Re: [Deck] Death and Taxes
Quote:
Originally Posted by
JACO
Hey guys, the Junk and Taxes that placed 3rd at SCG Indy Open was played by Brian Fisher, playing a copy of the deck I created and wrote about in my last Instant Analysis article on EC here:
http://www.eternal-central.com/?p=1388
Fisher and I tested and updated the deck slightly in the couple of days leading up to Indy. Thoughtseize and Confidant are awesome in the deck, and are totally worth the splash. Whoever said Black isn't worth it is sorely mistaken.
Expect me to write about this deck on EC for one of my Focus On Legacy articles, and expect an interview with Fisher about his performance with the deck.
I really lika the deck and I'm looking forward to reading the article about it. One thing that I have been thinking about is what to play if you have both Aether Vial and Thoughtseize in your starting hand in game one on the play. When you don't know what deck you are facing. I'm leaning towards Aether Vial to get your acceleration going. And to get the most out of AV. Thoughtseize turn two is still good and most deck dont do very broken turn one plays. Whats you tought about this?
Re: [Deck] Death and Taxes
If i was to hypothetically play this, I'd go thoughtseize first... that way you can make sure that the coast is clear for your vial...
Re: [Deck] Death and Taxes
I did fairly badly at a local tournament today. I went 2-3. Here's a quick run-down. I had a basic build with 3 Goldmeadow Harriers and a tutor toolbox SB.
Dredge: 2-1. I lose game 1 as expected. Game 2 I get a Turn 1 Enlightened Tutor into a Tormod's Crypt followed by a Wheel of the Sun and Moon. Game 3 I StP his Putrid Imp and he doesn't find a second discard outlet in time.
Monoblack: 0-2. I fail to get a threat to stick game 1. Game 2 I draw 1 Swords to Plowshares, 1 Aether Vial and 7-8 lands.
UG Show and Tell: 0-2. Game 1 he gets a quick Prog. Game 2 I side out StP even though I knew he would side in Goyfs. I punted it hard.
Goblins: 0-2. I manage to stall out early game, but I never get any good threat and get overwhelmed both times.
Elves: 2-0. I draw removal for his mana elves and he draws lands.
One thing I noticed with my build is that I never got enough threats out fast enough and was stuck on the defensive. I think switching to GW will fix this at least partially.
Re: [Deck] Death and Taxes
Ugh, I went from to a pair of tourneys this week and only went 2-2. I am considering Relic-Warders for the SB, but I haven't been to happy with Phyrexian Revoker. It could just be 2 bad showings in a row, so I am not giving up on them just yet.
I will say this though, I have had a couple of games where Sword of Feast and Famine have connected and they were GREAT. The discard is meh, but the untapping of my lands just wrecks.
Quote:
Originally Posted by
Finn
@all, the discussion for this deck at
Salvation is somewhat more developed than this one and the OP is far better.
... some of us can't post on MTGS anymore....
Re: [Deck] Death and Taxes
Quick report from the 17man tournament. I played my old list (writed upper).
Only change was in sideboard ghostly prison out, basilisk collar in.
R1 vs Dark Horizons
I won the roll
G1 He tried to be aggressive, waste my first land, them StP my Mom. Them hymn to tourach drop loam and maze of ith. I dredge and waste his duals then lock with arbiter gg KotR ended the game.
Side in: Krosan Grip
Side out: Oblivion Ring
I was afraid Deed.
G2 He mull to 5.. few lands, but gravehate from his side. I ended game fast with 2 pridemages and arbiter wasting his green mana, and StP his confidant.
R2 MUD Forgemaster Combo (my friend)
I win the roll
G1 He kept poor hand, i had Mangara/Karakas look quite fast.
Side in: Null Rod, E.Tutor, Krosan Grip, Umezawa's Jitte, SoFI, 2 Stoneforge Mystic
Side out: 4 Leonin Arbiter, 3 Mom
G2 I kept hand with second turn null rod but without any removal, he played second turn (i was on draw) Wurmcoil with Greaves, couldn't win that.
G3 Side the same, I kept great hand: 1 mangaras, Krosan, 2 StP, Pridemage, karakas, dual draw next land. Overkill.
R3 Zoo - ID We had 3-0 both also my friend so we take Draw (don't want to play against Zoo).
R4 CB Bant - Very good pilot he won almost half of this tournaments (this one was XXXI)
I loss the roll
G1 he had sec turn CB but without backup. I dodge daze, and played Qasali, but instead of blow CB i started to be aggressive and started to beat him with him. And kept his mana on 3 lands with StP backup if he put any blocker. At the and i blow up CB then put KotR and Mom GG.
Side in: Krosan Grip, Bojuka Bog
Side out: Tabernacle, 1 Life from the loam
G2 Was similar to first but with Krosan backup. No blockers he FoWed twice Qasali.
R5 Dredge - was little surprised about it.
G1 He won on second turn i only StP (drew from top) on Ichorid. He terapy my blind 2 x StP, then again from Amoeba my KotR.
Side in: Bojuka Bog, Tormod's Crypt, E.Tutor, 3 Goddeck Teeg
Side out: 4 Leonin Arbiter, 2 Qasali Pridemage.
G2: Mull to 5 didn't find any hate :/ gg on second turn he dredge manually to 3 bridges and ichorid in only 6 cards.
In top4
I was paired with Zoo (from ID)
He win the roll
G1 Lavamancer, them Nacatl and burning all my low defense creatures. I was fast beated.
Side in:2 Stoneforge Mystic, SoFI, Umezawa's Jitte, Basilisk Collar
Side out: 2 Mangaras, 2 Oblivion Rings, Tabernacle
G2 I made big mistake, i waste his only red mana and loamed to waste again but he just put an other land and put KotR i play. I was screwed on 3rd land. I should put Stoneforge mystic with Collar..
Breakthrough after playing.
Zoo MU is bad its about 40 % I have to work on it. Specially that build vs who I was playing had Searing Blaze which was quite annoying.
Re: [Deck] Death and Taxes
Looks like D&T just won the Jupiter Games Lotus tourney, which is a pretty damn competitive tournament. Interested to see the decklist, sounds like it was mono-white.
Re: [Deck] Death and Taxes
The list I ran at Jupiter yesterday is as follows and it was 94 people
4 aether vial
3 flickerwisp
2 goldmeadow harrier
3 jotun grunt
3 leonin arbiter
3 mangara of corondor
4 mother of runes
2 phyrexian revoker
4 serra avenger
3 stoneforge mystic
1 sword of fire and ice
1 sword of light and shadow
4 swords to plowshares
1 umezawa's jitte
12 plains
4 karakas
3 rishadan port
4 wasteland
side board
1 jotun grunt
3 leyline of sanctity
2 oblivion ring
3 wing shards
3 wheel of sun and moon
2 phyrexian revoker
1 sword of feast and famine
Re: [Deck] Death and Taxes
@Fry : Congratz for this incredible result !! Can we hope to read a report..? or just what were your MU's ?
I'm glad too see a successful list with arbiters ! good job man ;-)
Re: [Deck] Death and Taxes
@ Fry: how did you feel about the maindeck revokers, and about harriers (i am dissapounted in them lately), and for what matchups did you use sword of feast and famine?
i see you did not use any oblivion rings maindeck, and even cut one flickerwisp, how does this come? (i know oblivion ring is the weakest card in the deck but flickerwisp?)
Re: [Deck] Death and Taxes
waiting for good report, did u faced any kind of Zoo ?
Re: [Deck] Death and Taxes
Ufortunately I didn't take any notes so there won't be much of a report, though I will thow in some of the juicier tid bits I recall.
However I did make an opponent pay 6 mana to use an expedition map.
Personally I think that the Revokers were my MVP's of the deck, the shut down jace, top, vial, lavamancer,and all sorts od other randomness you may come across.
Unortunately the harriers didn't do a whole lot for me(though they were indeed nice) because I didn't see them often and when I did see them I already had the game in the bag, or it was too little too late.
With cutting the O-Rings to the side and with mangara the only other real combo with the flickerwisp, 3 seemed to be a better number to me somehow, though at one point I did remove a goyf with one then swung for the kill at a jace.
The sword of feast and famine(personal choice over body and mind)was nice since I was ablke to untap my lands and force ccontrol decks to discard before I played spells.
I also dodged a bullet in round 4 when I played against belcher, he went off turn 1 in game one, game two he got ten goblins too late instead of more since I vialed in a revoker in response to him playing LED and my 4 creautures already in play was too much for him to overcome. In game three he mulliganed to 5 and only drew excell, not bussiness.
I did not play against a traditional zoo list but against a jund deck that had discard and zoo like aspects(unfortunately it was a friend of mine, the one who drove out there, I got him a guru plains with some of my winnings)
I faced two Goblin decks in the top 8, in the quarters and semis. In the quarters game one went by quickly, I started with a plains and vial, he had a port and vial, i played a wasteland on his port on my turn and played a mom, followed by another mom from the vial at the end of his turn in which he got a lack from the vial but no more land. I named vial on my next turn when I played a revoker, and he scooped up his cards and we went to game two.
Game two he led with a lackey, I followed with a mom. his turn two he attacks with the lackey so I trade with it, then he plays another lackey. my turn two I get another mom and a vial. skipping some parts I don't quite recall the game ended with me having 3 revokers in play naming ridiculous cards, a harrier equiped with a sword of fire and ice and a jitte with three counters since I removed one a the end of his turn to kill his only creature, and on my turn I remove all three counters to make the harrier a 9/9, swing with it and the 3 revokers for 15 and SoFI does the last 2 damage for total of the 17 I needed to advance to the semis.
the semis went fairly quickly as well since I kept a wasteland, vial, mom, plains, avenger, and some other things I don't recall and he conceded onto game 2 after a couple of short turns with him only having a port for mana since I blew up his badlands.
game 2 was much closer but I had an avenger in play with a SoFI equiped and a wing shards in hand when he attacked on his last turn.
the Finals was againt the only deck I lost to in the Swiss, 12 post eldrazi... I remembered that the games were fairly close in the swiss and since he wanted the poiints to qualify for the invitational in a couple months I offered him the points and the mox jet if I got the lotus, he refused so we playe it out. I got game one since I was more prepared this time than last, but it was still close. game two he got a kozilek in play and I only saw 1 wasteland and 1 port that game and he hand candelabra of tawnos in play and I had no revoker. Though I did sowrds the revoker and a primevalk titan and he gained 26 life that game and I still had him down to 9 when it was over. Game three I kept a plains, wasteland, wasteland, vial, mom, revoker, and avenger hand. in the first two rounds he plays cloudpost and I blow them up befire they get to unntap, and since I went first I had the vial going from the start and just kept swinging for the win.
after the winning game my friend who had the jund deck ran over with massive congrats and my other friends were also quite proud. Since I actually borrowd the deck with a some modifications of my own to include the revoker for instance I traded the lotus in for $500 and made the deck for myself except for the ports which they were unfortunatelly out of and I made the deck a lot more shiny. I also got a few foils I didn't have and a guru plains for my friend who I borrowed the deck from.
Re: [Deck] Death and Taxes
How were the arbiters for you? I played them as a 4-of until MBS was released... but I'm thinking of bringing them back in...
Re: [Deck] Death and Taxes
I did not like the Arbiters. I'll try 3x Revoker main for giggles at some point. I have too much room when I remove Harriers.
Re: [Deck] Death and Taxes
there are a lot of decks that search the library, mainly the fetches which most decks have and the arbiters slow them down to the point of giving you an extra turn while they have to pay to search, so they pretty much slow your opponent down enough they can really give you an edge to work with, and if they don't help against the matchup (which I always kept them in even against belcher they stop land grant) you can always replace them with something that works better from your sideboard
Re: [Deck] Death and Taxes
Anyone tried Crimson Acolyte vs Zoo ?
Re: [Deck] Death and Taxes
he looks just terrible, if anyone has problems with zoo, then use forge tender, allready has pro-red, and if you sacrifice him it gives pro-red to another creature, and you will use the effect mostly in situations when you want to equip one of your guys
btw. did anyone try mirran crusader? if yes, what do you think about him?
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
Fatal
I agree with AggroSteve. Burrenton Forge-Tender is strictly better. It has so much wider application:
- comes down turn 1 to block Lackey
- blows out Bridge from Below
- protects from Firespout or Price of Progress
- pairs with SoL&S to give an out to Progenitus
Probably a handful of other cases I'm not thinking of, but it's definitely a stronger card and fills a casting cost that the deck has a harder time finding competative creatures for.
Re: [Deck] Death and Taxes
it's obviously not strictly better, but I agree, it is a superior choice
Re: [Deck] Death and Taxes
If Zoo is what you are gunning for (which seemed the point of Fatal's post), I think Perimeter Captain is better than both Forge-tender and acolyte. Captain has even out-performed additional removal for me in this matchup, in part because it usually gains some life and makes burn less problematic (which removal doesn't do so well). It stalls nicely and blocks green creatures (and often lives) which is an important part of beating Zoo. Obviously, Captain is only worth boarding in against Zoo and Goblins, and it isn't as versatile as Forge-tender against Bridge, Burn (I still see it once in a while), and very rare corner cases like an out to Progenitus.
peace,
4eak
Re: [Deck] Death and Taxes
Quote:
Originally Posted by
from Cairo
I agree with AggroSteve.
Burrenton Forge-Tender is strictly better. It has so much wider application:
- blows out Bridge from Below
Unless they're casting Firestorm or have Zealot in play I fail to see how it blows out Bridge since you need a red source to target in order to use it. And if Zealot is on the board I doubt they care about Bridge at that point.