. Morphing exalted is great but in today's meta, she can't survive past removal/control magic effects fast enough.
somehow i dont think staxx's biggest problem is which creature to kill the opponent with... last i checked even magus of the tabernacle does that just fine after the lock is established.
That's true. Personally, i can't get the point of using Baneslayer besides the "wow holy shit thats a mythic angel" factor. Knight not only attacks and blocks, it helps finding useful stuff. Exalted not only attacks and blocks, it also increases the number of keepable hands adding an option of all-in turn two unmorph start. Baneslayer.. Well, it only attacks and blocks.