I've been running this creature base recently in all splashes of CB thresh, and it's been just nasty:
4 Goyf
3 Goose
2 Clique
2 Predator
It rounds out the mana curve for CB really nicely too.
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I've been running this creature base recently in all splashes of CB thresh, and it's been just nasty:
4 Goyf
3 Goose
2 Clique
2 Predator
It rounds out the mana curve for CB really nicely too.
I've been trying simillar ideas as I felt I needed more threats, so I moved to a very simillar creature base (with only difference being the 4th Mongoose as I had room for it).
The list now looks like this:
12 creatures
4 Nimble Mongoose
4 Tarmogoyf
2 Vendilion Clique
2 Trygon Predator
31 other spells
4 Force of Will
4 Daze
4 Brainstorm
4 Ponder
4 Counterbalance
3 Sensei's Divining Top
4 Swords to Plowshares
2 Oblivion Ring
2 flexible slots: currrently Predict, but also could be Spell Snare, Pithing Needle, EE...
17 lands
4 Flooded Strand
4 Windswepth Heath
3 Tropical Island
2 Tundra
2 Island
1 Forest
1 Plains
I'm pretty satisfied with both Vendilion Clique and Trygon Predator. I'm never sad to topdeck a Vendilion, with a very confortable manacost and many interesting uses, specially for breaking stalemates, when hiding a good card can turn the situation favourable.
Trygon Predator, on the other side, has a decent body and becomes huge in many matchups, with well-known relevant targets. In a usual meta with strong CB presence is never a dead card. And is amazing VS Dreadstill, Painters and all those Trinket decks. Sadly it gets hit by REBs, but you can't have everything in life. And is so nice to make them spend a mana every turn for playing over and over again his Top (and if you have Predict... hum). It's also nice for forcing opponents to break their damn Relic.
I think I will stick with that creature base, but I'm still testing. I have now 2 free slots which can easily become 3. Now I'm playing Predict, which I haven't since a long time, but seeing the good results DIF and other guys have had, I'm giving it a second (or fifth) chance. However, these can actually become Snares or whatever.
You should consider playing B2B. At least 1 in Mainboard. The card also makes Matchup's better like Landstill, Giftstill, TA etc.
This could mean:
-1 O. Ring
+1 B2B
Try it.
Nice lists guys! I have been struggling with the same issues, aka not enough threats and no evasion, also loosing to aggro and Dreadstill more than I would like. VC especialy looks interesting as quite the trick response to tutoring effects and such. A few questions if you don't mind;
What do your SB's look like at the moment? (how does this deck beat aggro)
Are 2 Trygon Predators good enough against Dreadstill?
(would a third be better, as seeing at least 1/game would be much better?)
Is an ET pkg worth it, or am I just wasting my time?
Thanks!
i got spanked while playing ugw dreadstill when i went to get counterbalance via enlightened tutor... my opponent cast predict on me :(
I'm pretty sure this was brought up earlier, but why not play Serendib Efreet in the V. Clique slots ? Are Clique's abilities that good in general (or is it simply situational) ? A bigger ass might be relevant if Canadian Threshold is present.
Eh, if I was going to play a [vanilla] beater I'd run Enforcer. Clique is good because of its abilities and especially because its abilities are at instant speed which is important in a controlly deck like this. Pulling wraths/goyfs/removal/recurred EE/loam is really solid. Same with matron targets.
Now I'm leaving B2B in the sideboard. I've never liked Enlightened Tutor. But I may try that as I feel I have some slots to test anything I feel like.
@Vendilion Clique: I'm really in love with VQ. Almost any time I've played it, it has had some impact on the opponents' plans. As stated by rsaunder, "getting rid" of key cards is better than you may think, specially when you are putting a 3/1 flyer into play. With so many Goyf stalemates around, I think flying is underrated.
@Trygon Predator #3: I think it's up to if you play aditional flyers. If you do, I'd leave extra removal to de SB.
@ The SB: I'm not sure, I'm starting to test something like this (support would be reallly appreciated):
4 BEB
2 Krosan Grip
2 Jotun Grunt
2 Gaddock Teeg
2 Pithing Needle
3 ?????
This is the metagme breakdown of our last monthly event. Red-based aggro and Merfolks are rising. Merfolks is particulary worrying. Any SB tips?
You guys looking for another beatstick in the deck...
I have been trying Knight of the Reliquary along with some Wastelands and Knight has been AMAZING in the deck. Better than Goyf imho (yes, I know that's blasphemous). Early game he often comes out as a 4/4 or 5/5 even without you having to use his pump ability. Midgame, he comes out a lot bigger. Once you use his ability to grab a fetchland or wasteland just one time, he gets +2/+2 and becomes a 6/6 or a 7/7, big enough to beat everything in the format short of Dreadnought. Each use to get a fetch or wasteland gives him +2/+2. It makes for a great combat trick right after declaring him as a blocker.
Fetching a wasteland with it to shuffle away some cards, Wasting their land, and pumping the knight +2/+2 in the process is a huge tempo boost.
I'm going to build around the guy even more now.
I'm thinking...
4 Wasteland
3 Crucible of Worlds
1 Horizon Canopy
1 Maze of Ith/Treetop Village/Mishra's Factory
all would work together really well in the deck.
But you don't need to go to those lenghts to play Knight.
Just play him in any build that plays Wastelands already and he's better than Goyf!!!
Knight of the Reliquary
will surely be one of the chased rare of the set. I am convinced it will be very good
But can they make it in ThreshThreshThreshThreshThreshThreshThreshThresh? What to cut? I really want to play them since they cost 3 and easily dodge CB
Robert
I am actually playing Trygon and Enforcer
Trying Knight wont be a bad idea (at worst, i will know that it doesnt suit UGW)
I urge you to atleast test out Knight in Clique or Predators slots. If you can, squeeze in Wastelands into the manabase too. But it's not essential.
I think Knight is better than Clique. Atleast try him as a 2 of in Clique's slot.
Trygon Predator is insane in certain matchups, but dead in others including all sorts of random matchups (team america, elves, burn, loam, etc).
Against elfes, not much to be done except survive... Drop a CB and try to beat them with your own creatures. But its hard when the deck runs like 8 elvish champion (that are almost MUST counter) and runs ANTI goyf creature with deathtouch
Robert
Trygon Predator may not be optimal in many of those matchups but it can still hold it's own as an evasive flyer, while being clutch in some of UGw thresh's worst matchups (I'm looking at you geddon stax). Also against loam they will have chalice at 1,seismic assault or mox diamond some of the time.
I playtested against Merfolk pre and post board a few nights ago and it was miserable. At least in my opinion, UGw Thresh has a hard time with aggro as it has no sweeper in the SB(firespout, pyroclasm, etc.). I do think that Merfolk and Affinity will be something that you will play at least 2-4 times if you are planning on going to Chicago. How do we beat this deck? Wasteland doesn't hurt it (all basics), and they are able to play aggro or control when needed, and they play Stifle to own your fetches... I can see why this deck is becoming popular. Any ideas?
I'm not sure what incentive there is to remain 3-colors at this point. To be honest, I'm not sure what incentive there was to ever play 3-color Thresh in Legacy. With 8+ Onslaught fetches and a fair number of A/B/U/R duals, you can just play 4c with minimal color screw.
I'd splash black for Thoughtseize in the main and Engineered Plague in the sideboard. If you splash red, you get burn in the main and REB/Pyroblast + Pyroclasm/Firespout in the sideboard. Either of those options gives you a much better game vs. Merfolk and any other tribal deck.
Honestly, even with a lot of non-basic hate, I think 3c Thresh is obsolete (unless you're running the LD package with Wastelands).
I agree. We've (Battletoadz) been waffling between 4 and 5 color recently, but 3 color hasn't even really been a factor. The only reason 3c was an option originally was funding. At 18 lands you can fit a decent amount of basics in and still dodge colorscrew.