I don't keep them in at all against Merfolk, but against Goblins, if I'm on the play I'll leave 1-2 in.
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I always board out Standstill against decks with Vial, but I'll try and keep 1-2 when on the play to see how it goes.
Btw has anyone ever tried a planeswalker in the deck?
I've tested Jace a few times, he's excellent sometimes but I found that when he's good he is also a bit of a win more...
is there any sort of consensus as to whether Ur or UGr is the better build??
Ugr has more raw power and also more vulnerabilities. Ur is steadier and more controllish. It really depends on how you like to play I think. Both builds have done well and either one could easily top 8 a major tourney without getting particularly good matchups along the way.
What about discussing sideboarding strategies against different decks instead of just Boarding standstill discussion?
I tested the UGr build and it is very fine..5 champs/3 top8 :wink: and almost every MU i could feel that if i had played better or make the right decisions i could have won the game :cry: .I particulary play slow so i it lead me to many draws when i could have easily win the game.
Now I'm going to test the Ur build and see the diferences between them and which one i like the most.In the end all is resumed by your style , if you play your style you have better results.
The main list seem very solid so i agree with pippo we should discuss more about sideboarding card AND strategy.
So what is the typical solid Ur list now? Roodmistah?
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I'am not roodmistah, but the UR list i'am running at the moment feels very solid:
4 Dreadnought
2 Trinket Mage
3 Divining Top
3 Counterbalance
4 Standstill
4 Brainstorm
4 Force of Will
3 Spell Snare
4 Daze
4 Stifle
1 Rushing River
1 Engineered explosives
1 Trickbind
1 Crucible of Worlds
3 Flooded Strand
3 Polluted Delta
4 Mishras Factory
3 Wasteland
3 Volcanic Island
5 Island
Sideboard:
3 Firespout
3 Lightning Bolt
3 Pyroblast
2 Blood Moon
3 Submerge
1 Rushing River
-> As i missed the Tournament yesterday, i can't say how good telepathy will work at all :tongue: so i changed into the current list, which i really like. As i allready said i don't run any graveyard hate at all cause i only would need it for the dreadge matchup but i dont count on those wins anymore.
Rodney's current maindeck is:
-1 Sensei's Divining Top
-1 Rushing River
-1 Volcanic Island
-1 Crucible of Worlds
+1 Trinket Mage
+1 Trickbind
+1 Island
+1 Engineered Explosives
I actually played the same list before, but i like rushing river more than the second explosives as the river trades everything and is a bit faster imo. The third trinket is cut for the third top on my list as i don't played the mage that often on my testgames as i already draw into dreadnoughts everytime and just needed to search top or explosives so the third top seems to be a bit more vunerable to me.
For the Trickbind i just had no empty space as i dont want to cut any more. The 5/6 islands have never been a problem to me so i feld like playing a third vulcanic as my sideboard is nearly complete red and prepared for opponents wastelands or other land removal i didn't want to play only 2 volcanics.
Anyways, on the topic of Ur Dreadstill, this is what I sleeve up when I play it:
// Lands
4 [AQ] Mishra's Factory (3)
3 [TE] Wasteland
2 [ZEN] Misty Rainforest
2 [ZEN] Scalding Tarn
1 [ON] Polluted Delta
1 [ON] Flooded Strand
3 [B] Volcanic Island
1 [A] Tropical Island
4 [RAV] Island (4)
// Creatures
4 [MI] Phyrexian Dreadnought
3 [FD] Trinket Mage
// Spells
4 [IA] Brainstorm
4 [SC] Stifle
4 [AL] Force of Will
4 [CS] Counterbalance
3 [CHK] Sensei's Divining Top
2 [TSP] Trickbind
2 [FD] Engineered Explosives
3 [NE] Daze
3 [DIS] Spell Snare
3 [OD] Standstill
// Sideboard
SB: 3 [SHM] Firespout
SB: 2 [LRW] Sower of Temptation
SB: 3 [A] Red Elemental Blast
SB: 3 [M10] Lightning Bolt
SB: 2 [DK] Blood Moon
SB: 1 [ALA] Relic of Progenitus
SB: 1 [DK] Tormod's Crypt
That's what i'm playing now, but i'm considering about:
-1 Trinket Mage or Daze
+1 Crucible of Worlds or Rushing River
SB:
3-Firespout
3-REB
4-Bolt
2-Blood moon
2-Relic
1-Tormod
I'm playing 3 Grave hates because there is always some TempoTrash , Loam and Ichorid in my meta.
JV, so you think that another counterbalance and top are better than 4 standstills?
I just can't stop thinking about Spell Pierce.Did anyone tested it? or at least thought about it in Dreadstill?
Since nought is bigger than everything( expect progenitous), a good protection like Spell Pierce could be usefull for us?Or the NON-CREATURE cause is so awful to play it?
I think that it is better in current environment, Standstill can be a liability in matches such as Merfolk and Goblins, and I basically never don't want to have Counterbalance on the board. It may just be a play style thing though, I know for a fact Rodney swears by the other direction on this...
...
If you were really heart set on playing 4 Standstill I would go down to 3 Phyrexian Dreadnoughts before reducing Counterbalance.
I think Spell Pierce is too situation, what is it better than? Also not hitting Tarmogoyf is relevant.
I'm now working on a solid Urw version that doesn't focus at Dreadnought as only wincon, i'd opted for two blue creatures I think they are too much underrated: Vendillion Clique and Wake Thrasher.
That is the list:
3 Phyrexian Dreadnought
2 Trinket Mage
2 Vendillion Clique
2 Wake Thrasher
4 Stifle
4 Force of Will
3 Standstill
4 Sensei Divining Top
4 Counterbalance
4 Brainstorm
2 Firespout
1 Relic of Progenitus
4 Daze
4 Mishra's Factory
4 Scalding Tarn
3 Flooded Strand
4 Island
1 Mountain
2 Volcanic Island
2 Tundra
Sideboard:
2 Disenchant
4 Meddling Mage
2 Pyroclasm
2 Relic of Progenitus
4 Pyroblast
1 Pithing Needle
White is basically for Meddling Mages naming Krosan, while we are able to play disenchants. Also we can name Goyf, Swords, Vials and much other very played cards we don't use
Red is against swarm (firespout and pyroclasm), also help against blue based or merfolks (they can be a pain).
Maybe i'd need an answer for goyfs, but i think one maindeck relic is enough . we will have to wait for dreadnogh and swing ftw.
Haven't had time to test the deck, but what's your opinion?
Why play white if you dont play swords to plowshares? even on dreadstill they are great as a dreadnought will counter the gaining life effekt. I also dont understand why u picked up vendillion and trasher, they are nearly useless, i also like the random cliuque on different decklists but not on dreadstill. I guess if you change like this it could work
- 2 Clique
- 2 Trasher
- 2 Firespout (main)
+ 1 Enlightened tutor
+4 swords to plowshares
+ 1 trickbind
For the Sideboard i would change the disenchants to something with the same effect for CC3 just to get it through if you're also faced to a counterbalance, i personally would like oblivion ring here as you will be able to find it with enlightened tutor (i really would play it 1-2 on every w dreadnought list) and it could handle even things like planeswalker or creatures.